impr: Improve situation where ImHex crashes on exit when resources aren't cleared properly

This commit is contained in:
WerWolv
2024-01-30 11:21:34 +01:00
parent 0cba735eb3
commit d584edf546
19 changed files with 376 additions and 363 deletions

View File

@@ -1,27 +1,29 @@
#include <hex/api/achievement_manager.hpp>
#include <hex/api/event_manager.hpp>
#include <hex/helpers/auto_reset.hpp>
#include <nlohmann/json.hpp>
namespace hex {
std::unordered_map<std::string, std::unordered_map<std::string, std::unique_ptr<Achievement>>> &AchievementManager::getAchievements() {
static std::unordered_map<std::string, std::unordered_map<std::string, std::unique_ptr<Achievement>>> achievements;
static AutoReset<std::unordered_map<std::string, std::unordered_map<std::string, std::unique_ptr<Achievement>>>> achievements;
return achievements;
}
std::unordered_map<std::string, std::list<AchievementManager::AchievementNode>>& AchievementManager::getAchievementNodes(bool rebuild) {
static std::unordered_map<std::string, std::list<AchievementNode>> nodeCategoryStorage;
static AutoReset<std::unordered_map<std::string, std::list<AchievementNode>>> nodeCategoryStorage;
if (!nodeCategoryStorage.empty() || !rebuild)
if (!nodeCategoryStorage->empty() || !rebuild)
return nodeCategoryStorage;
nodeCategoryStorage.clear();
nodeCategoryStorage->clear();
// Add all achievements to the node storage
for (auto &[categoryName, achievements] : getAchievements()) {
auto &nodes = nodeCategoryStorage[categoryName];
auto &nodes = (*nodeCategoryStorage)[categoryName];
for (auto &[achievementName, achievement] : achievements) {
nodes.emplace_back(achievement.get());
@@ -32,21 +34,21 @@ namespace hex {
}
std::unordered_map<std::string, std::vector<AchievementManager::AchievementNode*>>& AchievementManager::getAchievementStartNodes(bool rebuild) {
static std::unordered_map<std::string, std::vector<AchievementNode*>> startNodes;
static AutoReset<std::unordered_map<std::string, std::vector<AchievementNode*>>> startNodes;
if (!startNodes.empty() || !rebuild)
if (!startNodes->empty() || !rebuild)
return startNodes;
auto &nodeCategoryStorage = getAchievementNodes();
startNodes.clear();
startNodes->clear();
// Add all parents and children to the nodes
for (auto &[categoryName, achievements] : nodeCategoryStorage) {
for (auto &achievementNode : achievements) {
for (auto &requirement : achievementNode.achievement->getRequirements()) {
for (auto &[requirementCategoryName, requirementAchievements] : nodeCategoryStorage) {
auto iter = std::find_if(requirementAchievements.begin(), requirementAchievements.end(), [&requirement](auto &node) {
auto iter = std::ranges::find_if(requirementAchievements, [&requirement](auto &node) {
return node.achievement->getUnlocalizedName() == requirement;
});
@@ -59,7 +61,7 @@ namespace hex {
for (auto &requirement : achievementNode.achievement->getVisibilityRequirements()) {
for (auto &[requirementCategoryName, requirementAchievements] : nodeCategoryStorage) {
auto iter = std::find_if(requirementAchievements.begin(), requirementAchievements.end(), [&requirement](auto &node) {
auto iter = std::ranges::find_if(requirementAchievements, [&requirement](auto &node) {
return node.achievement->getUnlocalizedName() == requirement;
});
@@ -74,12 +76,12 @@ namespace hex {
for (auto &[categoryName, achievements] : nodeCategoryStorage) {
for (auto &achievementNode : achievements) {
if (!achievementNode.hasParents()) {
startNodes[categoryName].emplace_back(&achievementNode);
(*startNodes)[categoryName].emplace_back(&achievementNode);
}
for (const auto &parent : achievementNode.parents) {
if (parent->achievement->getUnlocalizedCategory() != achievementNode.achievement->getUnlocalizedCategory())
startNodes[categoryName].emplace_back(&achievementNode);
(*startNodes)[categoryName].emplace_back(&achievementNode);
}
}
}
@@ -97,14 +99,12 @@ namespace hex {
auto &[categoryName, achievements] = *categoryIter;
auto achievementIter = achievements.find(unlocalizedName);
const auto achievementIter = achievements.find(unlocalizedName);
if (achievementIter == achievements.end()) {
return;
}
auto &nodes = getAchievementNodes()[categoryName];
const auto &nodes = getAchievementNodes()[categoryName];
for (const auto &node : nodes) {
auto &achievement = node.achievement;
@@ -238,7 +238,7 @@ namespace hex {
}
}
auto result = json.dump(4);
const auto result = json.dump(4);
file.setSize(0);
file.writeString(result);
break;