nodes: Allow immediate values on integer and float inputs

Closes #427
This commit is contained in:
WerWolv
2023-02-12 17:33:53 +01:00
parent a59c17aa83
commit d084ec78e9
5 changed files with 161 additions and 111 deletions

View File

@@ -14,7 +14,7 @@ namespace hex::dp {
attr.setParentNode(this);
}
std::vector<u8> Node::getBufferOnInput(u32 index) {
const std::vector<u8>& Node::getBufferOnInput(u32 index) {
auto attribute = this->getConnectedInputAttribute(index);
if (attribute == nullptr)
@@ -28,58 +28,62 @@ namespace hex::dp {
auto &outputData = attribute->getOutputData();
if (!outputData.has_value())
if (outputData.empty())
throwNodeError("No data available at connected attribute");
return outputData.value();
return outputData;
}
i128 Node::getIntegerOnInput(u32 index) {
const i128& Node::getIntegerOnInput(u32 index) {
auto attribute = this->getConnectedInputAttribute(index);
if (attribute == nullptr)
throwNodeError(hex::format("Nothing connected to input '{0}'", LangEntry(this->m_attributes[index].getUnlocalizedName())));
auto &outputData = [&] -> std::vector<u8>& {
if (attribute != nullptr) {
if (attribute->getType() != Attribute::Type::Integer)
throwNodeError("Tried to read integer from non-integer attribute");
if (attribute->getType() != Attribute::Type::Integer)
throwNodeError("Tried to read integer from non-integer attribute");
markInputProcessed(index);
attribute->getParentNode()->process();
markInputProcessed(index);
attribute->getParentNode()->process();
return attribute->getOutputData();
} else {
return this->getAttribute(index).getOutputData();
}
}();
auto &outputData = attribute->getOutputData();
if (!outputData.has_value())
if (outputData.empty())
throwNodeError("No data available at connected attribute");
if (outputData->size() < sizeof(u64))
if (outputData.size() < sizeof(i128))
throwNodeError("Not enough data provided for integer");
return *reinterpret_cast<i64 *>(outputData->data());
return *reinterpret_cast<i128 *>(outputData.data());
}
long double Node::getFloatOnInput(u32 index) {
const long double& Node::getFloatOnInput(u32 index) {
auto attribute = this->getConnectedInputAttribute(index);
if (attribute == nullptr)
throwNodeError(hex::format("Nothing connected to input '{0}'", LangEntry(this->m_attributes[index].getUnlocalizedName())));
auto &outputData = [&] -> std::vector<u8>& {
if (attribute != nullptr) {
if (attribute->getType() != Attribute::Type::Float)
throwNodeError("Tried to read integer from non-float attribute");
if (attribute->getType() != Attribute::Type::Float)
throwNodeError("Tried to read float from non-float attribute");
markInputProcessed(index);
attribute->getParentNode()->process();
markInputProcessed(index);
attribute->getParentNode()->process();
return attribute->getOutputData();
} else {
return this->getAttribute(index).getOutputData();
}
}();
auto &outputData = attribute->getOutputData();
if (!outputData.has_value())
if (outputData.empty())
throwNodeError("No data available at connected attribute");
if (outputData->size() < sizeof(long double))
if (outputData.size() < sizeof(long double))
throwNodeError("Not enough data provided for float");
long double result = 0;
std::memcpy(&result, outputData->data(), sizeof(long double));
return result;
return *reinterpret_cast<long double *>(outputData.data());
}
void Node::setBufferOnOutput(u32 index, const std::vector<u8> &data) {