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iOS example working based on modified OpenGL3 example + Synergy
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examples/ios_example/README.md
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examples/ios_example/README.md
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# iOS example
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----
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## Introduction
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This example is the default XCode "OpenGL" example code, modified to support IMGUI and [Synergy](http://synergy-project.org/).
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Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use IMGUI without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. IMGUI supports "Touch Padding", and this is enabled when Synergy is not active.
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## How to Use
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----
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0. In Synergy, go to Preferences, and uncheck "Use SSL encryption"
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0. Run the example app.
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0. Tap the "servername" button in the corner
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0. Enter the name or the IP of your synergy host
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0. If you had previously connected to a server, you may need to kill and re-start the app.
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----
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## Notes and TODOs
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Things that would be nice but I didn't get around to doing:
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* iOS software keyboard not supported for text inputs
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* iOS hardware (bluetooth) keyboards not supported
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* Graceful disconnect/reconnect from uSynergy.
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* Copy/Paste not well-supported
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----
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## C++ on iOS
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IMGUI is a c++ library. If you want to include it directly, rename your Obj-C file to have the ".mm" extension.
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Alternatively, you can wrap your debug code in a C interface, this is what I am demonstrating here with the "debug_hud.h" interface. Either approach works, use whatever you prefer.
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In my case, most of my game code is already in C++ so it's not really an issue and I can use IMGUI directly.
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