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## Preamble
-**This is a Tutorial for getting Dear ImGui integrated in your C++ application.**
+**This is a Tutorial for getting Dear ImGui integrated in your C++ application using our standard backends.**
This is _not_ a Tutorial for _using_ the Dear ImGui API. For that, refer to the [Once you are setup...](#once-you-are-setup) section of this page.
This is _not_ a Tutorial for _implementing your own backend_. For that, refer to the [docs/BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md) file.
+**If you are using a third-party backend (e.g. Godot, raylib, Sokol, Unity, Unreal Engine, etc. see [List of third-party backends](https://github.com/ocornut/imgui/wiki/Bindings#frameworkengine-backends)):** instructions will differ, but well designed backends should either (1) mimick the naming convention of our backends either (2) provide examples or instructions.
+
Also refer to our [FAQ](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md) and others [Wiki](https://github.com/ocornut/imgui/wiki) pages.
-
For other programming languages or framework see our [Bindings/Backends](https://github.com/ocornut/imgui/wiki/Bindings) page.
Before anything, **Build and run one of the examples application, play around with it.**
With Visual Studio, open `examples/imgui_examples.sln`. XCode projects and Makefiles are also often provided.