feat: Added cross-platform .NET scripts support (#1185)

This PR intends to add support for .NET scripts that can extend ImHex's
functionality in a portable and cross-platform way.

---------

Co-authored-by: Justus Garbe <55301990+Nowilltolife@users.noreply.github.com>
This commit is contained in:
Nik
2023-07-15 14:29:14 +02:00
committed by GitHub
parent 4e3b8111fd
commit 5171bea0bf
36 changed files with 1219 additions and 34 deletions

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#pragma once
#include <loaders/loader.hpp>
#include <wolv/io/fs.hpp>
#include <functional>
namespace hex::script::loader {
class DotNetLoader : public ScriptLoader {
public:
DotNetLoader() = default;
~DotNetLoader() override = default;
bool initialize() override;
bool loadAll() override;
private:
std::function<bool(const std::fs::path&)> m_loadAssembly;
};
}

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#pragma once
#include <functional>
#include <string>
#include <vector>
namespace hex::script::loader {
struct Script {
std::string name;
std::function<void()> entryPoint;
};
class ScriptLoader {
public:
ScriptLoader() = default;
virtual ~ScriptLoader() = default;
virtual bool initialize() = 0;
virtual bool loadAll() = 0;
void addScript(std::string name, std::function<void()> entryPoint) {
this->m_scripts.emplace_back(std::move(name), std::move(entryPoint));
}
const auto& getScripts() const {
return this->m_scripts;
}
protected:
void clearScripts() {
this->m_scripts.clear();
}
private:
std::vector<Script> m_scripts;
};
}