feat: Added command line interface support (#1172)

System design has been discussed on discord

Should fix #948

---------

Co-authored-by: WerWolv <werwolv98@gmail.com>
This commit is contained in:
iTrooz
2023-07-13 14:08:23 +02:00
committed by GitHub
parent 8c0395bc7c
commit 1ed658bcdc
21 changed files with 636 additions and 143 deletions

View File

@@ -322,7 +322,10 @@ namespace hex {
/* Functions to interact with various ImHex system settings */
namespace System {
bool isMainInstance();
namespace impl {
void setMainInstanceStatus(bool status);
void setMainWindowPosition(i32 x, i32 y);
void setMainWindowSize(u32 width, u32 height);
@@ -331,8 +334,6 @@ namespace hex {
void setGlobalScale(float scale);
void setNativeScale(float scale);
void setProgramArguments(int argc, char **argv, char **envp);
void setBorderlessWindowMode(bool enabled);
void setCustomFontPath(const std::fs::path &path);
@@ -383,20 +384,6 @@ namespace hex {
void setTaskBarProgress(TaskProgressState state, TaskProgressType type, u32 progress);
/**
* @brief Gets the current program arguments
* @return The current program arguments
*/
const ProgramArguments &getProgramArguments();
/**
* @brief Gets a program argument
* @param index The index of the argument to get
* @return The argument at the given index
*/
std::optional<std::u8string> getProgramArgument(int index);
/**
* @brief Gets the current target FPS
* @return The current target FPS
@@ -545,6 +532,26 @@ namespace hex {
std::string getCommitBranch();
}
/**
* @brief Cross-instance messaging system
* This allows you to send messages to the "main" instance of ImHex running, from any other instance
*/
namespace Messaging {
namespace impl {
using MessagingHandler = std::function<void(const std::vector<u8> &)>;
std::map<std::string, MessagingHandler> &getHandlers();
void runHandler(const std::string &eventName, const std::vector<u8> &args);
}
/**
* @brief Register the handler for this specific event name
*/
void registerHandler(const std::string &eventName, const impl::MessagingHandler &handler);
}
}
}