fix: Stereo sound visualizations (#1970)

Even tough the sound visualizer has `channels` as one of its parameters
it wasn't using it properly.

### Problem description
The biggest problem is that at each frame the index was being advanced
per channel frame_count increments. The number of channels also
determines how many graph will be needed to display the graphs of the
visualized sound files. Besides these two problems there were many
others like incorrect playback time, cracking audio, etc. which will not
be mentioned.

### Implementation description
To sample the signal a channel sampler was created based on the one used
previously that returns as many sampled signals as there are channels.
This PR aims hopefully at fixing all the problems encountered, and it
has been tested extensively using `Audacity` exported samples to ensure
the visualizer fidelity on playback and graph appearance.

### Screenshots

![image](https://github.com/user-attachments/assets/03453860-693f-4af4-b6c6-e828a102c389)
This commit is contained in:
paxcut
2024-11-29 09:22:22 -07:00
committed by GitHub
parent 9de3dd89c5
commit 72822d03aa
2 changed files with 95 additions and 54 deletions

View File

@@ -34,6 +34,29 @@ namespace hex {
class Provider;
}
template<typename T>
[[nodiscard]] std::vector<std::vector<T>> sampleChannels(const std::vector<T> &data, size_t count, size_t channels) {
if (channels == 0) return {};
size_t signalLength = std::max(1.0, double(data.size()) / channels);
size_t stride = std::max(1.0, double(signalLength) / count);
std::vector<std::vector<T>> result;
result.resize(channels);
for (size_t i = 0; i < channels; i++) {
result[i].reserve(count);
}
result.reserve(count);
for (size_t i = 0; i < data.size(); i += stride) {
for (size_t j = 0; j < channels; j++) {
result[j].push_back(data[i + j]);
}
}
return result;
}
template<typename T>
[[nodiscard]] std::vector<T> sampleData(const std::vector<T> &data, size_t count) {
size_t stride = std::max(1.0, double(data.size()) / count);