impr: Add support for specifying filtering mode when loading textures

This commit is contained in:
WerWolv
2023-12-09 22:00:35 +01:00
parent e49c3182ce
commit ef7898ea8d
12 changed files with 54 additions and 33 deletions

View File

@@ -22,8 +22,24 @@
namespace ImGuiExt {
using namespace ImGui;
namespace {
constexpr auto getGLFilter(Texture::Filter filter) {
switch (filter) {
using enum Texture::Filter;
case Nearest:
return GL_NEAREST;
case Linear:
return GL_LINEAR;
}
return GL_NEAREST;
}
}
Texture::Texture(const ImU8 *buffer, int size, int width, int height) {
Texture::Texture(const ImU8 *buffer, int size, Filter filter, int width, int height) {
unsigned char *imageData = stbi_load_from_memory(buffer, size, &this->m_width, &this->m_height, nullptr, 4);
if (imageData == nullptr) {
if (width * height * 4 > size)
@@ -41,8 +57,8 @@ namespace ImGuiExt {
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, getGLFilter(filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, getGLFilter(filter));
#if defined(GL_UNPACK_ROW_LENGTH)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@@ -54,11 +70,11 @@ namespace ImGuiExt {
this->m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
}
Texture::Texture(std::span<const std::byte> bytes, int width, int height) : Texture(reinterpret_cast<const ImU8*>(bytes.data()), bytes.size(), width, height) { }
Texture::Texture(std::span<const std::byte> bytes, Filter filter, int width, int height) : Texture(reinterpret_cast<const ImU8*>(bytes.data()), bytes.size(), filter, width, height) { }
Texture::Texture(const std::fs::path &path) : Texture(reinterpret_cast<const char *>(path.u8string().c_str())) { }
Texture::Texture(const std::fs::path &path, Filter filter) : Texture(reinterpret_cast<const char *>(path.u8string().c_str()), filter) { }
Texture::Texture(const char *path) {
Texture::Texture(const char *path, Filter filter) {
unsigned char *imageData = stbi_load(path, &this->m_width, &this->m_height, nullptr, 4);
if (imageData == nullptr)
return;
@@ -67,8 +83,8 @@ namespace ImGuiExt {
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, getGLFilter(filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, getGLFilter(filter));
#if defined(GL_UNPACK_ROW_LENGTH)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@@ -962,8 +978,8 @@ namespace ImGuiExt {
ImGui::EndChild();
}
bool VSliderAngle(const char* label, ImVec2& size, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags) {
if (format == NULL)
bool VSliderAngle(const char* label, const ImVec2& size, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags) {
if (format == nullptr)
format = "%.0f deg";
float v_deg = (*v_rad) * 360.0f / (2 * IM_PI);
bool value_changed = ImGui::VSliderFloat(label, size, &v_deg, v_degrees_min, v_degrees_max, format, flags);
@@ -1011,7 +1027,7 @@ namespace ImGuiExt {
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImVec2 label_size = CalcTextSize(label, nullptr, true);
const ImVec2 size = ImVec2(GetFrameHeight() * 2.0F, GetFrameHeight());
const ImVec2 pos = window->DC.CursorPos;