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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@@ -1044,14 +1044,15 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2&
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// ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390)
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// We provide this internal helper to write your own variant while we figure out how to redesign the public ImageButton() API.
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bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col)
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bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2);
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const ImVec2 padding = g.Style.FramePadding;
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2.0f);
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ItemSize(bb);
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if (!ItemAdd(bb, id))
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return false;
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@@ -1070,9 +1071,21 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size
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return pressed;
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}
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// frame_padding < 0: uses FramePadding from style (default)
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// frame_padding = 0: no framing
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// frame_padding > 0: set framing size
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bool ImGui::ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return false;
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return ImageButtonEx(window->GetID(str_id), user_texture_id, size, uv0, uv1, bg_col, tint_col);
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}
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Legacy API obsoleted in 1.89. Two differences with new ImageButton()
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// - new ImageButton() requires an explicit 'const char* str_id' Old ImageButton() used opaque imTextureId (created issue with: multiple buttons with same image, transient texture id values, opaque computation of ID)
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// - new ImageButton() always use style.FramePadding Old ImageButton() had an override argument.
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// If you need to change padding with new ImageButton() you can use PushStyleVar(ImGuiStyleVar_FramePadding, value), consistent with other Button functions.
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bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col)
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{
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ImGuiContext& g = *GImGui;
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@@ -1085,9 +1098,14 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
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const ImGuiID id = window->GetID("#image");
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PopID();
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const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : g.Style.FramePadding;
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return ImageButtonEx(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col);
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if (frame_padding >= 0)
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PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2((float)frame_padding, (float)frame_padding));
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bool ret = ImageButtonEx(id, user_texture_id, size, uv0, uv1, bg_col, tint_col);
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if (frame_padding >= 0)
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PopStyleVar();
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return ret;
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}
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#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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bool ImGui::Checkbox(const char* label, bool* v)
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{
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@@ -8335,7 +8353,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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SetActiveID(g.MovingWindow->MoveId, g.MovingWindow);
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g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min;
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g.ActiveIdNoClearOnFocusLoss = true;
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SetActiveIdUsingNavAndKeys();
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SetActiveIdUsingAllKeyboardKeys();
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}
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}
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}
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