mirror of
https://github.com/WerWolv/ImHex.git
synced 2026-04-03 05:57:40 -05:00
nodes: Updated imnodes, added minimap
This commit is contained in:
300
external/ImGui/include/imnodes.h
vendored
300
external/ImGui/include/imnodes.h
vendored
@@ -2,174 +2,219 @@
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
struct ImVec2;
|
||||
typedef int ImNodesCol; // -> enum ImNodesCol_
|
||||
typedef int ImNodesStyleVar; // -> enum ImNodesStyleVar_
|
||||
typedef int ImNodesStyleFlags; // -> enum ImNodesStyleFlags_
|
||||
typedef int ImNodesPinShape; // -> enum ImNodesPinShape_
|
||||
typedef int ImNodesAttributeFlags; // -> enum ImNodesAttributeFlags_
|
||||
typedef int ImNodesMiniMapLocation; // -> enum ImNodesMiniMapLocation_
|
||||
|
||||
namespace imnodes
|
||||
enum ImNodesCol_
|
||||
{
|
||||
enum ColorStyle
|
||||
{
|
||||
ColorStyle_NodeBackground = 0,
|
||||
ColorStyle_NodeBackgroundHovered,
|
||||
ColorStyle_NodeBackgroundSelected,
|
||||
ColorStyle_NodeOutline,
|
||||
ColorStyle_TitleBar,
|
||||
ColorStyle_TitleBarHovered,
|
||||
ColorStyle_TitleBarSelected,
|
||||
ColorStyle_Link,
|
||||
ColorStyle_LinkHovered,
|
||||
ColorStyle_LinkSelected,
|
||||
ColorStyle_Pin,
|
||||
ColorStyle_PinHovered,
|
||||
ColorStyle_BoxSelector,
|
||||
ColorStyle_BoxSelectorOutline,
|
||||
ColorStyle_GridBackground,
|
||||
ColorStyle_GridLine,
|
||||
ColorStyle_Count
|
||||
ImNodesCol_NodeBackground = 0,
|
||||
ImNodesCol_NodeBackgroundHovered,
|
||||
ImNodesCol_NodeBackgroundSelected,
|
||||
ImNodesCol_NodeOutline,
|
||||
ImNodesCol_TitleBar,
|
||||
ImNodesCol_TitleBarHovered,
|
||||
ImNodesCol_TitleBarSelected,
|
||||
ImNodesCol_Link,
|
||||
ImNodesCol_LinkHovered,
|
||||
ImNodesCol_LinkSelected,
|
||||
ImNodesCol_Pin,
|
||||
ImNodesCol_PinHovered,
|
||||
ImNodesCol_BoxSelector,
|
||||
ImNodesCol_BoxSelectorOutline,
|
||||
ImNodesCol_GridBackground,
|
||||
ImNodesCol_GridLine,
|
||||
ImNodesCol_MiniMapBackground,
|
||||
ImNodesCol_MiniMapBackgroundHovered,
|
||||
ImNodesCol_MiniMapOutline,
|
||||
ImNodesCol_MiniMapOutlineHovered,
|
||||
ImNodesCol_MiniMapNodeBackground,
|
||||
ImNodesCol_MiniMapNodeBackgroundHovered,
|
||||
ImNodesCol_MiniMapNodeBackgroundSelected,
|
||||
ImNodesCol_MiniMapNodeOutline,
|
||||
ImNodesCol_MiniMapLink,
|
||||
ImNodesCol_MiniMapLinkSelected,
|
||||
ImNodesCol_COUNT
|
||||
};
|
||||
|
||||
enum StyleVar
|
||||
enum ImNodesStyleVar_
|
||||
{
|
||||
StyleVar_GridSpacing = 0,
|
||||
StyleVar_NodeCornerRounding,
|
||||
StyleVar_NodePaddingHorizontal,
|
||||
StyleVar_NodePaddingVertical,
|
||||
StyleVar_NodeBorderThickness,
|
||||
StyleVar_LinkThickness,
|
||||
StyleVar_LinkLineSegmentsPerLength,
|
||||
StyleVar_LinkHoverDistance,
|
||||
StyleVar_PinCircleRadius,
|
||||
StyleVar_PinQuadSideLength,
|
||||
StyleVar_PinTriangleSideLength,
|
||||
StyleVar_PinLineThickness,
|
||||
StyleVar_PinHoverRadius,
|
||||
StyleVar_PinOffset
|
||||
ImNodesStyleVar_GridSpacing = 0,
|
||||
ImNodesStyleVar_NodeCornerRounding,
|
||||
ImNodesStyleVar_NodePaddingHorizontal,
|
||||
ImNodesStyleVar_NodePaddingVertical,
|
||||
ImNodesStyleVar_NodeBorderThickness,
|
||||
ImNodesStyleVar_LinkThickness,
|
||||
ImNodesStyleVar_LinkLineSegmentsPerLength,
|
||||
ImNodesStyleVar_LinkHoverDistance,
|
||||
ImNodesStyleVar_PinCircleRadius,
|
||||
ImNodesStyleVar_PinQuadSideLength,
|
||||
ImNodesStyleVar_PinTriangleSideLength,
|
||||
ImNodesStyleVar_PinLineThickness,
|
||||
ImNodesStyleVar_PinHoverRadius,
|
||||
ImNodesStyleVar_PinOffset
|
||||
};
|
||||
|
||||
enum StyleFlags
|
||||
enum ImNodesStyleFlags_
|
||||
{
|
||||
StyleFlags_None = 0,
|
||||
StyleFlags_NodeOutline = 1 << 0,
|
||||
StyleFlags_GridLines = 1 << 2
|
||||
ImNodesStyleFlags_None = 0,
|
||||
ImNodesStyleFlags_NodeOutline = 1 << 0,
|
||||
ImNodesStyleFlags_GridLines = 1 << 2
|
||||
};
|
||||
|
||||
// This enum controls the way attribute pins look.
|
||||
enum PinShape
|
||||
enum ImNodesPinShape_
|
||||
{
|
||||
PinShape_Circle,
|
||||
PinShape_CircleFilled,
|
||||
PinShape_Triangle,
|
||||
PinShape_TriangleFilled,
|
||||
PinShape_Quad,
|
||||
PinShape_QuadFilled
|
||||
ImNodesPinShape_Circle,
|
||||
ImNodesPinShape_CircleFilled,
|
||||
ImNodesPinShape_Triangle,
|
||||
ImNodesPinShape_TriangleFilled,
|
||||
ImNodesPinShape_Quad,
|
||||
ImNodesPinShape_QuadFilled
|
||||
};
|
||||
|
||||
// This enum controls the way the attribute pins behave.
|
||||
enum AttributeFlags
|
||||
enum ImNodesAttributeFlags_
|
||||
{
|
||||
AttributeFlags_None = 0,
|
||||
ImNodesAttributeFlags_None = 0,
|
||||
// Allow detaching a link by left-clicking and dragging the link at a pin it is connected to.
|
||||
// NOTE: the user has to actually delete the link for this to work. A deleted link can be
|
||||
// detected by calling IsLinkDestroyed() after EndNodeEditor().
|
||||
AttributeFlags_EnableLinkDetachWithDragClick = 1 << 0,
|
||||
ImNodesAttributeFlags_EnableLinkDetachWithDragClick = 1 << 0,
|
||||
// Visual snapping of an in progress link will trigger IsLink Created/Destroyed events. Allows
|
||||
// for previewing the creation of a link while dragging it across attributes. See here for demo:
|
||||
// https://github.com/Nelarius/imnodes/issues/41#issuecomment-647132113 NOTE: the user has to
|
||||
// actually delete the link for this to work. A deleted link can be detected by calling
|
||||
// IsLinkDestroyed() after EndNodeEditor().
|
||||
AttributeFlags_EnableLinkCreationOnSnap = 1 << 1
|
||||
ImNodesAttributeFlags_EnableLinkCreationOnSnap = 1 << 1
|
||||
};
|
||||
|
||||
struct IO
|
||||
struct ImNodesIO
|
||||
{
|
||||
struct EmulateThreeButtonMouse
|
||||
{
|
||||
EmulateThreeButtonMouse();
|
||||
|
||||
// Controls whether this feature is enabled or not.
|
||||
bool enabled;
|
||||
const bool* modifier; // The keyboard modifier to use with the mouse left click. Set to
|
||||
// &ImGuiIO::KeyAlt by default.
|
||||
} emulate_three_button_mouse;
|
||||
// The keyboard modifier to use in combination with mouse left click to pan the editor view.
|
||||
// Set to NULL by default. To enable this feature, set the modifier to point to a boolean
|
||||
// indicating the state of a modifier. For example,
|
||||
//
|
||||
// ImNodes::GetIO().EmulateThreeButtonMouse.Modifier = &ImGui::GetIO().KeyAlt;
|
||||
const bool* Modifier;
|
||||
} EmulateThreeButtonMouse;
|
||||
|
||||
struct LinkDetachWithModifierClick
|
||||
{
|
||||
LinkDetachWithModifierClick();
|
||||
|
||||
// Pointer to a boolean value indicating when the desired modifier is pressed. Set to NULL
|
||||
// by default (i.e. this feature is disabled). To enable the feature, set the link to point
|
||||
// to, for example, &ImGuiIO::KeyCtrl.
|
||||
// by default. To enable the feature, set the modifier to point to a boolean indicating the
|
||||
// state of a modifier. For example,
|
||||
//
|
||||
// ImNodes::GetIO().LinkDetachWithModifierClick.Modifier = &ImGui::GetIO().KeyCtrl;
|
||||
//
|
||||
// Left-clicking a link with this modifier pressed will detach that link. NOTE: the user has
|
||||
// to actually delete the link for this to work. A deleted link can be detected by calling
|
||||
// IsLinkDestroyed() after EndNodeEditor().
|
||||
const bool* modifier;
|
||||
} link_detach_with_modifier_click;
|
||||
const bool* Modifier;
|
||||
} LinkDetachWithModifierClick;
|
||||
|
||||
IO();
|
||||
// Holding alt mouse button pans the node area, by default middle mouse button will be used
|
||||
// Set based on ImGuiMouseButton values
|
||||
int AltMouseButton;
|
||||
|
||||
ImNodesIO();
|
||||
};
|
||||
|
||||
struct Style
|
||||
struct ImNodesStyle
|
||||
{
|
||||
float grid_spacing;
|
||||
float GridSpacing;
|
||||
|
||||
float node_corner_rounding;
|
||||
float node_padding_horizontal;
|
||||
float node_padding_vertical;
|
||||
float node_border_thickness;
|
||||
float NodeCornerRounding;
|
||||
float NodePaddingHorizontal;
|
||||
float NodePaddingVertical;
|
||||
float NodeBorderThickness;
|
||||
|
||||
float link_thickness;
|
||||
float link_line_segments_per_length;
|
||||
float link_hover_distance;
|
||||
float LinkThickness;
|
||||
float LinkLineSegmentsPerLength;
|
||||
float LinkHoverDistance;
|
||||
|
||||
// The following variables control the look and behavior of the pins. The default size of each
|
||||
// pin shape is balanced to occupy approximately the same surface area on the screen.
|
||||
|
||||
// The circle radius used when the pin shape is either PinShape_Circle or PinShape_CircleFilled.
|
||||
float pin_circle_radius;
|
||||
// The quad side length used when the shape is either PinShape_Quad or PinShape_QuadFilled.
|
||||
float pin_quad_side_length;
|
||||
// The equilateral triangle side length used when the pin shape is either PinShape_Triangle or
|
||||
// PinShape_TriangleFilled.
|
||||
float pin_triangle_side_length;
|
||||
// The circle radius used when the pin shape is either ImNodesPinShape_Circle or
|
||||
// ImNodesPinShape_CircleFilled.
|
||||
float PinCircleRadius;
|
||||
// The quad side length used when the shape is either ImNodesPinShape_Quad or
|
||||
// ImNodesPinShape_QuadFilled.
|
||||
float PinQuadSideLength;
|
||||
// The equilateral triangle side length used when the pin shape is either
|
||||
// ImNodesPinShape_Triangle or ImNodesPinShape_TriangleFilled.
|
||||
float PinTriangleSideLength;
|
||||
// The thickness of the line used when the pin shape is not filled.
|
||||
float pin_line_thickness;
|
||||
float PinLineThickness;
|
||||
// The radius from the pin's center position inside of which it is detected as being hovered
|
||||
// over.
|
||||
float pin_hover_radius;
|
||||
float PinHoverRadius;
|
||||
// Offsets the pins' positions from the edge of the node to the outside of the node.
|
||||
float pin_offset;
|
||||
float PinOffset;
|
||||
|
||||
// By default, StyleFlags_NodeOutline and StyleFlags_Gridlines are enabled.
|
||||
StyleFlags flags;
|
||||
// By default, ImNodesStyleFlags_NodeOutline and ImNodesStyleFlags_Gridlines are enabled.
|
||||
ImNodesStyleFlags Flags;
|
||||
// Set these mid-frame using Push/PopColorStyle. You can index this color array with with a
|
||||
// ColorStyle enum value.
|
||||
unsigned int colors[ColorStyle_Count];
|
||||
// ImNodesCol value.
|
||||
unsigned int Colors[ImNodesCol_COUNT];
|
||||
|
||||
Style();
|
||||
ImNodesStyle();
|
||||
};
|
||||
|
||||
enum ImNodesMiniMapLocation_
|
||||
{
|
||||
ImNodesMiniMapLocation_BottomLeft,
|
||||
ImNodesMiniMapLocation_BottomRight,
|
||||
ImNodesMiniMapLocation_TopLeft,
|
||||
ImNodesMiniMapLocation_TopRight,
|
||||
};
|
||||
|
||||
struct ImGuiContext;
|
||||
struct ImVec2;
|
||||
|
||||
struct ImNodesContext;
|
||||
|
||||
// An editor context corresponds to a set of nodes in a single workspace (created with a single
|
||||
// Begin/EndNodeEditor pair)
|
||||
//
|
||||
// By default, the library creates an editor context behind the scenes, so using any of the imnodes
|
||||
// functions doesn't require you to explicitly create a context.
|
||||
struct EditorContext;
|
||||
struct ImNodesEditorContext;
|
||||
|
||||
EditorContext* EditorContextCreate();
|
||||
void EditorContextFree(EditorContext*);
|
||||
void EditorContextSet(EditorContext*);
|
||||
ImVec2 EditorContextGetPanning();
|
||||
void EditorContextResetPanning(const ImVec2& pos);
|
||||
void EditorContextMoveToNode(const int node_id);
|
||||
// Callback type used to specify special behavior when hovering a node in the minimap
|
||||
typedef void (*ImNodesMiniMapNodeHoveringCallback)(int, void*);
|
||||
|
||||
// Initialize the node editor system.
|
||||
void Initialize();
|
||||
void Shutdown();
|
||||
namespace ImNodes
|
||||
{
|
||||
// Call this function if you are compiling imnodes in to a dll, separate from ImGui. Calling this
|
||||
// function sets the GImGui global variable, which is not shared across dll boundaries.
|
||||
void SetImGuiContext(ImGuiContext* ctx);
|
||||
|
||||
IO& GetIO();
|
||||
ImNodesContext* CreateContext();
|
||||
void DestroyContext(ImNodesContext* ctx = NULL); // NULL = destroy current context
|
||||
ImNodesContext* GetCurrentContext();
|
||||
void SetCurrentContext(ImNodesContext* ctx);
|
||||
|
||||
ImNodesEditorContext* EditorContextCreate();
|
||||
void EditorContextFree(ImNodesEditorContext*);
|
||||
void EditorContextSet(ImNodesEditorContext*);
|
||||
ImVec2 EditorContextGetPanning();
|
||||
void EditorContextResetPanning(const ImVec2& pos);
|
||||
void EditorContextMoveToNode(const int node_id);
|
||||
|
||||
ImNodesIO& GetIO();
|
||||
|
||||
// Returns the global style struct. See the struct declaration for default values.
|
||||
Style& GetStyle();
|
||||
ImNodesStyle& GetStyle();
|
||||
// Style presets matching the dear imgui styles of the same name.
|
||||
void StyleColorsDark(); // on by default
|
||||
void StyleColorsClassic();
|
||||
@@ -180,10 +225,18 @@ void StyleColorsLight();
|
||||
void BeginNodeEditor();
|
||||
void EndNodeEditor();
|
||||
|
||||
// Use PushColorStyle and PopColorStyle to modify Style::colors mid-frame.
|
||||
void PushColorStyle(ColorStyle item, unsigned int color);
|
||||
// Add a navigable minimap to the editor; call before EndNodeEditor after all
|
||||
// nodes and links have been specified
|
||||
void MiniMap(
|
||||
const float minimap_size_fraction = 0.2f,
|
||||
const ImNodesMiniMapLocation location = ImNodesMiniMapLocation_TopLeft,
|
||||
const ImNodesMiniMapNodeHoveringCallback node_hovering_callback = NULL,
|
||||
void* node_hovering_callback_data = NULL);
|
||||
|
||||
// Use PushColorStyle and PopColorStyle to modify ImNodesStyle::Colors mid-frame.
|
||||
void PushColorStyle(ImNodesCol item, unsigned int color);
|
||||
void PopColorStyle();
|
||||
void PushStyleVar(StyleVar style_item, float value);
|
||||
void PushStyleVar(ImNodesStyleVar style_item, float value);
|
||||
void PopStyleVar();
|
||||
|
||||
// id can be any positive or negative integer, but INT_MIN is currently reserved for internal use.
|
||||
@@ -208,10 +261,10 @@ void EndNodeTitleBar();
|
||||
// Each attribute id must be unique.
|
||||
|
||||
// Create an input attribute block. The pin is rendered on left side.
|
||||
void BeginInputAttribute(int id, PinShape shape = PinShape_CircleFilled);
|
||||
void BeginInputAttribute(int id, ImNodesPinShape shape = ImNodesPinShape_CircleFilled);
|
||||
void EndInputAttribute();
|
||||
// Create an output attribute block. The pin is rendered on the right side.
|
||||
void BeginOutputAttribute(int id, PinShape shape = PinShape_CircleFilled);
|
||||
void BeginOutputAttribute(int id, ImNodesPinShape shape = ImNodesPinShape_CircleFilled);
|
||||
void EndOutputAttribute();
|
||||
// Create a static attribute block. A static attribute has no pin, and therefore can't be linked to
|
||||
// anything. However, you can still use IsAttributeActive() and IsAnyAttributeActive() to check for
|
||||
@@ -220,7 +273,7 @@ void BeginStaticAttribute(int id);
|
||||
void EndStaticAttribute();
|
||||
|
||||
// Push a single AttributeFlags value. By default, only AttributeFlags_None is set.
|
||||
void PushAttributeFlag(AttributeFlags flag);
|
||||
void PushAttributeFlag(ImNodesAttributeFlags flag);
|
||||
void PopAttributeFlag();
|
||||
|
||||
// Render a link between attributes.
|
||||
@@ -267,10 +320,21 @@ int NumSelectedLinks();
|
||||
// returned.
|
||||
void GetSelectedNodes(int* node_ids);
|
||||
void GetSelectedLinks(int* link_ids);
|
||||
|
||||
// Clears the list of selected nodes/links. Useful if you want to delete a selected node or link.
|
||||
void ClearNodeSelection();
|
||||
void ClearLinkSelection();
|
||||
// Use the following functions to add or remove individual nodes or links from the current editors
|
||||
// selection. Note that all functions require the id to be an existing valid id for this editor.
|
||||
// Select-functions has the precondition that the object is currently considered unselected.
|
||||
// Clear-functions has the precondition that the object is currently considered selected.
|
||||
// Preconditions listed above can be checked via IsNodeSelected/IsLinkSelected if not already
|
||||
// known.
|
||||
void SelectNode(int node_id);
|
||||
void ClearNodeSelection(int node_id);
|
||||
bool IsNodeSelected(int node_id);
|
||||
void SelectLink(int link_id);
|
||||
void ClearLinkSelection(int link_id);
|
||||
bool IsLinkSelected(int link_id);
|
||||
|
||||
// Was the previous attribute active? This will continuously return true while the left mouse button
|
||||
// is being pressed over the UI content of the attribute.
|
||||
@@ -292,14 +356,14 @@ bool IsLinkStarted(int* started_at_attribute_id);
|
||||
bool IsLinkDropped(int* started_at_attribute_id = NULL, bool including_detached_links = true);
|
||||
// Did the user finish creating a new link?
|
||||
bool IsLinkCreated(
|
||||
int* started_at_attribute_id,
|
||||
int* ended_at_attribute_id,
|
||||
int* started_at_attribute_id,
|
||||
int* ended_at_attribute_id,
|
||||
bool* created_from_snap = NULL);
|
||||
bool IsLinkCreated(
|
||||
int* started_at_node_id,
|
||||
int* started_at_attribute_id,
|
||||
int* ended_at_node_id,
|
||||
int* ended_at_attribute_id,
|
||||
int* started_at_node_id,
|
||||
int* started_at_attribute_id,
|
||||
int* ended_at_node_id,
|
||||
int* ended_at_attribute_id,
|
||||
bool* created_from_snap = NULL);
|
||||
|
||||
// Was an existing link detached from a pin by the user? The detached link's id is assigned to the
|
||||
@@ -310,14 +374,16 @@ bool IsLinkDestroyed(int* link_id);
|
||||
// file. The editor context is serialized in the INI file format.
|
||||
|
||||
const char* SaveCurrentEditorStateToIniString(size_t* data_size = NULL);
|
||||
const char* SaveEditorStateToIniString(const EditorContext* editor, size_t* data_size = NULL);
|
||||
const char* SaveEditorStateToIniString(
|
||||
const ImNodesEditorContext* editor,
|
||||
size_t* data_size = NULL);
|
||||
|
||||
void LoadCurrentEditorStateFromIniString(const char* data, size_t data_size);
|
||||
void LoadEditorStateFromIniString(EditorContext* editor, const char* data, size_t data_size);
|
||||
void LoadEditorStateFromIniString(ImNodesEditorContext* editor, const char* data, size_t data_size);
|
||||
|
||||
void SaveCurrentEditorStateToIniFile(const char* file_name);
|
||||
void SaveEditorStateToIniFile(const EditorContext* editor, const char* file_name);
|
||||
void SaveEditorStateToIniFile(const ImNodesEditorContext* editor, const char* file_name);
|
||||
|
||||
void LoadCurrentEditorStateFromIniFile(const char* file_name);
|
||||
void LoadEditorStateFromIniFile(EditorContext* editor, const char* file_name);
|
||||
} // namespace imnodes
|
||||
void LoadEditorStateFromIniFile(ImNodesEditorContext* editor, const char* file_name);
|
||||
} // namespace ImNodes
|
||||
|
||||
482
external/ImGui/include/imnodes_internal.h
vendored
Normal file
482
external/ImGui/include/imnodes_internal.h
vendored
Normal file
@@ -0,0 +1,482 @@
|
||||
#pragma once
|
||||
|
||||
#include <imgui.h>
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#include <imgui_internal.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <limits.h>
|
||||
|
||||
// the structure of this file:
|
||||
//
|
||||
// [SECTION] internal enums
|
||||
// [SECTION] internal data structures
|
||||
// [SECTION] global and editor context structs
|
||||
// [SECTION] object pool implementation
|
||||
|
||||
struct ImNodesContext;
|
||||
|
||||
extern ImNodesContext* GImNodes;
|
||||
|
||||
// [SECTION] internal enums
|
||||
|
||||
typedef int ImNodesScope;
|
||||
typedef int ImNodesAttributeType;
|
||||
typedef int ImNodesUIState;
|
||||
typedef int ImNodesClickInteractionType;
|
||||
typedef int ImNodesLinkCreationType;
|
||||
|
||||
enum ImNodesScope_
|
||||
{
|
||||
ImNodesScope_None = 1,
|
||||
ImNodesScope_Editor = 1 << 1,
|
||||
ImNodesScope_Node = 1 << 2,
|
||||
ImNodesScope_Attribute = 1 << 3
|
||||
};
|
||||
|
||||
enum ImNodesAttributeType_
|
||||
{
|
||||
ImNodesAttributeType_None,
|
||||
ImNodesAttributeType_Input,
|
||||
ImNodesAttributeType_Output
|
||||
};
|
||||
|
||||
enum ImNodesUIState_
|
||||
{
|
||||
ImNodesUIState_None = 0,
|
||||
ImNodesUIState_LinkStarted = 1 << 0,
|
||||
ImNodesUIState_LinkDropped = 1 << 1,
|
||||
ImNodesUIState_LinkCreated = 1 << 2
|
||||
};
|
||||
|
||||
enum ImNodesClickInteractionType_
|
||||
{
|
||||
ImNodesClickInteractionType_Node,
|
||||
ImNodesClickInteractionType_Link,
|
||||
ImNodesClickInteractionType_LinkCreation,
|
||||
ImNodesClickInteractionType_Panning,
|
||||
ImNodesClickInteractionType_BoxSelection,
|
||||
ImNodesClickInteractionType_MiniMapPanning,
|
||||
ImNodesClickInteractionType_MiniMapZooming,
|
||||
ImNodesClickInteractionType_MiniMapSnapping,
|
||||
ImNodesClickInteractionType_ImGuiItem,
|
||||
ImNodesClickInteractionType_None
|
||||
};
|
||||
|
||||
enum ImNodesLinkCreationType_
|
||||
{
|
||||
ImNodesLinkCreationType_Standard,
|
||||
ImNodesLinkCreationType_FromDetach
|
||||
};
|
||||
|
||||
// Callback type used to specify special behavior when hovering a node in the minimap
|
||||
typedef void (*ImNodesMiniMapNodeHoveringCallback)(int, void*);
|
||||
|
||||
// [SECTION] internal data structures
|
||||
|
||||
// The object T must have the following interface:
|
||||
//
|
||||
// struct T
|
||||
// {
|
||||
// T();
|
||||
//
|
||||
// int id;
|
||||
// };
|
||||
template<typename T>
|
||||
struct ImObjectPool
|
||||
{
|
||||
ImVector<T> Pool;
|
||||
ImVector<bool> InUse;
|
||||
ImVector<int> FreeList;
|
||||
ImGuiStorage IdMap;
|
||||
|
||||
ImObjectPool() : Pool(), InUse(), FreeList(), IdMap() {}
|
||||
};
|
||||
|
||||
// Emulates std::optional<int> using the sentinel value `INVALID_INDEX`.
|
||||
struct ImOptionalIndex
|
||||
{
|
||||
ImOptionalIndex() : _Index(INVALID_INDEX) {}
|
||||
ImOptionalIndex(const int value) : _Index(value) {}
|
||||
|
||||
// Observers
|
||||
|
||||
inline bool HasValue() const { return _Index != INVALID_INDEX; }
|
||||
|
||||
inline int Value() const
|
||||
{
|
||||
assert(HasValue());
|
||||
return _Index;
|
||||
}
|
||||
|
||||
// Modifiers
|
||||
|
||||
inline ImOptionalIndex& operator=(const int value)
|
||||
{
|
||||
_Index = value;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void Reset() { _Index = INVALID_INDEX; }
|
||||
|
||||
inline bool operator==(const ImOptionalIndex& rhs) const { return _Index == rhs._Index; }
|
||||
|
||||
inline bool operator==(const int rhs) const { return _Index == rhs; }
|
||||
|
||||
inline bool operator!=(const ImOptionalIndex& rhs) const { return _Index != rhs._Index; }
|
||||
|
||||
inline bool operator!=(const int rhs) const { return _Index != rhs; }
|
||||
|
||||
static const int INVALID_INDEX = -1;
|
||||
|
||||
private:
|
||||
int _Index;
|
||||
};
|
||||
|
||||
struct ImNodeData
|
||||
{
|
||||
int Id;
|
||||
ImVec2 Origin; // The node origin is in editor space
|
||||
ImRect TitleBarContentRect;
|
||||
ImRect Rect;
|
||||
|
||||
struct
|
||||
{
|
||||
ImU32 Background, BackgroundHovered, BackgroundSelected, Outline, Titlebar, TitlebarHovered,
|
||||
TitlebarSelected;
|
||||
} ColorStyle;
|
||||
|
||||
struct
|
||||
{
|
||||
float CornerRounding;
|
||||
ImVec2 Padding;
|
||||
float BorderThickness;
|
||||
} LayoutStyle;
|
||||
|
||||
ImVector<int> PinIndices;
|
||||
bool Draggable;
|
||||
|
||||
ImNodeData(const int node_id)
|
||||
: Id(node_id), Origin(100.0f, 100.0f), TitleBarContentRect(),
|
||||
Rect(ImVec2(0.0f, 0.0f), ImVec2(0.0f, 0.0f)), ColorStyle(), LayoutStyle(), PinIndices(),
|
||||
Draggable(true)
|
||||
{
|
||||
}
|
||||
|
||||
~ImNodeData() { Id = INT_MIN; }
|
||||
};
|
||||
|
||||
struct ImPinData
|
||||
{
|
||||
int Id;
|
||||
int ParentNodeIdx;
|
||||
ImRect AttributeRect;
|
||||
ImNodesAttributeType Type;
|
||||
ImNodesPinShape Shape;
|
||||
ImVec2 Pos; // screen-space coordinates
|
||||
int Flags;
|
||||
|
||||
struct
|
||||
{
|
||||
ImU32 Background, Hovered;
|
||||
} ColorStyle;
|
||||
|
||||
ImPinData(const int pin_id)
|
||||
: Id(pin_id), ParentNodeIdx(), AttributeRect(), Type(ImNodesAttributeType_None),
|
||||
Shape(ImNodesPinShape_CircleFilled), Pos(), Flags(ImNodesAttributeFlags_None),
|
||||
ColorStyle()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
struct ImLinkData
|
||||
{
|
||||
int Id;
|
||||
int StartPinIdx, EndPinIdx;
|
||||
|
||||
struct
|
||||
{
|
||||
ImU32 Base, Hovered, Selected;
|
||||
} ColorStyle;
|
||||
|
||||
ImLinkData(const int link_id) : Id(link_id), StartPinIdx(), EndPinIdx(), ColorStyle() {}
|
||||
};
|
||||
|
||||
struct ImClickInteractionState
|
||||
{
|
||||
ImNodesClickInteractionType Type;
|
||||
|
||||
struct
|
||||
{
|
||||
int StartPinIdx;
|
||||
ImOptionalIndex EndPinIdx;
|
||||
ImNodesLinkCreationType Type;
|
||||
} LinkCreation;
|
||||
|
||||
struct
|
||||
{
|
||||
ImRect Rect;
|
||||
} BoxSelector;
|
||||
|
||||
ImClickInteractionState() : Type(ImNodesClickInteractionType_None) {}
|
||||
};
|
||||
|
||||
struct ImNodesColElement
|
||||
{
|
||||
ImU32 Color;
|
||||
ImNodesCol Item;
|
||||
|
||||
ImNodesColElement(const ImU32 c, const ImNodesCol s) : Color(c), Item(s) {}
|
||||
};
|
||||
|
||||
struct ImNodesStyleVarElement
|
||||
{
|
||||
ImNodesStyleVar Item;
|
||||
float Value;
|
||||
|
||||
ImNodesStyleVarElement(const float value, const ImNodesStyleVar variable)
|
||||
: Item(variable), Value(value)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
// [SECTION] global and editor context structs
|
||||
|
||||
struct ImNodesEditorContext
|
||||
{
|
||||
ImObjectPool<ImNodeData> Nodes;
|
||||
ImObjectPool<ImPinData> Pins;
|
||||
ImObjectPool<ImLinkData> Links;
|
||||
|
||||
ImVector<int> NodeDepthOrder;
|
||||
|
||||
// ui related fields
|
||||
ImVec2 Panning;
|
||||
|
||||
ImVector<int> SelectedNodeIndices;
|
||||
ImVector<int> SelectedLinkIndices;
|
||||
|
||||
ImClickInteractionState ClickInteraction;
|
||||
|
||||
ImNodesEditorContext()
|
||||
: Nodes(), Pins(), Links(), Panning(0.f, 0.f), SelectedNodeIndices(), SelectedLinkIndices(),
|
||||
ClickInteraction()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
struct ImNodesContext
|
||||
{
|
||||
ImNodesEditorContext* DefaultEditorCtx;
|
||||
ImNodesEditorContext* EditorCtx;
|
||||
|
||||
// Canvas draw list and helper state
|
||||
ImDrawList* CanvasDrawList;
|
||||
ImGuiStorage NodeIdxToSubmissionIdx;
|
||||
ImVector<int> NodeIdxSubmissionOrder;
|
||||
ImVector<int> NodeIndicesOverlappingWithMouse;
|
||||
ImVector<int> OccludedPinIndices;
|
||||
|
||||
// Canvas extents
|
||||
ImVec2 CanvasOriginScreenSpace;
|
||||
ImRect CanvasRectScreenSpace;
|
||||
|
||||
// MiniMap state
|
||||
ImRect MiniMapRectScreenSpace;
|
||||
ImVec2 MiniMapRectSnappingOffset;
|
||||
float MiniMapZoom;
|
||||
ImNodesMiniMapNodeHoveringCallback MiniMapNodeHoveringCallback;
|
||||
void* MiniMapNodeHoveringCallbackUserData;
|
||||
|
||||
// Debug helpers
|
||||
ImNodesScope CurrentScope;
|
||||
|
||||
// Configuration state
|
||||
ImNodesIO Io;
|
||||
ImNodesStyle Style;
|
||||
ImVector<ImNodesColElement> ColorModifierStack;
|
||||
ImVector<ImNodesStyleVarElement> StyleModifierStack;
|
||||
ImGuiTextBuffer TextBuffer;
|
||||
|
||||
int CurrentAttributeFlags;
|
||||
ImVector<int> AttributeFlagStack;
|
||||
|
||||
// UI element state
|
||||
int CurrentNodeIdx;
|
||||
int CurrentPinIdx;
|
||||
int CurrentAttributeId;
|
||||
|
||||
ImOptionalIndex HoveredNodeIdx;
|
||||
ImOptionalIndex HoveredLinkIdx;
|
||||
ImOptionalIndex HoveredPinIdx;
|
||||
|
||||
ImOptionalIndex DeletedLinkIdx;
|
||||
ImOptionalIndex SnapLinkIdx;
|
||||
|
||||
// Event helper state
|
||||
// TODO: this should be a part of a state machine, and not a member of the global struct.
|
||||
// Unclear what parts of the code this relates to.
|
||||
int ImNodesUIState;
|
||||
|
||||
int ActiveAttributeId;
|
||||
bool ActiveAttribute;
|
||||
|
||||
// ImGui::IO cache
|
||||
|
||||
ImVec2 MousePos;
|
||||
|
||||
bool LeftMouseClicked;
|
||||
bool LeftMouseReleased;
|
||||
bool AltMouseClicked;
|
||||
bool LeftMouseDragging;
|
||||
bool AltMouseDragging;
|
||||
float AltMouseScrollDelta;
|
||||
};
|
||||
|
||||
namespace ImNodes
|
||||
{
|
||||
static inline ImNodesEditorContext& EditorContextGet()
|
||||
{
|
||||
// No editor context was set! Did you forget to call ImNodes::CreateContext()?
|
||||
assert(GImNodes->EditorCtx != NULL);
|
||||
return *GImNodes->EditorCtx;
|
||||
}
|
||||
|
||||
// [SECTION] ObjectPool implementation
|
||||
|
||||
template<typename T>
|
||||
static inline int ObjectPoolFind(const ImObjectPool<T>& objects, const int id)
|
||||
{
|
||||
const int index = objects.IdMap.GetInt(static_cast<ImGuiID>(id), -1);
|
||||
return index;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline void ObjectPoolUpdate(ImObjectPool<T>& objects)
|
||||
{
|
||||
objects.FreeList.clear();
|
||||
for (int i = 0; i < objects.InUse.size(); ++i)
|
||||
{
|
||||
if (!objects.InUse[i])
|
||||
{
|
||||
objects.IdMap.SetInt(objects.Pool[i].Id, -1);
|
||||
objects.FreeList.push_back(i);
|
||||
(objects.Pool.Data + i)->~T();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void ObjectPoolUpdate(ImObjectPool<ImNodeData>& nodes)
|
||||
{
|
||||
nodes.FreeList.clear();
|
||||
for (int i = 0; i < nodes.InUse.size(); ++i)
|
||||
{
|
||||
if (nodes.InUse[i])
|
||||
{
|
||||
nodes.Pool[i].PinIndices.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
const int previous_id = nodes.Pool[i].Id;
|
||||
const int previous_idx = nodes.IdMap.GetInt(previous_id, -1);
|
||||
|
||||
if (previous_idx != -1)
|
||||
{
|
||||
assert(previous_idx == i);
|
||||
// Remove node idx form depth stack the first time we detect that this idx slot is
|
||||
// unused
|
||||
ImVector<int>& depth_stack = EditorContextGet().NodeDepthOrder;
|
||||
const int* const elem = depth_stack.find(i);
|
||||
assert(elem != depth_stack.end());
|
||||
depth_stack.erase(elem);
|
||||
}
|
||||
|
||||
nodes.IdMap.SetInt(previous_id, -1);
|
||||
nodes.FreeList.push_back(i);
|
||||
(nodes.Pool.Data + i)->~ImNodeData();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline void ObjectPoolReset(ImObjectPool<T>& objects)
|
||||
{
|
||||
if (!objects.InUse.empty())
|
||||
{
|
||||
memset(objects.InUse.Data, 0, objects.InUse.size_in_bytes());
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline int ObjectPoolFindOrCreateIndex(ImObjectPool<T>& objects, const int id)
|
||||
{
|
||||
int index = objects.IdMap.GetInt(static_cast<ImGuiID>(id), -1);
|
||||
|
||||
// Construct new object
|
||||
if (index == -1)
|
||||
{
|
||||
if (objects.FreeList.empty())
|
||||
{
|
||||
index = objects.Pool.size();
|
||||
IM_ASSERT(objects.Pool.size() == objects.InUse.size());
|
||||
const int new_size = objects.Pool.size() + 1;
|
||||
objects.Pool.resize(new_size);
|
||||
objects.InUse.resize(new_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
index = objects.FreeList.back();
|
||||
objects.FreeList.pop_back();
|
||||
}
|
||||
IM_PLACEMENT_NEW(objects.Pool.Data + index) T(id);
|
||||
objects.IdMap.SetInt(static_cast<ImGuiID>(id), index);
|
||||
}
|
||||
|
||||
// Flag it as used
|
||||
objects.InUse[index] = true;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline int ObjectPoolFindOrCreateIndex(ImObjectPool<ImNodeData>& nodes, const int node_id)
|
||||
{
|
||||
int node_idx = nodes.IdMap.GetInt(static_cast<ImGuiID>(node_id), -1);
|
||||
|
||||
// Construct new node
|
||||
if (node_idx == -1)
|
||||
{
|
||||
if (nodes.FreeList.empty())
|
||||
{
|
||||
node_idx = nodes.Pool.size();
|
||||
IM_ASSERT(nodes.Pool.size() == nodes.InUse.size());
|
||||
const int new_size = nodes.Pool.size() + 1;
|
||||
nodes.Pool.resize(new_size);
|
||||
nodes.InUse.resize(new_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
node_idx = nodes.FreeList.back();
|
||||
nodes.FreeList.pop_back();
|
||||
}
|
||||
IM_PLACEMENT_NEW(nodes.Pool.Data + node_idx) ImNodeData(node_id);
|
||||
nodes.IdMap.SetInt(static_cast<ImGuiID>(node_id), node_idx);
|
||||
|
||||
ImNodesEditorContext& editor = EditorContextGet();
|
||||
editor.NodeDepthOrder.push_back(node_idx);
|
||||
}
|
||||
|
||||
// Flag node as used
|
||||
nodes.InUse[node_idx] = true;
|
||||
|
||||
return node_idx;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline T& ObjectPoolFindOrCreateObject(ImObjectPool<T>& objects, const int id)
|
||||
{
|
||||
const int index = ObjectPoolFindOrCreateIndex(objects, id);
|
||||
return objects.Pool[index];
|
||||
}
|
||||
} // namespace ImNodes
|
||||
Reference in New Issue
Block a user