From 6d0dfcfe2ed509f9c825070273c0093704eab3b7 Mon Sep 17 00:00:00 2001 From: WerWolv Date: Sat, 10 Jan 2026 14:15:56 +0100 Subject: [PATCH] fix: Does WebGL use GLES2 after all? --- lib/third_party/imgui/backend/source/imgui_impl_opengl3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/third_party/imgui/backend/source/imgui_impl_opengl3.cpp b/lib/third_party/imgui/backend/source/imgui_impl_opengl3.cpp index 1422638b7..3bf5b6a2e 100644 --- a/lib/third_party/imgui/backend/source/imgui_impl_opengl3.cpp +++ b/lib/third_party/imgui/backend/source/imgui_impl_opengl3.cpp @@ -483,7 +483,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); // IMHEX PATCH BEGIN -#if !defined(IMGUI_IMPL_OPENGL_ES3) +#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) if (useFontShaders) { glBlendFuncSeparate(GL_SRC1_COLOR, GL_ONE_MINUS_SRC1_COLOR,GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } else {