ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512)

* ui/ux: Initial recreation of the hex editor view

* ui/ux: Added back support for editing cells

* ux: Make scrolling and selecting bytes feel nice again

* ui/ux: Improved byte selecting, added footer

* sys: Make math evaluator more generic to support integer only calculations

* patterns: Moved value formatting into pattern language

* ui/ux: Added Goto and Search popups, improved selection

* ui: Added better tooltips for bookmarks and patterns

* sys: Use worse hex search algorithm on macOS

Sadly it still doesn't support `std::boyer_moore_horsepool_searcher`

* ui: Added back missing events, menu items and shortcuts

* fix: Bookmark highlighting being rendered off by one

* fix: Various macOS build errors

* fix: size_t is not u64 on macos

* fix: std::fmod and std::pow not working with integer types on macos

* fix: Missing semicolons

* sys: Added proper integer pow function

* ui: Added back support for custom encodings

* fix: Editor not jumping to selection when selection gets changed

* ui: Turn Hexii setting into a data visualizer

* sys: Added back remaining shortcuts

* sys: Remove old hex editor files

* sys: Moved more legacy things away from the hex editor view, updated localization

* fix: Hex editor scrolling behaving weirdly and inconsistently

* sys: Cleaned up Hex editor code

* sys: Added selection color setting, localized all new settings

* fix: Search feature not working correctly

* ui: Replace custom ImGui::Disabled function with native ImGui ones

* ui: Fix bookmark tooltip rendering issues

* fix: Another size_t not being 64 bit issue on MacOS
This commit is contained in:
WerWolv
2022-05-27 20:42:07 +02:00
committed by GitHub
parent c0ceaa4195
commit b751f98e91
48 changed files with 3403 additions and 2732 deletions

View File

@@ -177,9 +177,10 @@ namespace hex {
glfwWaitEvents();
} else {
double timeout = (1.0 / 5.0) - (glfwGetTime() - this->m_lastFrameTime);
timeout = timeout > 0 ? timeout : 0;
glfwWaitEventsTimeout(ImGui::IsPopupOpen(ImGuiID(0), ImGuiPopupFlags_AnyPopupId) || Task::getRunningTaskCount() > 0 ? 0 : timeout);
const bool frameRateThrottled = !(ImGui::IsPopupOpen(ImGuiID(0), ImGuiPopupFlags_AnyPopupId) || Task::getRunningTaskCount() > 0 || this->m_mouseButtonDown);
const double timeout = std::max(0.0, (1.0 / 5.0) - (glfwGetTime() - this->m_lastFrameTime));
glfwWaitEventsTimeout(frameRateThrottled ? timeout : 0);
}
@@ -568,23 +569,32 @@ namespace hex {
win->frameEnd();
});
glfwSetMouseButtonCallback(this->m_window, [](GLFWwindow *window, int button, int action, int mods) {
hex::unused(button, mods);
auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
if (action == GLFW_PRESS)
win->m_mouseButtonDown = true;
else if (action == GLFW_RELEASE)
win->m_mouseButtonDown = false;
});
glfwSetKeyCallback(this->m_window, [](GLFWwindow *window, int key, int scancode, int action, int mods) {
auto keyName = glfwGetKeyName(key, scancode);
if (keyName != nullptr)
key = std::toupper(keyName[0]);
auto win = static_cast<Window *>(glfwGetWindowUserPointer(window));
auto &io = ImGui::GetIO();
if (action == GLFW_PRESS) {
auto &io = ImGui::GetIO();
if (action == GLFW_PRESS || action == GLFW_REPEAT) {
win->m_pressedKeys.push_back(key);
io.KeysDown[key] = true;
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;
io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
} else if (action == GLFW_RELEASE) {
auto &io = ImGui::GetIO();
io.KeysDown[key] = false;
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;