mirror of
https://github.com/WerWolv/ImHex.git
synced 2026-03-30 05:05:19 -05:00
feat: Added basic 3D visualizer, moved visualizers to separate file
This commit is contained in:
203
plugins/builtin/source/content/pl_visualizers.cpp
Normal file
203
plugins/builtin/source/content/pl_visualizers.cpp
Normal file
@@ -0,0 +1,203 @@
|
||||
#include <hex/api/content_registry.hpp>
|
||||
#include <hex/api/localization.hpp>
|
||||
|
||||
#include <hex/helpers/disassembler.hpp>
|
||||
#include <hex/helpers/utils.hpp>
|
||||
#include <hex/helpers/opengl.hpp>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <implot.h>
|
||||
#include <imgui_impl_opengl3_loader.h>
|
||||
#include <hex/ui/imgui_imhex_extensions.h>
|
||||
|
||||
#include <pl/patterns/pattern.hpp>
|
||||
|
||||
#include <numeric>
|
||||
|
||||
namespace hex::plugin::builtin {
|
||||
|
||||
namespace {
|
||||
|
||||
void drawLinePlotVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &iteratable, bool, const std::vector<pl::core::Token::Literal> &) {
|
||||
if (ImPlot::BeginPlot("##plot", ImVec2(400, 250), ImPlotFlags_NoChild | ImPlotFlags_CanvasOnly)) {
|
||||
|
||||
ImPlot::SetupAxes("X", "Y", ImPlotAxisFlags_AutoFit, ImPlotAxisFlags_AutoFit);
|
||||
|
||||
ImPlot::PlotLineG("##line", [](void *data, int idx) -> ImPlotPoint {
|
||||
auto &iteratable = *static_cast<pl::ptrn::Iteratable *>(data);
|
||||
return { static_cast<double>(idx), pl::core::Token::literalToFloatingPoint(iteratable.getEntry(idx)->getValue()) };
|
||||
}, &iteratable, iteratable.getEntryCount());
|
||||
|
||||
ImPlot::EndPlot();
|
||||
}
|
||||
}
|
||||
|
||||
void drawImageVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector<pl::core::Token::Literal> &) {
|
||||
static ImGui::Texture texture;
|
||||
if (shouldReset) {
|
||||
std::vector<u8> data;
|
||||
data.resize(pattern.getSize());
|
||||
pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection());
|
||||
texture = ImGui::Texture(data.data(), data.size());
|
||||
}
|
||||
|
||||
if (texture.isValid())
|
||||
ImGui::Image(texture, texture.getSize());
|
||||
}
|
||||
|
||||
void drawBitmapVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector<pl::core::Token::Literal> &arguments) {
|
||||
static ImGui::Texture texture;
|
||||
if (shouldReset) {
|
||||
auto width = pl::core::Token::literalToUnsigned(arguments[1]);
|
||||
auto height = pl::core::Token::literalToUnsigned(arguments[2]);
|
||||
|
||||
std::vector<u8> data;
|
||||
data.resize(width * height * 4);
|
||||
|
||||
pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection());
|
||||
texture = ImGui::Texture(data.data(), data.size(), width, height);
|
||||
}
|
||||
|
||||
if (texture.isValid())
|
||||
ImGui::Image(texture, texture.getSize());
|
||||
}
|
||||
|
||||
void drawDisassemblyVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector<pl::core::Token::Literal> &arguments) {
|
||||
struct Disassembly {
|
||||
u64 address;
|
||||
std::vector<u8> bytes;
|
||||
std::string instruction;
|
||||
};
|
||||
|
||||
static std::vector<Disassembly> disassembly;
|
||||
if (shouldReset) {
|
||||
auto baseAddress = pl::core::Token::literalToUnsigned(arguments[1]);
|
||||
auto architecture = pl::core::Token::literalToUnsigned(arguments[2]);
|
||||
auto mode = pl::core::Token::literalToUnsigned(arguments[3]);
|
||||
|
||||
disassembly.clear();
|
||||
|
||||
csh capstone;
|
||||
if (cs_open(static_cast<cs_arch>(architecture), static_cast<cs_mode>(mode), &capstone) == CS_ERR_OK) {
|
||||
cs_option(capstone, CS_OPT_SKIPDATA, CS_OPT_ON);
|
||||
|
||||
std::vector<u8> data;
|
||||
data.resize(pattern.getSize());
|
||||
pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection());
|
||||
cs_insn *instructions = nullptr;
|
||||
|
||||
size_t instructionCount = cs_disasm(capstone, data.data(), data.size(), baseAddress, 0, &instructions);
|
||||
for (size_t i = 0; i < instructionCount; i++) {
|
||||
disassembly.push_back({ instructions[i].address, { instructions[i].bytes, instructions[i].bytes + instructions[i].size }, hex::format("{} {}", instructions[i].mnemonic, instructions[i].op_str) });
|
||||
}
|
||||
cs_free(instructions, instructionCount);
|
||||
cs_close(&capstone);
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::BeginTable("##disassembly", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollY, scaled(ImVec2(0, 300)))) {
|
||||
ImGui::TableSetupScrollFreeze(0, 1);
|
||||
ImGui::TableSetupColumn("hex.builtin.common.address"_lang);
|
||||
ImGui::TableSetupColumn("hex.builtin.common.bytes"_lang);
|
||||
ImGui::TableSetupColumn("hex.builtin.common.instruction"_lang);
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
for (auto &entry : disassembly) {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextFormatted("0x{0:08X}", entry.address);
|
||||
ImGui::TableNextColumn();
|
||||
std::string bytes;
|
||||
for (auto byte : entry.bytes)
|
||||
bytes += hex::format("{0:02X} ", byte);
|
||||
ImGui::TextUnformatted(bytes.c_str());
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextUnformatted(entry.instruction.c_str());
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
void draw3DVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector<pl::core::Token::Literal> &) {
|
||||
static ImGui::Texture texture;
|
||||
|
||||
if (shouldReset) {
|
||||
std::vector<float> vertices;
|
||||
vertices.resize(pattern.getSize() / sizeof(float));
|
||||
pattern.getEvaluator()->readData(pattern.getOffset(), vertices.data(), vertices.size() * sizeof(float), pattern.getSection());
|
||||
|
||||
std::vector<u32> indices;
|
||||
indices.resize(vertices.size() / 3);
|
||||
std::iota(indices.begin(), indices.end(), 0);
|
||||
|
||||
{
|
||||
gl::FrameBuffer frameBuffer;
|
||||
|
||||
gl::Texture renderTexture(512, 512);
|
||||
frameBuffer.attachTexture(renderTexture);
|
||||
|
||||
frameBuffer.bind();
|
||||
|
||||
constexpr static const char *VertexShaderSource = R"glsl(
|
||||
#version 330 core
|
||||
layout (location = 0) in vec3 in_Position;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(in_Position.x, in_Position.y, in_Position.z, 1.0);
|
||||
}
|
||||
)glsl";
|
||||
|
||||
constexpr static const char *FragmentShaderSource = R"glsl(
|
||||
#version 330 core
|
||||
out vec4 out_Color;
|
||||
|
||||
void main() {
|
||||
out_Color = vec4(1.0f, 0.5f, 0.2f, 1.0f);
|
||||
}
|
||||
)glsl";
|
||||
|
||||
gl::Shader shader(VertexShaderSource, FragmentShaderSource);
|
||||
|
||||
gl::VertexArray vertexArray;
|
||||
vertexArray.bind();
|
||||
|
||||
gl::Buffer<float> vertexBuffer(gl::BufferType::Vertex, vertices);
|
||||
gl::Buffer<u32> indexBuffer(gl::BufferType::Index, indices);
|
||||
|
||||
vertexArray.addBuffer(vertexBuffer);
|
||||
|
||||
vertexBuffer.unbind();
|
||||
vertexArray.unbind();
|
||||
|
||||
shader.bind();
|
||||
vertexArray.bind();
|
||||
|
||||
glViewport(0, 0, renderTexture.getWidth(), renderTexture.getHeight());
|
||||
glClearColor(0.00F, 0.00F, 0.00F, 0.00f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
indexBuffer.draw();
|
||||
|
||||
vertexArray.unbind();
|
||||
shader.unbind();
|
||||
frameBuffer.unbind();
|
||||
|
||||
texture = ImGui::Texture(renderTexture.getTexture(), renderTexture.getWidth(), renderTexture.getHeight());
|
||||
renderTexture.release();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Image(texture, texture.getSize(), ImVec2(0, 1), ImVec2(1, 0));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void registerPatternLanguageVisualizers() {
|
||||
ContentRegistry::PatternLanguage::addVisualizer("line_plot", drawLinePlotVisualizer, 0);
|
||||
ContentRegistry::PatternLanguage::addVisualizer("image", drawImageVisualizer, 0);
|
||||
ContentRegistry::PatternLanguage::addVisualizer("bitmap", drawBitmapVisualizer, 3);
|
||||
ContentRegistry::PatternLanguage::addVisualizer("disassembler", drawDisassemblyVisualizer, 4);
|
||||
ContentRegistry::PatternLanguage::addVisualizer("3d", draw3DVisualizer, 0);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user