diff --git a/Image-Loading-and-Displaying-Examples.md b/Image-Loading-and-Displaying-Examples.md index 9a534fc..9d160f5 100644 --- a/Image-Loading-and-Displaying-Examples.md +++ b/Image-Loading-and-Displaying-Examples.md @@ -43,7 +43,7 @@ This guide covers loading an image file from disk and turning it into a GPU text This is not covered by this guide, however you should first read this guide in order to get a better understanding of how texture works. Then you can look up resources about rendering to a texture, e.g. - DirectX9: [google search](https://www.google.com/search?q=dx9+render+to+texture), [ID3DXRenderToSurface interface](https://docs.microsoft.com/en-us/windows/win32/direct3d9/id3dxrendertosurface) - DirectX11: [google search](https://www.google.com/search?q=dx11+render+to+texture) -- OpenGL: [google search](https://www.google.com/search?q=opengl+render+to+texture) +- OpenGL: [google search](https://www.google.com/search?q=opengl+render+to+texture), e.g. [this blog post](https://www.codingwiththomas.com/blog/rendering-an-opengl-framebuffer-into-a-dear-imgui-window) ##### [Return to Index](#index)