diff --git a/Getting-Started.md b/Getting-Started.md
index a833076..1bc1d9e 100644
--- a/Getting-Started.md
+++ b/Getting-Started.md
@@ -10,8 +10,8 @@ _(had to turn off wiki editing, see [Home](Home) for details. you may post meani
- [Example: If you are using Raw Win32 API + DirectX12](#example-if-you-are-using-raw-win32-api--directx12)
- [Example: If you are using GLFW + OpenGL/WebGL](#example-if-you-are-using-glfw--openglwebgl)
- [Example: If you are using GLFW + Metal (on Apple devices)](#example-if-you-are-using-glfw--metal-on-apple-devices)
-- [Example: If you are using SDL2 + OpenGL/WebGL](#example-if-you-are-using-sdl2--openglwebgl)
-- [Example: If you are using SDL2 + Vulkan](#example-if-you-are-using-sdl2--vulkan)
+- [Example: If you are using SDL2/SDL3 + OpenGL/WebGL](#example-if-you-are-using-sdl2sdl3--openglwebgl)
+- [Example: If you are using SDL2/SDL3 + Vulkan](#example-if-you-are-using-sdl2sdl3--vulkan)
- [Using another combination of backends?](#using-another-combination-of-backends)
- [Additional code to enable Docking](#additional-code-to-enable-docking)
- [Additional code to enable Multi-viewports](#additional-code-to-enable-multi-viewports)
@@ -312,9 +312,12 @@ ImGui::DestroyContext();
```
That should be all!
-## Example: If you are using SDL2 + OpenGL/WebGL
+## Example: If you are using SDL2/SDL3 + OpenGL/WebGL
-Full standalone example: [example_sdl2_opengl3/main.cpp](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_opengl3/main.cpp)
+Full standalone example for SDL2: [example_sdl2_opengl3/main.cpp](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_opengl3/main.cpp)
+
Full standalone example for SDL3: [example_sdl3_opengl3/main.cpp](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_opengl3/main.cpp)
+
+All instructions below are for SDL2. Simply replace "SDL2" with "SDL3" to get SDL3 equivalent.
Add to Includes:
```cpp
@@ -364,14 +367,17 @@ ImGui::DestroyContext();
```
That should be all!
-## Example: If you are using SDL2 + Vulkan
+## Example: If you are using SDL2/SDL3 + Vulkan
-Full standalone example: [example_sdl2_vulkan/main.cpp](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_vulkan/main.cpp)
+Full standalone example for SDL2: [example_sdl2_vulkan/main.cpp](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_vulkan/main.cpp)
+
Full standalone example for SDL3: [example_sdl3_vulkan/main.cpp](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_vulkan/main.cpp)
Unfortunately this is the most complex one and may not work with all app setups. We are always working on making imgui_impl_vulkan.cpp more compatible with existing engines, so please don't hesitate to post feedback.
You must provide a Descriptor Pool with room for at least `IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE` combined image sampler (`VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER`). You may also set the ImGui_ImplVulkan_InitInfo::DescriptorPoolSize field to that or a larger value for the backend to automatically create one for you, which won't be shared with your app.
+All instructions below are for SDL3. Simply replace "SDL2" with "SDL3" to get SDL3 equivalent.
+
Add to Includes:
```cpp
#include "imgui.h"