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feat: Added hex editor minimap option to shade cells based on the byte's value
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@@ -111,6 +111,7 @@ namespace hex::ui {
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void drawTooltip(u64 address, const u8 *data, size_t size) const;
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void drawScrollbar(ImVec2 characterSize);
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void drawMinimap(ImVec2 characterSize);
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void drawMinimapPopup();
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void handleSelection(u64 address, u32 bytesPerCell, const u8 *data, bool cellHovered);
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std::optional<color_t> applySelectionColor(u64 byteAddress, std::optional<color_t> color);
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@@ -440,6 +441,7 @@ namespace hex::ui {
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bool m_showMiniMap = false;
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bool m_showSelectionInFooter = false;
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int m_miniMapWidth = 5;
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bool m_minimapValueBrightness = true;
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u32 m_byteCellPadding = 0, m_characterCellPadding = 0;
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bool m_footerCollapsed = true;
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