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https://github.com/WerWolv/ImHex.git
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impr: More Welcome Screen UI improvements
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@@ -265,6 +265,61 @@ namespace ImGui {
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return pressed;
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}
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bool DescriptionButtonProgress(const char *label, const char *description, float fraction, const ImVec2 &size_arg, ImGuiButtonFlags flags) {
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ImGuiWindow *window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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ImGuiContext &g = *GImGui;
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const ImGuiStyle &style = g.Style;
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const ImGuiID id = window->GetID(label);
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const ImVec2 text_size = CalcTextSize((std::string(label) + "\n " + std::string(description)).c_str(), nullptr, true);
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const ImVec2 label_size = CalcTextSize(label, nullptr, true);
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ImVec2 pos = window->DC.CursorPos;
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if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
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pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y;
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ImVec2 size = CalcItemSize(size_arg, text_size.x + style.FramePadding.x * 4.0f, text_size.y + style.FramePadding.y * 6.0f);
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const ImRect bb(pos, pos + size);
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ItemSize(size, style.FramePadding.y);
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if (!ItemAdd(bb, id))
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return false;
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if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
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flags |= ImGuiButtonFlags_Repeat;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.0, 0.5));
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PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1);
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// Render
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const ImU32 col = GetCustomColorU32((held && hovered) ? ImGuiCustomCol_DescButtonActive : hovered ? ImGuiCustomCol_DescButtonHovered
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: ImGuiCustomCol_DescButton);
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, col, false, style.FrameRounding);
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PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_ButtonActive));
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RenderTextWrapped(bb.Min + style.FramePadding * 2, label, nullptr, CalcWrapWidthForPos(window->DC.CursorPos, window->DC.TextWrapPos));
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PopStyleColor();
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PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text));
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RenderTextClipped(bb.Min + style.FramePadding * 2 + ImVec2(style.FramePadding.x * 2, label_size.y), bb.Max - style.FramePadding, description, nullptr, &text_size, style.ButtonTextAlign, &bb);
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PopStyleColor();
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RenderFrame(ImVec2(bb.Min.x, bb.Max.y - 5 * hex::ImHexApi::System::getGlobalScale()), bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), false, style.FrameRounding);
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RenderFrame(ImVec2(bb.Min.x, bb.Max.y - 5 * hex::ImHexApi::System::getGlobalScale()), ImVec2(bb.Min.x + fraction * bb.GetSize().x, bb.Max.y), GetColorU32(ImGuiCol_Button), false, style.FrameRounding);
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RenderFrame(bb.Min, bb.Max, 0x00, true, style.FrameRounding);
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PopStyleVar(2);
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// Automatically close popups
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// if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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// CloseCurrentPopup();
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
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return pressed;
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}
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void HelpHover(const char *text) {
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const auto iconColor = ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive);
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