feat: Added basic 3D visualizer, moved visualizers to separate file

This commit is contained in:
WerWolv
2023-01-20 21:16:28 +01:00
parent a9cebed903
commit 8e759d9b5f
15 changed files with 7107 additions and 265 deletions

View File

@@ -117,6 +117,8 @@ namespace hex {
/* Pattern Language Function Registry. Allows adding of new functions that may be used inside the pattern language */
namespace PatternLanguage {
using VisualizerFunctionCallback = std::function<void(pl::ptrn::Pattern&, pl::ptrn::Iteratable&, bool, const std::vector<pl::core::Token::Literal> &)>;
namespace impl {
struct FunctionDefinition {
@@ -129,6 +131,13 @@ namespace hex {
bool dangerous;
};
struct Visualizer {
u32 parameterCount;
VisualizerFunctionCallback callback;
};
std::map<std::string, Visualizer> &getVisualizers();
}
void configureRuntime(pl::PatternLanguage &runtime, prv::Provider *provider);
@@ -138,6 +147,8 @@ namespace hex {
void addFunction(const pl::api::Namespace &ns, const std::string &name, pl::api::FunctionParameterCount parameterCount, const pl::api::FunctionCallback &func);
void addDangerousFunction(const pl::api::Namespace &ns, const std::string &name, pl::api::FunctionParameterCount parameterCount, const pl::api::FunctionCallback &func);
void addVisualizer(const std::string &name, const VisualizerFunctionCallback &func, u32 parameterCount);
std::map<std::string, pl::api::PragmaHandler> &getPragmas();
std::vector<impl::FunctionDefinition> &getFunctions();

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@@ -0,0 +1,120 @@
#pragma once
#include <hex.hpp>
#include <hex/helpers/concepts.hpp>
#include <span>
#include <string>
#include <imgui_impl_opengl3_loader.h>
namespace hex::gl {
namespace {
template<typename T>
GLuint getType() {
if constexpr (std::is_same_v<T, float>)
return GL_FLOAT;
else if constexpr (std::is_same_v<T, u32>)
return GL_UNSIGNED_INT;
else
static_assert(hex::always_false<T>::value, "Unsupported type");
}
}
class Shader {
public:
Shader(const std::string &vertexSource, const std::string &fragmentSource);
~Shader();
void bind() const;
void unbind() const;
private:
void compile(GLuint shader, const std::string &source);
private:
GLuint m_program;
};
enum class BufferType {
Vertex = GL_ARRAY_BUFFER,
Index = GL_ELEMENT_ARRAY_BUFFER
};
template<typename T>
class Buffer {
public:
Buffer(BufferType type, std::span<T> data);
~Buffer();
void bind() const;
void unbind() const;
void draw() const;
size_t getSize() const;
private:
GLuint m_buffer;
size_t m_size;
GLuint m_type;
};
extern template class Buffer<float>;
extern template class Buffer<u32>;
class VertexArray {
public:
VertexArray();
~VertexArray();
template<typename T>
void addBuffer(const Buffer<T> &buffer) const {
glVertexAttribPointer(0, buffer.getSize() / sizeof(T), getType<T>(), GL_FALSE, 3 * sizeof(T), nullptr);
glEnableVertexAttribArray(0);
}
void bind() const;
void unbind() const;
private:
GLuint m_array;
};
class Texture {
public:
Texture(u32 width, u32 height);
~Texture();
void bind() const;
void unbind() const;
GLuint getTexture() const;
u32 getWidth() const;
u32 getHeight() const;
void release();
private:
GLuint m_texture;
u32 m_width, m_height;
};
class FrameBuffer {
public:
FrameBuffer();
~FrameBuffer();
void bind() const;
void unbind() const;
void attachTexture(const Texture &texture) const;
private:
GLuint m_frameBuffer, m_renderBuffer;
};
}

View File

@@ -36,6 +36,7 @@ namespace ImGui {
Texture() = default;
Texture(const ImU8 *buffer, int size, int width = 0, int height = 0);
explicit Texture(const char *path);
Texture(unsigned int texture, int width, int height);
Texture(const Texture&) = delete;
Texture(Texture&& other) noexcept;