fix: Crash on Wayland when glfwTerminate() gets called more than once

This commit is contained in:
WerWolv
2025-06-28 13:48:48 +02:00
parent 2a8dd0873b
commit 288f8ee42f
2 changed files with 10 additions and 18 deletions

View File

@@ -425,11 +425,6 @@ namespace hex::init {
log::error("GLFW Error [{}] : {}", errorCode, desc);
});
if (!glfwInit()) {
log::fatal("Failed to initialize GLFW!");
std::exit(EXIT_FAILURE);
}
// Configure used OpenGL version
#if defined(OS_MACOS)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
@@ -585,7 +580,6 @@ namespace hex::init {
void WindowSplash::exitGLFW() const {
glfwDestroyWindow(m_window);
glfwTerminate();
}
void WindowSplash::exitImGui() const {