impr: Added support for SVG loading, improved texture loading API

This commit is contained in:
WerWolv
2024-05-01 20:36:10 +02:00
parent ef99e9d6f8
commit 1df0eea6c6
26 changed files with 881 additions and 84 deletions

View File

@@ -151,7 +151,7 @@ namespace hex {
if (m_icon.isValid())
return m_icon;
m_icon = ImGuiExt::Texture(m_iconData.data(), m_iconData.size(), ImGuiExt::Texture::Filter::Linear);
m_icon = ImGuiExt::Texture::fromImage(m_iconData.data(), m_iconData.size(), ImGuiExt::Texture::Filter::Linear);
return m_icon;
}

View File

@@ -76,14 +76,21 @@ namespace ImGuiExt {
};
Texture() = default;
Texture(const ImU8 *buffer, int size, Filter filter = Filter::Nearest, int width = 0, int height = 0);
Texture(std::span<const std::byte> bytes, Filter filter = Filter::Nearest, int width = 0, int height = 0);
explicit Texture(const char *path, Filter filter = Filter::Nearest);
explicit Texture(const std::fs::path &path, Filter filter = Filter::Nearest);
Texture(unsigned int texture, int width, int height);
Texture(const Texture&) = delete;
Texture(Texture&& other) noexcept;
static Texture fromImage(const ImU8 *buffer, int size, Filter filter = Filter::Nearest);
static Texture fromImage(std::span<const std::byte> buffer, Filter filter = Filter::Nearest);
static Texture fromImage(const char *path, Filter filter = Filter::Nearest);
static Texture fromImage(const std::fs::path &path, Filter filter = Filter::Nearest);
static Texture fromGLTexture(unsigned int texture, int width, int height);
static Texture fromBitmap(const ImU8 *buffer, int size, int width, int height, Filter filter = Filter::Nearest);
static Texture fromBitmap(std::span<const std::byte> buffer, int width, int height, Filter filter = Filter::Nearest);
static Texture fromSVG(const char *path, int width = 0, int height = 0, Filter filter = Filter::Nearest);
static Texture fromSVG(const std::fs::path &path, int width = 0, int height = 0, Filter filter = Filter::Nearest);
static Texture fromSVG(std::span<const std::byte> buffer, int width = 0, int height = 0, Filter filter = Filter::Nearest);
~Texture();
Texture& operator=(const Texture&) = delete;