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refactor: Better interface for the event system
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@@ -23,7 +23,7 @@ namespace hex::init {
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bool async;
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};
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enum FrameResult{ success, failure, wait };
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enum FrameResult{ Success, Failure, Running };
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struct Highlight {
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ImVec2 start;
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@@ -59,8 +59,8 @@ namespace hex::init {
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void initImGui();
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void initMyself();
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void exitGLFW();
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void exitImGui();
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void exitGLFW() const;
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void exitImGui() const;
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std::future<bool> processTasksAsync();
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