build: Update ImGui

This commit is contained in:
WerWolv
2026-03-14 17:58:36 +01:00
parent 7083b6ab3e
commit cea63f6561
15 changed files with 2330 additions and 1439 deletions

View File

@@ -4729,7 +4729,6 @@ CIMGUI_API void ImRect_TranslateX(ImRect* self,float dx);
CIMGUI_API void ImRect_TranslateY(ImRect* self,float dy);
CIMGUI_API void ImRect_ClipWith(ImRect* self,const ImRect r);
CIMGUI_API void ImRect_ClipWithFull(ImRect* self,const ImRect r);
CIMGUI_API void ImRect_Floor(ImRect* self);
CIMGUI_API bool ImRect_IsInverted(ImRect* self);
CIMGUI_API void ImRect_ToVec4(ImVec4 *pOut,ImRect* self);
CIMGUI_API size_t igImBitArrayGetStorageSizeInBytes(int bitcount);
@@ -5261,7 +5260,6 @@ CIMGUI_API void igRenderBullet(ImDrawList* draw_list,ImVec2 pos,ImU32 col);
CIMGUI_API void igRenderCheckMark(ImDrawList* draw_list,ImVec2 pos,ImU32 col,float sz);
CIMGUI_API void igRenderArrowPointingAt(ImDrawList* draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col);
CIMGUI_API void igRenderArrowDockMenu(ImDrawList* draw_list,ImVec2 p_min,float sz,ImU32 col);
CIMGUI_API void igRenderRectFilledRangeH(ImDrawList* draw_list,const ImRect rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding);
CIMGUI_API void igRenderRectFilledWithHole(ImDrawList* draw_list,const ImRect outer,const ImRect inner,ImU32 col,float rounding);
CIMGUI_API ImDrawFlags igCalcRoundingFlagsForRectInRect(const ImRect r_in,const ImRect r_outer,float threshold);
CIMGUI_API void igTextEx(const char* text,const char* text_end,ImGuiTextFlags flags);
@@ -5347,7 +5345,6 @@ CIMGUI_API void igDebugNodeDockNode(ImGuiDockNode* node,const char* label);
CIMGUI_API void igDebugNodeDrawList(ImGuiWindow* window,ImGuiViewportP* viewport,const ImDrawList* draw_list,const char* label);
CIMGUI_API void igDebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list,const ImDrawList* draw_list,const ImDrawCmd* draw_cmd,bool show_mesh,bool show_aabb);
CIMGUI_API void igDebugNodeFont(ImFont* font);
CIMGUI_API void igDebugNodeFontGlyphesForSrcMask(ImFont* font,ImFontBaked* baked,int src_mask);
CIMGUI_API void igDebugNodeFontGlyph(ImFont* font,const ImFontGlyph* glyph);
CIMGUI_API void igDebugNodeTexture(ImTextureData* tex,int int_id,const ImFontAtlasRect* highlight_rect);
CIMGUI_API void igDebugNodeStorage(ImGuiStorage* storage,const char* label);