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feat: Added support for OpenGL post processing shaders
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@@ -807,6 +807,8 @@ namespace hex::gl {
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void bind() const;
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void unbind() const;
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bool isValid() const { return m_program != 0; }
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void setUniform(std::string_view name, const int &value);
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void setUniform(std::string_view name, const float &value);
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