fix: Menu bar focus issues

This commit is contained in:
WerWolv
2026-03-03 13:45:54 +01:00
parent 04a8bd6798
commit 380b1dbce3
4 changed files with 50 additions and 41 deletions

View File

@@ -145,7 +145,6 @@ namespace hex {
* @brief A view that draws a regular window. This should be the default for most views
*/
class View::Window : public View {
ImGuiWindow *m_focusedSubWindow;
public:
explicit Window(UnlocalizedString unlocalizedName, const char *icon) : View(std::move(unlocalizedName), icon), m_focusedSubWindow(nullptr) {}
@@ -159,6 +158,12 @@ namespace hex {
virtual bool allowScroll() const {
return false;
}
private:
void handleFocusRestoration();
private:
ImGuiWindow *m_focusedSubWindow;
};
/**

View File

@@ -10,6 +10,7 @@
#include <imgui.h>
#include <string>
#include <GLFW/glfw3.h>
namespace hex {
@@ -117,9 +118,7 @@ namespace hex {
return s_lastFocusedView;
}
void View::Window::draw(ImGuiWindowFlags extraFlags) {
if (this->shouldDraw()) {
void View::Window::handleFocusRestoration() {
const auto title = fmt::format("{} {}", this->getIcon(), View::toWindowName(this->getUnlocalizedName()));
const ImGuiContext& g = *ImGui::GetCurrentContext();
@@ -155,6 +154,7 @@ namespace hex {
std::string focusedSubWindowName;
if (focusedSubWindow != nullptr || m_focusedSubWindow != nullptr) {
if (glfwGetWindowAttrib(ImHexApi::System::getMainWindowHandle(), GLFW_FOCUSED)) {
focusedSubWindowName = focusedSubWindow != nullptr ? focusedSubWindow->Name : m_focusedSubWindow->Name;
if (focusedSubWindow != nullptr && m_focusedSubWindow != nullptr) {
std::string_view windowName = m_focusedSubWindow->Name;
@@ -182,6 +182,15 @@ namespace hex {
}
}
}
}
}
void View::Window::draw(ImGuiWindowFlags extraFlags) {
if (this->shouldDraw()) {
const auto title = fmt::format("{} {}", this->getIcon(), View::toWindowName(this->getUnlocalizedName()));
handleFocusRestoration();
if (!allowScroll())
extraFlags |= ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;

View File

@@ -420,7 +420,7 @@ namespace hex {
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0F);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
if (!m_emergencyPopupOpen)
windowFlags |= ImGuiWindowFlags_MenuBar;

View File

@@ -495,15 +495,10 @@ namespace hex::plugin::builtin {
ON_SCOPE_EXIT { ImGui::PopStyleVar(); };
#endif
if (ImGui::BeginMainMenuBar()) {
drawTitleBarBackDrop();
ImGui::Dummy({});
ImGui::EndMainMenuBar();
}
auto window = ImHexApi::System::getMainWindowHandle();
menu::enableNativeMenuBar(s_useNativeMenuBar);
if (menu::beginMainMenuBar()) {
drawTitleBarBackDrop();
if (ImHexApi::System::isBorderlessWindowModeEnabled()) {
#if defined(OS_WINDOWS)
ImGui::SetCursorPosX(5_scaled);
@@ -637,7 +632,7 @@ namespace hex::plugin::builtin {
s_logoTexture = ImGuiExt::Texture::fromImage(romfs::get("assets/common/icon.png").span(), ImGuiExt::Texture::Filter::Linear);
};
constexpr static ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
constexpr static ImGuiWindowFlags windowFlags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
ImGuiViewport *viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos);