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Windows: loosened code to handle ImGuiButtonFlags_FlattenChildren so that master matches docking. (#8554)
This essentially merges 059560d2 back into master.
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@@ -52,6 +52,9 @@ Other changes:
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codepath that preserve last contents size when collapsed, resulting in
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codepath that preserve last contents size when collapsed, resulting in
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programmatically uncollapsing auto-sizing windows having them flicker size
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programmatically uncollapsing auto-sizing windows having them flicker size
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for a frame. (#7691) [@achabense]
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for a frame. (#7691) [@achabense]
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- Windows: loosened code to allow hovering of resize grips, borders, and table
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borders while hovering a sibling child window, so that the code in master matches
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one in docking (they accidentally diverged). (#8554)
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- Nav: fixed assertion when holding gamepad FaceLeft/West button to open
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- Nav: fixed assertion when holding gamepad FaceLeft/West button to open
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CTRL+Tab windowing + pressing a keyboard key. (#8525)
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CTRL+Tab windowing + pressing a keyboard key. (#8525)
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- Error Handling: added better error report and recovery for extraneous
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- Error Handling: added better error report and recovery for extraneous
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@@ -518,7 +518,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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flags |= (item_flags & ImGuiItemFlags_ButtonRepeat) ? ImGuiButtonFlags_PressedOnClick : ImGuiButtonFlags_PressedOnDefault_;
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flags |= (item_flags & ImGuiItemFlags_ButtonRepeat) ? ImGuiButtonFlags_PressedOnClick : ImGuiButtonFlags_PressedOnDefault_;
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ImGuiWindow* backup_hovered_window = g.HoveredWindow;
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ImGuiWindow* backup_hovered_window = g.HoveredWindow;
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const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindow == window;
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const bool flatten_hovered_children = (flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredWindow && g.HoveredWindow->RootWindow == window->RootWindow;
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if (flatten_hovered_children)
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if (flatten_hovered_children)
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g.HoveredWindow = window;
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g.HoveredWindow = window;
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