mirror of
https://github.com/WerWolv/ImHex.git
synced 2026-03-30 05:05:19 -05:00
fix: OpenGL textures not being cleaned up correctly
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@@ -17,6 +17,74 @@
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namespace ImGui {
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Texture::Texture(const ImU8 *buffer, int size) {
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unsigned char *imageData = stbi_load_from_memory(buffer, size, &this->m_width, &this->m_height, nullptr, 4);
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if (imageData == nullptr)
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return;
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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#if defined(GL_UNPACK_ROW_LENGTH)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->m_width, this->m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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stbi_image_free(imageData);
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this->m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
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}
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Texture::Texture(const char *path) {
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unsigned char *imageData = stbi_load(path, &this->m_width, &this->m_height, nullptr, 4);
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if (imageData == nullptr)
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return;
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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#if defined(GL_UNPACK_ROW_LENGTH)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->m_width, this->m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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stbi_image_free(imageData);
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this->m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
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}
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Texture::Texture(Texture&& other) noexcept {
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this->m_textureId = other.m_textureId;
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this->m_width = other.m_width;
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this->m_height = other.m_height;
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other.m_textureId = nullptr;
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}
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void Texture::operator=(Texture&& other) noexcept {
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this->m_textureId = other.m_textureId;
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this->m_width = other.m_width;
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this->m_height = other.m_height;
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other.m_textureId = nullptr;
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}
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Texture::~Texture() {
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if (this->m_textureId == nullptr)
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return;
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auto glTextureId = static_cast<GLuint>(reinterpret_cast<intptr_t>(this->m_textureId));
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glDeleteTextures(1, &glTextureId);
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}
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int UpdateStringSizeCallback(ImGuiInputTextCallbackData *data) {
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if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
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auto &string = *static_cast<std::string *>(data->UserData);
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@@ -298,66 +366,6 @@ namespace ImGui {
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colors[ImGuiCustomCol_Highlight] = ImColor(77, 198, 155);
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}
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Texture LoadImageFromPath(const char *path) {
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int imageWidth = 0;
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int imageHeight = 0;
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unsigned char *imageData = stbi_load(path, &imageWidth, &imageHeight, nullptr, 4);
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if (imageData == nullptr)
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return { nullptr, -1, -1 };
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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#if defined(GL_UNPACK_ROW_LENGTH)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageWidth, imageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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stbi_image_free(imageData);
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return { reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture)), imageWidth, imageHeight };
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}
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Texture LoadImageFromMemory(const ImU8 *buffer, int size) {
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int imageWidth = 0;
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int imageHeight = 0;
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unsigned char *imageData = stbi_load_from_memory(buffer, size, &imageWidth, &imageHeight, nullptr, 4);
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if (imageData == nullptr)
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return { nullptr, -1, -1 };
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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#if defined(GL_UNPACK_ROW_LENGTH)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageWidth, imageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
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stbi_image_free(imageData);
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return { reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture)), imageWidth, imageHeight };
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}
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void UnloadImage(Texture &texture) {
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if (texture.textureId == nullptr)
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return;
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auto glTextureId = static_cast<GLuint>(reinterpret_cast<intptr_t>(texture.textureId));
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glDeleteTextures(1, &glTextureId);
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texture = { nullptr, 0, 0 };
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}
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void OpenPopupInWindow(const char *window_name, const char *popup_name) {
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if (ImGui::Begin(window_name)) {
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ImGui::OpenPopup(popup_name);
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