impr: Added support for SVG loading, improved texture loading API

This commit is contained in:
WerWolv
2024-05-01 20:36:10 +02:00
parent ef99e9d6f8
commit 1df0eea6c6
26 changed files with 881 additions and 84 deletions

View File

@@ -142,7 +142,7 @@ if (NOT IMHEX_EXTERNAL_PLUGIN_BUILD)
precompileHeaders(libimhex "${CMAKE_CURRENT_SOURCE_DIR}/include")
endif()
target_link_libraries(libimhex ${LIBIMHEX_LIBRARY_TYPE} ${NLOHMANN_JSON_LIBRARIES} imgui_all_includes ${MBEDTLS_LIBRARIES} ${FMT_LIBRARIES})
target_link_libraries(libimhex ${LIBIMHEX_LIBRARY_TYPE} ${NLOHMANN_JSON_LIBRARIES} imgui_all_includes ${MBEDTLS_LIBRARIES} ${FMT_LIBRARIES} ${LUNASVG_LIBRARIES})
set_property(TARGET libimhex PROPERTY INTERPROCEDURAL_OPTIMIZATION FALSE)

View File

@@ -151,7 +151,7 @@ namespace hex {
if (m_icon.isValid())
return m_icon;
m_icon = ImGuiExt::Texture(m_iconData.data(), m_iconData.size(), ImGuiExt::Texture::Filter::Linear);
m_icon = ImGuiExt::Texture::fromImage(m_iconData.data(), m_iconData.size(), ImGuiExt::Texture::Filter::Linear);
return m_icon;
}

View File

@@ -76,14 +76,21 @@ namespace ImGuiExt {
};
Texture() = default;
Texture(const ImU8 *buffer, int size, Filter filter = Filter::Nearest, int width = 0, int height = 0);
Texture(std::span<const std::byte> bytes, Filter filter = Filter::Nearest, int width = 0, int height = 0);
explicit Texture(const char *path, Filter filter = Filter::Nearest);
explicit Texture(const std::fs::path &path, Filter filter = Filter::Nearest);
Texture(unsigned int texture, int width, int height);
Texture(const Texture&) = delete;
Texture(Texture&& other) noexcept;
static Texture fromImage(const ImU8 *buffer, int size, Filter filter = Filter::Nearest);
static Texture fromImage(std::span<const std::byte> buffer, Filter filter = Filter::Nearest);
static Texture fromImage(const char *path, Filter filter = Filter::Nearest);
static Texture fromImage(const std::fs::path &path, Filter filter = Filter::Nearest);
static Texture fromGLTexture(unsigned int texture, int width, int height);
static Texture fromBitmap(const ImU8 *buffer, int size, int width, int height, Filter filter = Filter::Nearest);
static Texture fromBitmap(std::span<const std::byte> buffer, int width, int height, Filter filter = Filter::Nearest);
static Texture fromSVG(const char *path, int width = 0, int height = 0, Filter filter = Filter::Nearest);
static Texture fromSVG(const std::fs::path &path, int width = 0, int height = 0, Filter filter = Filter::Nearest);
static Texture fromSVG(std::span<const std::byte> buffer, int width = 0, int height = 0, Filter filter = Filter::Nearest);
~Texture();
Texture& operator=(const Texture&) = delete;

View File

@@ -12,10 +12,11 @@
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#include <lunasvg.h>
#include <set>
#include <string>
#include <hex/api/imhex_api.hpp>
#include <hex/api/task_manager.hpp>
@@ -40,74 +41,167 @@ namespace ImGuiExt {
return GL_NEAREST;
}
GLuint createTextureFromRGBA8Array(const ImU8 *buffer, int width, int height, Texture::Filter filter) {
GLuint texture;
// Generate texture
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, getGLFilter(filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, getGLFilter(filter));
#if defined(GL_UNPACK_ROW_LENGTH)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
// Allocate storage for the texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
return texture;
}
GLuint createMultisampleTextureFromRGBA8Array(const ImU8 *buffer, int width, int height, Texture::Filter filter) {
// Create a regular texture from the RGBA8 array
GLuint texture = createTextureFromRGBA8Array(buffer, width, height, filter);
if (filter == Texture::Filter::Nearest)
return texture;
constexpr static auto SampleCount = 8;
// Generate renderbuffer
GLuint renderbuffer;
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, SampleCount, GL_DEPTH24_STENCIL8, width, height);
// Generate framebuffer
GLuint framebuffer;
glGenFramebuffers(1, &framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
// Attach texture to color attachment 0
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
// Attach renderbuffer to depth-stencil attachment
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffer);
// Check framebuffer status
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
return 0;
}
// Unbind framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return texture;
}
}
Texture::Texture(const ImU8 *buffer, int size, Filter filter, int width, int height) {
Texture Texture::fromImage(const ImU8 *buffer, int size, Filter filter) {
if (size == 0)
return;
return {};
unsigned char *imageData = nullptr;
if (width == 0 || height == 0)
imageData = stbi_load_from_memory(buffer, size, &m_width, &m_height, nullptr, 4);
if (imageData == nullptr) {
if (width * height * 4 > size)
return;
imageData = static_cast<unsigned char *>(STBI_MALLOC(size));
std::memcpy(imageData, buffer, size);
m_width = width;
m_height = height;
}
Texture result;
imageData = stbi_load_from_memory(buffer, size, &result.m_width, &result.m_height, nullptr, 4);
if (imageData == nullptr)
return;
return {};
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
GLuint texture = createMultisampleTextureFromRGBA8Array(imageData, result.m_width, result.m_height, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, getGLFilter(filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, getGLFilter(filter));
#if defined(GL_UNPACK_ROW_LENGTH)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
STBI_FREE(imageData);
m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
result.m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
return result;
}
Texture::Texture(std::span<const std::byte> bytes, Filter filter, int width, int height) : Texture(reinterpret_cast<const ImU8*>(bytes.data()), bytes.size(), filter, width, height) { }
Texture Texture::fromImage(std::span<const std::byte> buffer, Filter filter) {
return Texture::fromImage(reinterpret_cast<const ImU8*>(buffer.data()), buffer.size(), filter);
}
Texture::Texture(const std::fs::path &path, Filter filter) : Texture(reinterpret_cast<const char *>(path.u8string().c_str()), filter) { }
Texture::Texture(const char *path, Filter filter) {
unsigned char *imageData = stbi_load(path, &m_width, &m_height, nullptr, 4);
Texture Texture::fromImage(const std::fs::path &path, Filter filter) {
return Texture::fromImage(wolv::util::toUTF8String(path).c_str(), filter);
}
Texture Texture::fromImage(const char *path, Filter filter) {
Texture result;
unsigned char *imageData = stbi_load(path, &result.m_width, &result.m_height, nullptr, 4);
if (imageData == nullptr)
return;
return {};
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
GLuint texture = createMultisampleTextureFromRGBA8Array(imageData, result.m_width, result.m_height, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, getGLFilter(filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, getGLFilter(filter));
#if defined(GL_UNPACK_ROW_LENGTH)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
STBI_FREE(imageData);
m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
result.m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
return result;
}
Texture::Texture(unsigned int texture, int width, int height) : m_textureId(reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture))), m_width(width), m_height(height) {
Texture Texture::fromGLTexture(unsigned int glTexture, int width, int height) {
Texture texture;
texture.m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(glTexture));
texture.m_width = width;
texture.m_height = height;
return texture;
}
Texture Texture::fromBitmap(std::span<const std::byte> buffer, int width, int height, Filter filter) {
return Texture::fromBitmap(reinterpret_cast<const ImU8*>(buffer.data()), buffer.size(), width, height, filter);
}
Texture Texture::fromBitmap(const ImU8 *buffer, int size, int width, int height, Filter filter) {
if (width * height * 4 > size)
return {};
GLuint texture = createMultisampleTextureFromRGBA8Array(buffer, width, height, filter);
Texture result;
result.m_width = width;
result.m_height = height;
result.m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
return result;
}
Texture Texture::fromSVG(const char *path, int width, int height, Filter filter) {
auto document = lunasvg::Document::loadFromFile(path);
auto bitmap = document->renderToBitmap(width, height);
auto texture = createMultisampleTextureFromRGBA8Array(bitmap.data(), bitmap.width(), bitmap.height(), filter);
Texture result;
result.m_width = bitmap.width();
result.m_height = bitmap.height();
result.m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
return result;
}
Texture Texture::fromSVG(const std::fs::path &path, int width, int height, Filter filter) {
return Texture::fromSVG(wolv::util::toUTF8String(path).c_str(), width, height, filter);
}
Texture Texture::fromSVG(std::span<const std::byte> buffer, int width, int height, Filter filter) {
auto document = lunasvg::Document::loadFromData(reinterpret_cast<const char*>(buffer.data()), buffer.size());
auto bitmap = document->renderToBitmap(width, height);
bitmap.convertToRGBA();
auto texture = createMultisampleTextureFromRGBA8Array(bitmap.data(), bitmap.width(), bitmap.height(), filter);
Texture result;
result.m_width = bitmap.width();
result.m_height = bitmap.height();
result.m_textureId = reinterpret_cast<ImTextureID>(static_cast<intptr_t>(texture));
return result;
}
Texture::Texture(Texture&& other) noexcept {

1
lib/third_party/lunasvg vendored Submodule

Submodule lib/third_party/lunasvg added at 17b595a6f1