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fix: Key presses not always unlocking frame rate correctly
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@@ -61,7 +61,7 @@ namespace hex {
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std::list<std::string> m_popupsToOpen;
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std::vector<int> m_pressedKeys;
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bool m_mouseButtonDown = false;
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bool m_buttonDown = false;
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bool m_hadEvent = false;
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bool m_frameRateTemporarilyUnlocked = false;
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