From ff4daf7f55fa1387ad6dd4f4d68adcff3ecb911a Mon Sep 17 00:00:00 2001 From: omar Date: Tue, 10 Mar 2020 18:18:23 +0100 Subject: [PATCH] Articles --- Home.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Home.md b/Home.md index cc2841a..fccf81a 100644 --- a/Home.md +++ b/Home.md @@ -198,7 +198,6 @@ Another notable uses of IMGUI paradigm include [Unity's own IMGUI widget library ### Articles About Dear ImGui **English** -- 2020-02: Runtime Compiled C++ Dear ImGui and DX11 Tutorial: [blog](https://www.enkisoftware.com/devlogpost-20200202-1-Runtime-Compiled-C++-Dear-ImGui-and-DirectX11-Tutorial). - 2016-10: CppCon 2016: Nicolas Guillemot “Dear imgui,": [video](https://www.youtube.com/watch?v=LSRJ1jZq90k). - 2017-03: Why I think Immediate Mode GUI is way to go for GameDev tools: [post](https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62). - 2019-06: An introduction to the Dear ImGui library: [blog](https://blog.conan.io/2019/06/26/An-introduction-to-the-Dear-ImGui-library.html). @@ -209,6 +208,8 @@ Another notable uses of IMGUI paradigm include [Unity's own IMGUI widget library - 2016-07: Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string) - 2019-03: Rust: Making a basic game ui with imgui and ggez http://iolivia.me/posts/imgui-ggez/ - 2019-05: Frictionless Debug UI In C++: [pdf](http://evanachahn.com/Frictionless%20Debug%20UI%20In%20C++.pdf) +- 2020-02: Runtime Compiled C++ Dear ImGui and DX11 Tutorial: [blog](https://www.enkisoftware.com/devlogpost-20200202-1-Runtime-Compiled-C++-Dear-ImGui-and-DirectX11-Tutorial). +- 2020-03: C++ Weekly - Ep 210: Getting Started With SFML & Dear ImGui [youtube](https://www.youtube.com/watch?v=av0SYeUxVMU) **Korean** - 2018-01: GLFW 사용 방법 정리 (Windows 10, VS2017) https://3dshovel.blogspot.fr/2018/01/glfw-windows-10-visual-studio-2017.html