ui: Added some more icons in various places

This commit is contained in:
WerWolv
2021-04-21 19:27:05 +02:00
parent 6527c942c2
commit 7f75f814e3
3 changed files with 41 additions and 4 deletions

View File

@@ -8,6 +8,7 @@
#include <imgui_imhex_extensions.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <fontawesome_font.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
@@ -91,7 +92,14 @@ namespace hex::init {
auto drawList = ImGui::GetOverlayDrawList();
drawList->AddImage(splashTexture, ImVec2(0, 0), ImVec2(splashWidth, splashHeight));
drawList->AddText(ImVec2(15, 120), ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("WerWolv 2020 - {0}\n{1} : {2}@{3}", &__DATE__[7], IMHEX_VERSION, GIT_BRANCH, GIT_COMMIT_HASH).c_str());
#if defined(DEBUG)
drawList->AddText(ImVec2(15, 120), ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("WerWolv 2020 - {0}", &__DATE__[7]).c_str());
drawList->AddText(ImVec2(15, 140), ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("{0} : {1} {2}@{3}", IMHEX_VERSION, ICON_FA_CODE_BRANCH, GIT_BRANCH, GIT_COMMIT_HASH).c_str());
#else
drawList->AddText(ImVec2(15, 120), ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("WerWolv 2020 - {0}", &__DATE__[7]).c_str());
drawList->AddText(ImVec2(15, 140), ImColor(0xFF, 0xFF, 0xFF, 0xFF), hex::format("{0}", IMHEX_VERSION).c_str());
#endif
drawList->AddRectFilled(ImVec2(0, splashHeight - 5), ImVec2(splashWidth * this->m_progress, splashHeight), 0xFFFFFFFF);
drawList->AddText(ImVec2(15, splashHeight - 22), ImColor(0xFF, 0xFF, 0xFF, 0xFF), this->m_currTaskName.data());
}
@@ -174,6 +182,35 @@ namespace hex::init {
ImGui_ImplGlfw_InitForOpenGL(this->m_window, true);
ImGui_ImplOpenGL3_Init("#version 130");
auto &io = ImGui::GetIO();
io.Fonts->Clear();
ImFontConfig cfg;
cfg.OversampleH = cfg.OversampleV = 1, cfg.PixelSnapH = true;
cfg.SizePixels = 13.0f;
io.Fonts->AddFontDefault(&cfg);
cfg.MergeMode = true;
ImWchar fontAwesomeRange[] = {
ICON_MIN_FA, ICON_MAX_FA,
0
};
std::uint8_t *px;
int w, h;
io.Fonts->AddFontFromMemoryCompressedTTF(font_awesome_compressed_data, font_awesome_compressed_size, 11.0f, &cfg, fontAwesomeRange);
io.Fonts->GetTexDataAsRGBA32(&px, &w, &h);
// Create new font atlas
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA8, GL_UNSIGNED_INT, px);
io.Fonts->SetTexID(reinterpret_cast<ImTextureID>(tex));
}
void WindowSplash::deinitGLFW() {