mirror of
https://github.com/WerWolv/ImHex.git
synced 2026-03-29 00:10:02 -05:00
patterns: Updated pattern language
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@@ -27,7 +27,7 @@ namespace hex::plugin::builtin {
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ImPlot::PlotLineG("##line", [](void *data, int idx) -> ImPlotPoint {
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auto &iteratable = *static_cast<pl::ptrn::Iteratable *>(data);
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return { static_cast<double>(idx), pl::core::Token::literalToFloatingPoint(iteratable.getEntry(idx)->getValue()) };
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return { static_cast<double>(idx), iteratable.getEntry(idx)->getValue().toFloatingPoint() };
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}, &iteratable, iteratable.getEntryCount());
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ImPlot::EndPlot();
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@@ -50,8 +50,8 @@ namespace hex::plugin::builtin {
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void drawBitmapVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector<pl::core::Token::Literal> &arguments) {
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static ImGui::Texture texture;
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if (shouldReset) {
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auto width = pl::core::Token::literalToUnsigned(arguments[1]);
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auto height = pl::core::Token::literalToUnsigned(arguments[2]);
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auto width = arguments[1].toUnsigned();
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auto height = arguments[2].toUnsigned();
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std::vector<u8> data;
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data.resize(width * height * 4);
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@@ -73,9 +73,9 @@ namespace hex::plugin::builtin {
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static std::vector<Disassembly> disassembly;
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if (shouldReset) {
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auto baseAddress = pl::core::Token::literalToUnsigned(arguments[1]);
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auto architecture = pl::core::Token::literalToUnsigned(arguments[2]);
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auto mode = pl::core::Token::literalToUnsigned(arguments[3]);
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auto baseAddress = arguments[1].toUnsigned();
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auto architecture = arguments[2].toUnsigned();
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auto mode = arguments[3].toUnsigned();
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disassembly.clear();
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@@ -136,9 +136,9 @@ namespace hex::plugin::builtin {
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T value;
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if (std::floating_point<T>)
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value = pl::core::Token::literalToFloatingPoint(child->getValue());
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value = child->getValue().toFloatingPoint();
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else
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value = pl::core::Token::literalToUnsigned(child->getValue());
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value = child->getValue().toUnsigned();
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result.push_back(value);
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}
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@@ -152,8 +152,8 @@ namespace hex::plugin::builtin {
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};
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void draw3DVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &, bool shouldReset, const std::vector<pl::core::Token::Literal> &arguments) {
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auto verticesPattern = pl::core::Token::literalToPattern(arguments[1]);
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auto indicesPattern = pl::core::Token::literalToPattern(arguments[2]);
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auto verticesPattern = arguments[1].toPattern();
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auto indicesPattern = arguments[2].toPattern();
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static ImGui::Texture texture;
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static float scaling = 0.5F;
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