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build: Update ImGui and its dependencies (#1122)
This PR updates imgui and its dependencies from the last time, ~1 year ago (deabacbd50) Commits will be refactored before merging Things you might ask : - why did you remove `ImGui_ImplGlfw_SetBorderlessWindowMode()` ? -> Where is it used ? The only usage of it I see is commented (cb9a3b1f55/lib/external/imgui/source/imgui_impl_glfw.cpp (L757)) - why did you remove the implot anti aliasing flag ? -> They.. seem to have removed it altogether ? https://github.com/epezent/implot/issues/479
This commit is contained in:
208
lib/external/imgui/source/imgui_draw.cpp
vendored
208
lib/external/imgui/source/imgui_draw.cpp
vendored
@@ -1,4 +1,4 @@
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// dear imgui, v1.89 WIP
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// dear imgui, v1.89.6 WIP
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// (drawing and font code)
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/*
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@@ -26,38 +26,24 @@ Index of this file:
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_internal.h"
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#ifdef IMGUI_ENABLE_FREETYPE
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#include "imgui_freetype.h" // IMHEX PATCH
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#include "misc/freetype/imgui_freetype.h"
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#endif
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#include <stdio.h> // vsnprintf, sscanf, printf
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#if !defined(alloca)
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#if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
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#include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
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#elif defined(_WIN32)
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#include <malloc.h> // alloca
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#if !defined(alloca)
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#define alloca _alloca // for clang with MS Codegen
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#endif
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#else
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#include <stdlib.h> // alloca
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#endif
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#endif
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#pragma warning (disable: 6255) // [Static Analyzer] _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead.
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#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
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#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
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#endif
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@@ -67,9 +53,6 @@ Index of this file:
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#if __has_warning("-Wunknown-warning-option")
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#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
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#endif
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#if __has_warning("-Walloca")
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#pragma clang diagnostic ignored "-Walloca" // warning: use of function '__builtin_alloca' is discouraged
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#endif
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#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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@@ -471,11 +454,13 @@ void ImDrawList::AddDrawCmd()
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// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
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void ImDrawList::_PopUnusedDrawCmd()
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{
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if (CmdBuffer.Size == 0)
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return;
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL)
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while (CmdBuffer.Size > 0)
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{
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
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return;// break;
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CmdBuffer.pop_back();
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}
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}
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void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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@@ -728,7 +713,7 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
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// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
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void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
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{
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if (points_count < 2)
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if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
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return;
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const bool closed = (flags & ImDrawFlags_Closed) != 0;
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@@ -761,7 +746,8 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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// Temporary buffer
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// The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
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ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
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_Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
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ImVec2* temp_normals = _Data->TempBuffer.Data;
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ImVec2* temp_points = temp_normals + points_count;
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// Calculate normals (tangents) for each line segment
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@@ -985,7 +971,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
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void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
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{
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if (points_count < 3)
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if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
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return;
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const ImVec2 uv = _Data->TexUvWhitePixel;
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@@ -1009,7 +995,8 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
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}
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// Compute normals
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ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
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_Data->TempBuffer.reserve_discard(points_count);
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ImVec2* temp_normals = _Data->TempBuffer.Data;
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for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
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{
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const ImVec2& p0 = points[i0];
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@@ -1303,6 +1290,7 @@ void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, cons
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ImVec2 p1 = _Path.back();
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if (num_segments == 0)
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{
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IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
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PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
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}
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else
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@@ -1318,6 +1306,7 @@ void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3,
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ImVec2 p1 = _Path.back();
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if (num_segments == 0)
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{
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IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
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PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
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}
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else
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@@ -1332,6 +1321,7 @@ IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
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static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
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{
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Obsoleted in 1.82 (from February 2021)
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// Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
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// ~0 --> ImDrawFlags_RoundCornersAll or 0
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if (flags == ~0)
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@@ -2306,10 +2296,11 @@ void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], fl
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void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
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{
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IM_ASSERT_PARANOID(w <= stride);
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unsigned char* data = pixels + x + y * stride;
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for (int j = h; j > 0; j--, data += stride)
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for (int i = 0; i < w; i++)
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data[i] = table[data[i]];
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for (int j = h; j > 0; j--, data += stride - w)
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for (int i = w; i > 0; i--, data++)
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*data = table[*data];
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}
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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@@ -2326,7 +2317,7 @@ struct ImFontBuildSrcData
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int GlyphsHighest; // Highest requested codepoint
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int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
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ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
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ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsSet)
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};
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// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
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@@ -2398,7 +2389,12 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
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for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
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{
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// Check for valid range. This may also help detect *some* dangling pointers, because a common
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// user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent.
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IM_ASSERT(src_range[0] <= src_range[1]);
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src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
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}
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dst_tmp.SrcCount++;
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dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
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}
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@@ -2633,6 +2629,9 @@ void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opa
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ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
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IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
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#ifdef __GNUC__
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if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
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#endif
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ImVector<stbrp_rect> pack_rects;
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pack_rects.resize(user_rects.Size);
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@@ -2826,6 +2825,17 @@ const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
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return &ranges[0];
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}
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const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
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{
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static const ImWchar ranges[] =
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{
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0x0020, 0x00FF, // Basic Latin + Latin Supplement
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0x0370, 0x03FF, // Greek and Coptic
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0,
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};
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return &ranges[0];
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}
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const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
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{
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static const ImWchar ranges[] =
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@@ -2942,19 +2952,19 @@ const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
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// 2999 ideograms code points for Japanese
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// - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
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// - 863 Jinmeiyo (meaning "for personal name") Kanji code points
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// - Sourced from the character information database of the Information-technology Promotion Agency, Japan
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// - https://mojikiban.ipa.go.jp/mji/
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// - Available under the terms of the Creative Commons Attribution-ShareAlike 2.1 Japan (CC BY-SA 2.1 JP).
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// - https://creativecommons.org/licenses/by-sa/2.1/jp/deed.en
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// - https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode
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// - You can generate this code by the script at:
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// - https://github.com/vaiorabbit/everyday_use_kanji
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// - Sourced from official information provided by the government agencies of Japan:
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// - List of Joyo Kanji by the Agency for Cultural Affairs
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// - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
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// - List of Jinmeiyo Kanji by the Ministry of Justice
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// - http://www.moj.go.jp/MINJI/minji86.html
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// - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
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// - https://creativecommons.org/licenses/by/4.0/legalcode
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// - You can generate this code by the script at:
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// - https://github.com/vaiorabbit/everyday_use_kanji
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// - References:
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// - List of Joyo Kanji
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// - (Official list by the Agency for Cultural Affairs) https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kakuki/14/tosin02/index.html
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// - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
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// - List of Jinmeiyo Kanji
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// - (Official list by the Ministry of Justice) http://www.moj.go.jp/MINJI/minji86.html
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// - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
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// - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
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// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
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@@ -3117,7 +3127,8 @@ ImFont::ImFont()
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FallbackAdvanceX = 0.0f;
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FallbackChar = (ImWchar)-1;
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EllipsisChar = (ImWchar)-1;
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DotChar = (ImWchar)-1;
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EllipsisWidth = EllipsisCharStep = 0.0f;
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EllipsisCharCount = 0;
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FallbackGlyph = NULL;
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ContainerAtlas = NULL;
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ConfigData = NULL;
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@@ -3205,8 +3216,20 @@ void ImFont::BuildLookupTable()
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const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
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if (EllipsisChar == (ImWchar)-1)
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EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
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if (DotChar == (ImWchar)-1)
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DotChar = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
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const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
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if (EllipsisChar != (ImWchar)-1)
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{
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EllipsisCharCount = 1;
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EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
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}
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else if (dot_char != (ImWchar)-1)
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{
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const ImFontGlyph* glyph = FindGlyph(dot_char);
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EllipsisChar = dot_char;
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EllipsisCharCount = 3;
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EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
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EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
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}
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// Setup fallback character
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const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
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@@ -3338,11 +3361,21 @@ const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
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return &Glyphs.Data[i];
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}
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// Wrapping skips upcoming blanks
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static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
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{
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while (text < text_end && ImCharIsBlankA(*text))
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text++;
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if (*text == '\n')
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text++;
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return text;
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}
|
||||
|
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// Simple word-wrapping for English, not full-featured. Please submit failing cases!
|
||||
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
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// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
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const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
|
||||
{
|
||||
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
|
||||
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
|
||||
|
||||
// For references, possible wrap point marked with ^
|
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// "aaa bbb, ccc,ddd. eee fff. ggg!"
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// ^ ^ ^ ^ ^__ ^ ^
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||||
@@ -3354,7 +3387,6 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
||||
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||||
// Cut words that cannot possibly fit within one line.
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// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
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||||
|
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float line_width = 0.0f;
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float word_width = 0.0f;
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float blank_width = 0.0f;
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||||
@@ -3365,6 +3397,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
||||
bool inside_word = true;
|
||||
|
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const char* s = text;
|
||||
IM_ASSERT(text_end != NULL);
|
||||
while (s < text_end)
|
||||
{
|
||||
unsigned int c = (unsigned int)*s;
|
||||
@@ -3373,8 +3406,6 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
||||
next_s = s + 1;
|
||||
else
|
||||
next_s = s + ImTextCharFromUtf8(&c, s, text_end);
|
||||
if (c == 0)
|
||||
break;
|
||||
|
||||
if (c < 32)
|
||||
{
|
||||
@@ -3434,6 +3465,10 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
||||
s = next_s;
|
||||
}
|
||||
|
||||
// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
||||
// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
|
||||
if (s == text && text < text_end)
|
||||
return s + 1;
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -3458,11 +3493,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
||||
{
|
||||
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
||||
if (!word_wrap_eol)
|
||||
{
|
||||
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
|
||||
if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
||||
word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
|
||||
}
|
||||
|
||||
if (s >= word_wrap_eol)
|
||||
{
|
||||
@@ -3471,13 +3502,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
||||
text_size.y += line_height;
|
||||
line_width = 0.0f;
|
||||
word_wrap_eol = NULL;
|
||||
|
||||
// Wrapping skips upcoming blanks
|
||||
while (s < text_end)
|
||||
{
|
||||
const char c = *s;
|
||||
if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
|
||||
}
|
||||
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -3486,15 +3511,9 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
||||
const char* prev_s = s;
|
||||
unsigned int c = (unsigned int)*s;
|
||||
if (c < 0x80)
|
||||
{
|
||||
s += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
s += ImTextCharFromUtf8(&c, s, text_end);
|
||||
if (c == 0) // Malformed UTF-8?
|
||||
break;
|
||||
}
|
||||
|
||||
if (c < 32)
|
||||
{
|
||||
@@ -3562,15 +3581,25 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
||||
const float scale = size / FontSize;
|
||||
const float line_height = FontSize * scale;
|
||||
const bool word_wrap_enabled = (wrap_width > 0.0f);
|
||||
const char* word_wrap_eol = NULL;
|
||||
|
||||
// Fast-forward to first visible line
|
||||
const char* s = text_begin;
|
||||
if (y + line_height < clip_rect.y && !word_wrap_enabled)
|
||||
if (y + line_height < clip_rect.y)
|
||||
while (y + line_height < clip_rect.y && s < text_end)
|
||||
{
|
||||
s = (const char*)memchr(s, '\n', text_end - s);
|
||||
s = s ? s + 1 : text_end;
|
||||
const char* line_end = (const char*)memchr(s, '\n', text_end - s);
|
||||
if (word_wrap_enabled)
|
||||
{
|
||||
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
|
||||
// If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
|
||||
// However it is still better than nothing performing the fast-forward!
|
||||
s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
|
||||
s = CalcWordWrapNextLineStartA(s, text_end);
|
||||
}
|
||||
else
|
||||
{
|
||||
s = line_end ? line_end + 1 : text_end;
|
||||
}
|
||||
y += line_height;
|
||||
}
|
||||
|
||||
@@ -3596,12 +3625,12 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
||||
const int idx_count_max = (int)(text_end - s) * 6;
|
||||
const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
|
||||
draw_list->PrimReserve(idx_count_max, vtx_count_max);
|
||||
|
||||
ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
|
||||
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
||||
unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
|
||||
ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
|
||||
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
||||
unsigned int vtx_index = draw_list->_VtxCurrentIdx;
|
||||
|
||||
const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
|
||||
const char* word_wrap_eol = NULL;
|
||||
|
||||
while (s < text_end)
|
||||
{
|
||||
@@ -3609,24 +3638,14 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
||||
{
|
||||
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
||||
if (!word_wrap_eol)
|
||||
{
|
||||
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
|
||||
if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
||||
word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
|
||||
}
|
||||
|
||||
if (s >= word_wrap_eol)
|
||||
{
|
||||
x = start_x;
|
||||
y += line_height;
|
||||
word_wrap_eol = NULL;
|
||||
|
||||
// Wrapping skips upcoming blanks
|
||||
while (s < text_end)
|
||||
{
|
||||
const char c = *s;
|
||||
if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
|
||||
}
|
||||
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -3634,15 +3653,9 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
||||
// Decode and advance source
|
||||
unsigned int c = (unsigned int)*s;
|
||||
if (c < 0x80)
|
||||
{
|
||||
s += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
s += ImTextCharFromUtf8(&c, s, text_end);
|
||||
if (c == 0) // Malformed UTF-8?
|
||||
break;
|
||||
}
|
||||
|
||||
if (c < 32)
|
||||
{
|
||||
@@ -3713,14 +3726,14 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
||||
|
||||
// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
|
||||
{
|
||||
idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
|
||||
idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
|
||||
vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
|
||||
vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
|
||||
vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
|
||||
vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
|
||||
idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
|
||||
idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
|
||||
vtx_write += 4;
|
||||
vtx_current_idx += 4;
|
||||
vtx_index += 4;
|
||||
idx_write += 6;
|
||||
}
|
||||
}
|
||||
@@ -3734,7 +3747,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
||||
draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
|
||||
draw_list->_VtxWritePtr = vtx_write;
|
||||
draw_list->_IdxWritePtr = idx_write;
|
||||
draw_list->_VtxCurrentIdx = vtx_current_idx;
|
||||
draw_list->_VtxCurrentIdx = vtx_index;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -3787,6 +3800,7 @@ void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir d
|
||||
|
||||
void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
|
||||
{
|
||||
// FIXME-OPT: This should be baked in font.
|
||||
draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user