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https://github.com/WerWolv/ImHex.git
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build: Updated ImGui to v1.91.5
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@@ -526,7 +526,7 @@ namespace hex::init {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, px);
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io.Fonts->SetTexID(reinterpret_cast<ImTextureID>(tex));
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io.Fonts->SetTexID(tex);
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}
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// Don't save window settings for the splash screen
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@@ -200,7 +200,6 @@ namespace hex {
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}
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// Try to recover from the exception by bringing ImGui back into a working state
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ImGui::ErrorCheckEndFrameRecover(errorRecoverLogCallback, nullptr);
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ImGui::EndFrame();
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ImGui::UpdatePlatformWindows();
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@@ -663,8 +662,6 @@ namespace hex {
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this->endNativeWindowFrame();
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ImGui::ErrorCheckEndFrameRecover(errorRecoverLogCallback, nullptr);
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// Finalize ImGui frame
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ImGui::Render();
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