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sys: Update ImGui and ImPlot
This commit is contained in:
392
external/ImGui/source/imgui_tables.cpp
vendored
392
external/ImGui/source/imgui_tables.cpp
vendored
@@ -1,4 +1,4 @@
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// dear imgui, v1.80
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// dear imgui, v1.84
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// (tables and columns code)
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/*
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@@ -8,6 +8,7 @@ Index of this file:
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// [SECTION] Commentary
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// [SECTION] Header mess
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// [SECTION] Tables: Main code
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// [SECTION] Tables: Simple accessors
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// [SECTION] Tables: Row changes
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// [SECTION] Tables: Columns changes
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// [SECTION] Tables: Columns width management
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@@ -73,7 +74,7 @@ Index of this file:
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// (Read carefully because this is subtle but it does make sense!)
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//-----------------------------------------------------------------------------
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// About 'outer_size':
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// Its meaning needs to differ slightly depending of if we are using ScrollX/ScrollY flags.
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// Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags.
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// Default value is ImVec2(0.0f, 0.0f).
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// X
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// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
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@@ -90,7 +91,7 @@ Index of this file:
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// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
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// Important to that note how the two flags have slightly different behaviors!
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// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
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// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.
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// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
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// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
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// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable)
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//-----------------------------------------------------------------------------
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@@ -126,13 +127,13 @@ Index of this file:
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// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width
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// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f
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// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents
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// Default Width and default Weight can be overriden when calling TableSetupColumn().
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// Default Width and default Weight can be overridden when calling TableSetupColumn().
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//-----------------------------------------------------------------------------
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// About mixing Fixed/Auto and Stretch columns together:
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// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns.
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// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
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// that is, unless 'inner_width' is passed to BeginTable() to explicitely provide a total width to layout columns in.
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// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the maximum contents width.
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// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
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// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
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// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths.
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//-----------------------------------------------------------------------------
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// About using column width:
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@@ -140,9 +141,9 @@ Index of this file:
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// - you may use GetContentRegionAvail().x to query the width available in a given column.
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// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
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// If the column is not resizable and has no width specified with TableSetupColumn():
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// - its width will be automatic and be the set to the max of items submitted.
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// - its width will be automatic and be set to the max of items submitted.
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// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN).
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// - but if the column has one or more item of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN).
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// - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN).
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//-----------------------------------------------------------------------------
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@@ -161,18 +162,18 @@ Index of this file:
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// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing
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// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know
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// it is not going to contribute to row height.
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// In many situations, you may skip submitting contents for every columns but one (e.g. the first one).
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// In many situations, you may skip submitting contents for every column but one (e.g. the first one).
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// - Case A: column is not hidden by user, and at least partially in sight (most common case).
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// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output.
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// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
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//
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// [A] [B] [C]
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// [A] [B] [C]
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// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height.
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// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
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// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
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// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
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//
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// - We need distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row.
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// - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row.
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// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer.
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//-----------------------------------------------------------------------------
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// About clipping/culling of whole Tables:
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@@ -209,6 +210,8 @@ Index of this file:
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#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
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#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
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#endif
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#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
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#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
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#endif
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// Clang/GCC warnings with -Weverything
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@@ -235,6 +238,19 @@ Index of this file:
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//-----------------------------------------------------------------------------
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// [SECTION] Tables: Main code
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//-----------------------------------------------------------------------------
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// - TableFixFlags() [Internal]
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// - TableFindByID() [Internal]
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// - BeginTable()
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// - BeginTableEx() [Internal]
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// - TableBeginInitMemory() [Internal]
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// - TableBeginApplyRequests() [Internal]
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// - TableSetupColumnFlags() [Internal]
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// - TableUpdateLayout() [Internal]
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// - TableUpdateBorders() [Internal]
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// - EndTable()
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// - TableSetupColumn()
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// - TableSetupScrollFreeze()
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//-----------------------------------------------------------------------------
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// Configuration
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static const int TABLE_DRAW_CHANNEL_BG0 = 0;
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@@ -272,12 +288,7 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
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flags |= ImGuiTableFlags_NoSavedSettings;
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// Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
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#ifdef IMGUI_HAS_DOCK
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ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop;
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#else
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ImGuiWindow* window_for_settings = outer_window->RootWindow;
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#endif
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if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings)
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if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings)
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flags |= ImGuiTableFlags_NoSavedSettings;
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return flags;
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@@ -327,6 +338,16 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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if (instance_no > 0)
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IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
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// Acquire temporary buffers
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const int table_idx = g.Tables.GetIndex(table);
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g.CurrentTableStackIdx++;
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if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
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g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
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ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
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temp_data->TableIndex = table_idx;
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table->DrawSplitter = &table->TempData->DrawSplitter;
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table->DrawSplitter->Clear();
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// Fix flags
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table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
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flags = TableFixFlags(flags, outer_window);
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@@ -340,7 +361,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->ColumnsCount = columns_count;
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table->IsLayoutLocked = false;
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table->InnerWidth = inner_width;
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table->UserOuterSize = outer_size;
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temp_data->UserOuterSize = outer_size;
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// When not using a child window, WorkRect.Max will grow as we append contents.
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if (use_child_window)
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@@ -389,14 +410,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->HostIndentX = inner_window->DC.Indent.x;
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table->HostClipRect = inner_window->ClipRect;
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table->HostSkipItems = inner_window->SkipItems;
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table->HostBackupWorkRect = inner_window->WorkRect;
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table->HostBackupParentWorkRect = inner_window->ParentWorkRect;
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table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
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table->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
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table->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
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table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
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table->HostBackupItemWidth = outer_window->DC.ItemWidth;
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table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
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temp_data->HostBackupWorkRect = inner_window->WorkRect;
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temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
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temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
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temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
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temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
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temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
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temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth;
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temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
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inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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// Padding and Spacing
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@@ -439,8 +460,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
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// Make table current
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const int table_idx = g.Tables.GetIndex(table);
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g.CurrentTableStack.push_back(ImGuiPtrOrIndex(table_idx));
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g.CurrentTable = table;
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outer_window->DC.CurrentTableIdx = table_idx;
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if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
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@@ -453,13 +472,18 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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if (table_idx >= g.TablesLastTimeActive.Size)
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g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
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g.TablesLastTimeActive[table_idx] = (float)g.Time;
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temp_data->LastTimeActive = (float)g.Time;
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table->MemoryCompacted = false;
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// Setup memory buffer (clear data if columns count changed)
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const int stored_size = table->Columns.size();
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if (stored_size != 0 && stored_size != columns_count)
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ImGuiTableColumn* old_columns_to_preserve = NULL;
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void* old_columns_raw_data = NULL;
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const int old_columns_count = table->Columns.size();
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if (old_columns_count != 0 && old_columns_count != columns_count)
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{
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IM_FREE(table->RawData);
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// Attempt to preserve width on column count change (#4046)
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old_columns_to_preserve = table->Columns.Data;
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old_columns_raw_data = table->RawData;
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table->RawData = NULL;
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}
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if (table->RawData == NULL)
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@@ -482,14 +506,24 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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for (int n = 0; n < columns_count; n++)
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{
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ImGuiTableColumn* column = &table->Columns[n];
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float width_auto = column->WidthAuto;
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*column = ImGuiTableColumn();
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column->WidthAuto = width_auto;
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column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
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if (old_columns_to_preserve && n < old_columns_count)
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{
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// FIXME: We don't attempt to preserve column order in this path.
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*column = old_columns_to_preserve[n];
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}
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else
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{
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float width_auto = column->WidthAuto;
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*column = ImGuiTableColumn();
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column->WidthAuto = width_auto;
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column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
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column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
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}
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column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
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column->IsEnabled = column->IsEnabledNextFrame = true;
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}
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}
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if (old_columns_raw_data)
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IM_FREE(old_columns_raw_data);
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// Load settings
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if (table->IsSettingsRequestLoad)
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@@ -538,9 +572,9 @@ void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
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{
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// Allocate single buffer for our arrays
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ImSpanAllocator<3> span_allocator;
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span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn));
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span_allocator.ReserveBytes(1, columns_count * sizeof(ImGuiTableColumnIdx));
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span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
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span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn));
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span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx));
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span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4);
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table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
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memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes());
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span_allocator.SetArenaBasePtr(table->RawData);
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@@ -635,7 +669,7 @@ static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, I
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{
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used.
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}
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// Resize
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if ((table->Flags & ImGuiTableFlags_Resizable) == 0)
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flags |= ImGuiTableColumnFlags_NoResize;
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@@ -687,13 +721,14 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->ColumnsEnabledCount = 0;
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table->EnabledMaskByIndex = 0x00;
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table->EnabledMaskByDisplayOrder = 0x00;
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table->LeftMostEnabledColumn = -1;
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table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
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// [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns.
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// Process columns in their visible orders as we are building the Prev/Next indices.
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int count_fixed = 0; // Number of columns that have fixed sizing policies
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int count_stretch = 0; // Number of columns that have stretch sizing policies
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int last_visible_column_idx = -1;
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int prev_visible_column_idx = -1;
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bool has_auto_fit_request = false;
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bool has_resizable = false;
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float stretch_sum_width_auto = 0.0f;
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@@ -716,16 +751,18 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->InitStretchWeightOrWidth = -1.0f;
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}
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// Update Enabled state, mark settings/sortspecs dirty
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// Update Enabled state, mark settings and sort specs dirty
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if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide))
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column->IsEnabledNextFrame = true;
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if (column->IsEnabled != column->IsEnabledNextFrame)
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column->IsUserEnabledNextFrame = true;
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if (column->IsUserEnabled != column->IsUserEnabledNextFrame)
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{
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column->IsEnabled = column->IsEnabledNextFrame;
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column->IsUserEnabled = column->IsUserEnabledNextFrame;
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table->IsSettingsDirty = true;
|
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if (!column->IsEnabled && column->SortOrder != -1)
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table->IsSortSpecsDirty = true;
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}
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column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0;
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if (column->SortOrder != -1 && !column->IsEnabled)
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table->IsSortSpecsDirty = true;
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if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti))
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table->IsSortSpecsDirty = true;
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@@ -741,14 +778,16 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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}
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// Mark as enabled and link to previous/next enabled column
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column->PrevEnabledColumn = (ImGuiTableColumnIdx)last_visible_column_idx;
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column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
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column->NextEnabledColumn = -1;
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if (last_visible_column_idx != -1)
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table->Columns[last_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n;
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if (prev_visible_column_idx != -1)
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table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n;
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else
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table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n;
|
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column->IndexWithinEnabledSet = table->ColumnsEnabledCount++;
|
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table->EnabledMaskByIndex |= (ImU64)1 << column_n;
|
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table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder;
|
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last_visible_column_idx = column_n;
|
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prev_visible_column_idx = column_n;
|
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IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
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// Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
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@@ -778,8 +817,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
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}
|
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if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
|
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table->IsSortSpecsDirty = true;
|
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table->RightMostEnabledColumn = (ImGuiTableColumnIdx)last_visible_column_idx;
|
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IM_ASSERT(table->RightMostEnabledColumn >= 0);
|
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table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
|
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IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0);
|
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// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible
|
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// to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing).
|
||||
@@ -805,7 +844,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
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// Apply same widths policy
|
||||
float width_auto = column->WidthAuto;
|
||||
if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable))
|
||||
width_auto = fixed_max_width_auto;
|
||||
width_auto = fixed_max_width_auto;
|
||||
|
||||
// Apply automatic width
|
||||
// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
|
||||
@@ -1084,7 +1123,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// Initial state
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
else
|
||||
inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false);
|
||||
}
|
||||
@@ -1122,9 +1161,8 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
|
||||
if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false)
|
||||
continue;
|
||||
|
||||
if (table->FreezeColumnsCount > 0)
|
||||
if (column->MaxX < table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX)
|
||||
continue;
|
||||
if (!column->IsVisibleX && table->LastResizedColumn != column_n)
|
||||
continue;
|
||||
|
||||
ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent);
|
||||
ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit);
|
||||
@@ -1172,6 +1210,7 @@ void ImGui::EndTable()
|
||||
const ImGuiTableFlags flags = table->Flags;
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
ImGuiWindow* outer_window = table->OuterWindow;
|
||||
ImGuiTableTempData* temp_data = table->TempData;
|
||||
IM_ASSERT(inner_window == g.CurrentWindow);
|
||||
IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
|
||||
|
||||
@@ -1184,9 +1223,9 @@ void ImGui::EndTable()
|
||||
TableOpenContextMenu((int)table->HoveredColumnBody);
|
||||
|
||||
// Finalize table height
|
||||
inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize;
|
||||
inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize;
|
||||
inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos;
|
||||
inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
|
||||
inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
|
||||
inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
|
||||
const float inner_content_max_y = table->RowPosY2;
|
||||
IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
|
||||
if (inner_window != outer_window)
|
||||
@@ -1233,10 +1272,11 @@ void ImGui::EndTable()
|
||||
#endif
|
||||
|
||||
// Flatten channels and merge draw calls
|
||||
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
|
||||
ImDrawListSplitter* splitter = table->DrawSplitter;
|
||||
splitter->SetCurrentChannel(inner_window->DrawList, 0);
|
||||
if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
|
||||
TableMergeDrawChannels(table);
|
||||
table->DrawSplitter.Merge(inner_window->DrawList);
|
||||
splitter->Merge(inner_window->DrawList);
|
||||
|
||||
// Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
|
||||
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
|
||||
@@ -1278,18 +1318,18 @@ void ImGui::EndTable()
|
||||
|
||||
// Pop from id stack
|
||||
IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
|
||||
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
|
||||
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
|
||||
PopID();
|
||||
|
||||
// Restore window data that we modified
|
||||
const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos;
|
||||
inner_window->WorkRect = table->HostBackupWorkRect;
|
||||
inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
|
||||
inner_window->WorkRect = temp_data->HostBackupWorkRect;
|
||||
inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect;
|
||||
inner_window->SkipItems = table->HostSkipItems;
|
||||
outer_window->DC.CursorPos = table->OuterRect.Min;
|
||||
outer_window->DC.ItemWidth = table->HostBackupItemWidth;
|
||||
outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize;
|
||||
outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset;
|
||||
outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth;
|
||||
outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize;
|
||||
outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset;
|
||||
|
||||
// Layout in outer window
|
||||
// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
|
||||
@@ -1312,20 +1352,20 @@ void ImGui::EndTable()
|
||||
IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
|
||||
}
|
||||
else if (table->UserOuterSize.x <= 0.0f)
|
||||
else if (temp_data->UserOuterSize.x <= 0.0f)
|
||||
{
|
||||
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - table->UserOuterSize.x);
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
|
||||
}
|
||||
else
|
||||
{
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x);
|
||||
}
|
||||
if (table->UserOuterSize.y <= 0.0f)
|
||||
if (temp_data->UserOuterSize.y <= 0.0f)
|
||||
{
|
||||
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - table->UserOuterSize.y);
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
|
||||
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
|
||||
}
|
||||
else
|
||||
@@ -1341,8 +1381,15 @@ void ImGui::EndTable()
|
||||
|
||||
// Clear or restore current table, if any
|
||||
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
|
||||
g.CurrentTableStack.pop_back();
|
||||
g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL;
|
||||
IM_ASSERT(g.CurrentTableStackIdx >= 0);
|
||||
g.CurrentTableStackIdx--;
|
||||
temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
|
||||
g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
|
||||
if (g.CurrentTable)
|
||||
{
|
||||
g.CurrentTable->TempData = temp_data;
|
||||
g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter;
|
||||
}
|
||||
outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
|
||||
}
|
||||
|
||||
@@ -1367,7 +1414,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
// Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
|
||||
// Give a grace to users of ImGuiTableFlags_ScrollX.
|
||||
if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0)
|
||||
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitely in either Table or Column.");
|
||||
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
|
||||
|
||||
// When passing a width automatically enforce WidthFixed policy
|
||||
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable)
|
||||
@@ -1398,7 +1445,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
|
||||
// Init default visibility/sort state
|
||||
if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0)
|
||||
column->IsEnabled = column->IsEnabledNextFrame = false;
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = false;
|
||||
if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0)
|
||||
{
|
||||
column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
|
||||
@@ -1425,13 +1472,38 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
|
||||
IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
|
||||
IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
|
||||
|
||||
table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)columns : 0;
|
||||
table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(columns, table->ColumnsCount) : 0;
|
||||
table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0;
|
||||
table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0;
|
||||
table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0;
|
||||
table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
|
||||
|
||||
// Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered.
|
||||
for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++)
|
||||
{
|
||||
int order_n = table->DisplayOrderToIndex[column_n];
|
||||
if (order_n != column_n && order_n >= table->FreezeColumnsRequest)
|
||||
{
|
||||
ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder);
|
||||
ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Tables: Simple accessors
|
||||
//-----------------------------------------------------------------------------
|
||||
// - TableGetColumnCount()
|
||||
// - TableGetColumnName()
|
||||
// - TableGetColumnName() [Internal]
|
||||
// - TableSetColumnEnabled()
|
||||
// - TableGetColumnFlags()
|
||||
// - TableGetCellBgRect() [Internal]
|
||||
// - TableGetColumnResizeID() [Internal]
|
||||
// - TableGetHoveredColumn() [Internal]
|
||||
// - TableSetBgColor()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
int ImGui::TableGetColumnCount()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -1460,6 +1532,27 @@ const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
|
||||
return &table->ColumnsNames.Buf[column->NameOffset];
|
||||
}
|
||||
|
||||
// Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view)
|
||||
// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
|
||||
// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state.
|
||||
// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable().
|
||||
// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0.
|
||||
// - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu.
|
||||
void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL);
|
||||
if (!table)
|
||||
return;
|
||||
IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
|
||||
if (column_n < 0)
|
||||
column_n = table->CurrentColumn;
|
||||
IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
column->IsUserEnabledNextFrame = enabled;
|
||||
}
|
||||
|
||||
// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
|
||||
ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
|
||||
{
|
||||
@@ -1639,6 +1732,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
if (table->CurrentColumn != -1)
|
||||
TableEndCell(table);
|
||||
|
||||
// Logging
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(NULL, "|");
|
||||
|
||||
// Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is
|
||||
// likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
|
||||
window->DC.CursorPos.y = table->RowPosY2;
|
||||
@@ -1679,7 +1776,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
// always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
|
||||
if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
|
||||
window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4();
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
|
||||
}
|
||||
|
||||
// Draw row background
|
||||
@@ -1751,7 +1848,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
|
||||
// Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
|
||||
SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
|
||||
}
|
||||
|
||||
if (!(table->RowFlags & ImGuiTableRowFlags_Headers))
|
||||
@@ -1859,21 +1956,30 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
||||
window->SkipItems = column->IsSkipItems;
|
||||
if (column->IsSkipItems)
|
||||
{
|
||||
window->DC.LastItemId = 0;
|
||||
window->DC.LastItemStatusFlags = 0;
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.LastItemData.ID = 0;
|
||||
g.LastItemData.StatusFlags = 0;
|
||||
}
|
||||
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
{
|
||||
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
}
|
||||
else
|
||||
{
|
||||
// FIXME-TABLE: Could avoid this if draw channel is dummy channel?
|
||||
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
// Logging
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled && !column->IsSkipItems)
|
||||
{
|
||||
LogRenderedText(&window->DC.CursorPos, "|");
|
||||
g.LogLinePosY = FLT_MAX;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1918,6 +2024,7 @@ float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n)
|
||||
if (table->Flags & ImGuiTableFlags_ScrollX)
|
||||
{
|
||||
// Frozen columns can't reach beyond visible width else scrolling will naturally break.
|
||||
// (we use DisplayOrder as within a set of multiple frozen column reordering is possible)
|
||||
if (column->DisplayOrder < table->FreezeColumnsRequest)
|
||||
{
|
||||
max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX;
|
||||
@@ -2113,7 +2220,7 @@ void ImGui::TablePushBackgroundChannel()
|
||||
// Optimization: avoid SetCurrentChannel() + PushClipRect()
|
||||
table->HostBackupInnerClipRect = window->ClipRect;
|
||||
SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
|
||||
}
|
||||
|
||||
void ImGui::TablePopBackgroundChannel()
|
||||
@@ -2125,7 +2232,7 @@ void ImGui::TablePopBackgroundChannel()
|
||||
|
||||
// Optimization: avoid PopClipRect() + SetCurrentChannel()
|
||||
SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
// Allocate draw channels. Called by TableUpdateLayout()
|
||||
@@ -2151,7 +2258,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
|
||||
const int channels_for_bg = 1 + 1 * freeze_row_multiplier;
|
||||
const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0;
|
||||
const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
|
||||
table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
|
||||
table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total);
|
||||
table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1);
|
||||
table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN;
|
||||
table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN);
|
||||
@@ -2215,7 +2322,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
|
||||
void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImDrawListSplitter* splitter = &table->DrawSplitter;
|
||||
ImDrawListSplitter* splitter = table->DrawSplitter;
|
||||
const bool has_freeze_v = (table->FreezeRowsCount > 0);
|
||||
const bool has_freeze_h = (table->FreezeColumnsCount > 0);
|
||||
IM_ASSERT(splitter->_Current == 0);
|
||||
@@ -2226,10 +2333,11 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
ImRect ClipRect;
|
||||
int ChannelsCount;
|
||||
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> ChannelsMask;
|
||||
|
||||
MergeGroup() { ChannelsCount = 0; }
|
||||
};
|
||||
int merge_group_mask = 0x00;
|
||||
MergeGroup merge_groups[4];
|
||||
memset(merge_groups, 0, sizeof(merge_groups));
|
||||
|
||||
// 1. Scan channels and take note of those which can be merged
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
@@ -2307,7 +2415,6 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
|
||||
ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
|
||||
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask; // We need 132-bit of storage
|
||||
remaining_mask.ClearAllBits();
|
||||
remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count);
|
||||
remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen);
|
||||
IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN);
|
||||
@@ -2337,7 +2444,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0)
|
||||
merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y);
|
||||
#if 0
|
||||
GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, ~0, 1.0f);
|
||||
GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f);
|
||||
GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
|
||||
GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
|
||||
#endif
|
||||
@@ -2386,7 +2493,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
return;
|
||||
|
||||
ImDrawList* inner_drawlist = inner_window->DrawList;
|
||||
table->DrawSplitter.SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
|
||||
table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
|
||||
inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false);
|
||||
|
||||
// Draw inner border and resizing feedback
|
||||
@@ -2406,7 +2513,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
const bool is_hovered = (table->HoveredColumnBorder == column_n);
|
||||
const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
|
||||
const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0;
|
||||
const bool is_frozen_separator = (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1);
|
||||
const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1);
|
||||
if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)
|
||||
continue;
|
||||
|
||||
@@ -2450,7 +2557,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
const ImU32 outer_col = table->BorderColorStrong;
|
||||
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
|
||||
{
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, ~0, border_size);
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersOuterV)
|
||||
{
|
||||
@@ -2502,8 +2609,7 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
|
||||
if (!table->IsLayoutLocked)
|
||||
TableUpdateLayout(table);
|
||||
|
||||
if (table->IsSortSpecsDirty)
|
||||
TableSortSpecsBuild(table);
|
||||
TableSortSpecsBuild(table);
|
||||
|
||||
return &table->SortSpecs;
|
||||
}
|
||||
@@ -2642,28 +2748,33 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
|
||||
|
||||
void ImGui::TableSortSpecsBuild(ImGuiTable* table)
|
||||
{
|
||||
IM_ASSERT(table->IsSortSpecsDirty);
|
||||
TableSortSpecsSanitize(table);
|
||||
bool dirty = table->IsSortSpecsDirty;
|
||||
if (dirty)
|
||||
{
|
||||
TableSortSpecsSanitize(table);
|
||||
table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
|
||||
table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
|
||||
table->IsSortSpecsDirty = false; // Mark as not dirty for us
|
||||
}
|
||||
|
||||
// Write output
|
||||
table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
|
||||
ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (column->SortOrder == -1)
|
||||
continue;
|
||||
IM_ASSERT(column->SortOrder < table->SortSpecsCount);
|
||||
ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder];
|
||||
sort_spec->ColumnUserID = column->UserID;
|
||||
sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
|
||||
sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
|
||||
sort_spec->SortDirection = column->SortDirection;
|
||||
}
|
||||
if (dirty && sort_specs != NULL)
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (column->SortOrder == -1)
|
||||
continue;
|
||||
IM_ASSERT(column->SortOrder < table->SortSpecsCount);
|
||||
ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder];
|
||||
sort_spec->ColumnUserID = column->UserID;
|
||||
sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
|
||||
sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
|
||||
sort_spec->SortDirection = column->SortDirection;
|
||||
}
|
||||
|
||||
table->SortSpecs.Specs = sort_specs;
|
||||
table->SortSpecs.SpecsCount = table->SortSpecsCount;
|
||||
table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
|
||||
table->IsSortSpecsDirty = false; // Mark as not dirty for us
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
@@ -2683,8 +2794,11 @@ float ImGui::TableGetHeaderRowHeight()
|
||||
float row_height = GetTextLineHeight();
|
||||
int columns_count = TableGetColumnCount();
|
||||
for (int column_n = 0; column_n < columns_count; column_n++)
|
||||
if (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_IsEnabled)
|
||||
{
|
||||
ImGuiTableColumnFlags flags = TableGetColumnFlags(column_n);
|
||||
if ((flags & ImGuiTableColumnFlags_IsEnabled) && !(flags & ImGuiTableColumnFlags_NoHeaderLabel))
|
||||
row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y);
|
||||
}
|
||||
row_height += GetStyle().CellPadding.y * 2.0f;
|
||||
return row_height;
|
||||
}
|
||||
@@ -2721,7 +2835,7 @@ void ImGui::TableHeadersRow()
|
||||
// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
|
||||
// - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide
|
||||
// - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier.
|
||||
const char* name = TableGetColumnName(column_n);
|
||||
const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n);
|
||||
PushID(table->InstanceCurrent * table->ColumnsCount + column_n);
|
||||
TableHeader(name);
|
||||
PopID();
|
||||
@@ -2803,7 +2917,6 @@ void ImGui::TableHeader(const char* label)
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
||||
//RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
|
||||
TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn);
|
||||
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2811,6 +2924,7 @@ void ImGui::TableHeader(const char* label)
|
||||
if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
|
||||
TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
|
||||
}
|
||||
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
|
||||
if (held)
|
||||
table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
|
||||
window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;
|
||||
@@ -2976,16 +3090,19 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
|
||||
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
|
||||
{
|
||||
ImGuiTableColumn* other_column = &table->Columns[other_column_n];
|
||||
if (other_column->Flags & ImGuiTableColumnFlags_Disabled)
|
||||
continue;
|
||||
|
||||
const char* name = TableGetColumnName(table, other_column_n);
|
||||
if (name == NULL || name[0] == 0)
|
||||
name = "<Unknown>";
|
||||
|
||||
// Make sure we can't hide the last active column
|
||||
bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
|
||||
if (other_column->IsEnabled && table->ColumnsEnabledCount <= 1)
|
||||
if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1)
|
||||
menu_item_active = false;
|
||||
if (MenuItem(name, NULL, other_column->IsEnabled, menu_item_active))
|
||||
other_column->IsEnabledNextFrame = !other_column->IsEnabled;
|
||||
if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active))
|
||||
other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled;
|
||||
}
|
||||
PopItemFlag();
|
||||
}
|
||||
@@ -3110,7 +3227,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
|
||||
column_settings->DisplayOrder = column->DisplayOrder;
|
||||
column_settings->SortOrder = column->SortOrder;
|
||||
column_settings->SortDirection = column->SortDirection;
|
||||
column_settings->IsEnabled = column->IsEnabled;
|
||||
column_settings->IsEnabled = column->IsUserEnabled;
|
||||
column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0;
|
||||
if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0)
|
||||
save_ref_scale = true;
|
||||
@@ -3124,7 +3241,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
|
||||
settings->SaveFlags |= ImGuiTableFlags_Reorderable;
|
||||
if (column->SortOrder != -1)
|
||||
settings->SaveFlags |= ImGuiTableFlags_Sortable;
|
||||
if (column->IsEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
|
||||
if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
|
||||
settings->SaveFlags |= ImGuiTableFlags_Hideable;
|
||||
}
|
||||
settings->SaveFlags &= table->Flags;
|
||||
@@ -3182,7 +3299,7 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
|
||||
else
|
||||
column->DisplayOrder = (ImGuiTableColumnIdx)column_n;
|
||||
display_order_mask |= (ImU64)1 << column->DisplayOrder;
|
||||
column->IsEnabled = column->IsEnabledNextFrame = column_settings->IsEnabled;
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled;
|
||||
column->SortOrder = column_settings->SortOrder;
|
||||
column->SortDirection = column_settings->SortDirection;
|
||||
}
|
||||
@@ -3201,8 +3318,9 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
|
||||
static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
for (int i = 0; i != g.Tables.GetSize(); i++)
|
||||
g.Tables.GetByIndex(i)->SettingsOffset = -1;
|
||||
for (int i = 0; i != g.Tables.GetMapSize(); i++)
|
||||
if (ImGuiTable* table = g.Tables.TryGetMapData(i))
|
||||
table->SettingsOffset = -1;
|
||||
g.SettingsTables.clear();
|
||||
}
|
||||
|
||||
@@ -3210,12 +3328,12 @@ static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandle
|
||||
static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
for (int i = 0; i != g.Tables.GetSize(); i++)
|
||||
{
|
||||
ImGuiTable* table = g.Tables.GetByIndex(i);
|
||||
table->IsSettingsRequestLoad = true;
|
||||
table->SettingsOffset = -1;
|
||||
}
|
||||
for (int i = 0; i != g.Tables.GetMapSize(); i++)
|
||||
if (ImGuiTable* table = g.Tables.TryGetMapData(i))
|
||||
{
|
||||
table->IsSettingsRequestLoad = true;
|
||||
table->SettingsOffset = -1;
|
||||
}
|
||||
}
|
||||
|
||||
static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
|
||||
@@ -3288,6 +3406,9 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
|
||||
for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++)
|
||||
{
|
||||
// "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
|
||||
bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1);
|
||||
if (!save_column)
|
||||
continue;
|
||||
buf->appendf("Column %-2d", column_n);
|
||||
if (column->UserID != 0) buf->appendf(" UserID=%08X", column->UserID);
|
||||
if (save_size && column->IsStretch) buf->appendf(" Weight=%.4f", column->WidthOrWeight);
|
||||
@@ -3341,10 +3462,9 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
|
||||
//IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(table->MemoryCompacted == false);
|
||||
table->DrawSplitter.ClearFreeMemory();
|
||||
table->SortSpecsMulti.clear();
|
||||
table->SortSpecs.Specs = NULL;
|
||||
table->IsSortSpecsDirty = true;
|
||||
table->SortSpecsMulti.clear();
|
||||
table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort
|
||||
table->ColumnsNames.clear();
|
||||
table->MemoryCompacted = true;
|
||||
for (int n = 0; n < table->ColumnsCount; n++)
|
||||
@@ -3352,6 +3472,12 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
|
||||
g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f;
|
||||
}
|
||||
|
||||
void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data)
|
||||
{
|
||||
temp_data->DrawSplitter.ClearFreeMemory();
|
||||
temp_data->LastTimeActive = -1.0f;
|
||||
}
|
||||
|
||||
// Compact and remove unused settings data (currently only used by TestEngine)
|
||||
void ImGui::TableGcCompactSettings()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user