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refactor: Make sure unlocalized strings are always actually unlocalized
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@@ -87,7 +87,7 @@ namespace hex {
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return startNodes;
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}
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void AchievementManager::unlockAchievement(const std::string &unlocalizedCategory, const std::string &unlocalizedName) {
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void AchievementManager::unlockAchievement(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedName) {
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auto &categories = getAchievements();
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auto categoryIter = categories.find(unlocalizedCategory);
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