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impr: Code style improvements
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@@ -635,13 +635,13 @@ namespace hex::gl {
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}
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}
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void LightSourceVectors::moveTo(const Vector<float, 3> &positionVector) {
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void LightSourceVectors::moveTo(const Vector<float, 3> &position) {
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auto vertexCount = m_vertices.size();
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for (unsigned k = 0; k < vertexCount; k += 3) {
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m_vertices[k ] = m_radius * m_normals[k ] + positionVector[0];
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m_vertices[k + 1] = m_radius * m_normals[k + 1] + positionVector[1];
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m_vertices[k + 2] = m_radius * m_normals[k + 2] + positionVector[2];
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m_vertices[k ] = m_radius * m_normals[k ] + position[0];
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m_vertices[k + 1] = m_radius * m_normals[k + 1] + position[1];
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m_vertices[k + 2] = m_radius * m_normals[k + 2] + position[2];
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}
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}
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