Implemented crude support for custom encodings via thingy files

Relevant issue: #26
This commit is contained in:
WerWolv
2021-02-14 01:11:55 +01:00
parent 424bba71f7
commit b4c2f7d371
9 changed files with 277 additions and 15 deletions

View File

@@ -130,6 +130,7 @@ namespace hex::plugin::builtin {
{ "hex.view.hexeditor.save_project", "Save Project" },
{ "hex.view.hexeditor.save_data", "Save Data" },
{ "hex.view.hexeditor.open_base64", "Open Base64 File" },
{ "hex.view.hexeditor.load_enconding_file", "Load custom encoding File" },
{ "hex.view.hexeditor.page", "Page %d / %d" },
{ "hex.view.hexeditor.save_as", "Save As" },
{ "hex.view.hexeditor.save_changes.title", "Save Changes" },
@@ -146,6 +147,7 @@ namespace hex::plugin::builtin {
{ "hex.view.hexeditor.menu.file.save_as", "Save As..." },
{ "hex.view.hexeditor.menu.file.open_project", "Open Project..." },
{ "hex.view.hexeditor.menu.file.save_project", "Save Project..." },
{ "hex.view.hexeditor.menu.file.load_encoding_file", "Load custom encoding..." },
{ "hex.view.hexeditor.menu.file.import", "Import..." },
{ "hex.view.hexeditor.menu.file.import.base64", "Base64 File" },
{ "hex.view.hexeditor.base64.import_error", "File is not in a valid Base64 format!" },