mirror of
https://github.com/ocornut/imgui.git
synced 2026-04-02 05:27:40 -05:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_metal.mm # imgui.cpp # imgui.h
This commit is contained in:
@@ -3275,59 +3275,58 @@ static void ShowDemoWindowLayout()
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ImGui::DragFloat2("size", (float*)&size, 0.5f, 1.0f, 200.0f, "%.0f");
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ImGui::TextWrapped("(Click and drag to scroll)");
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HelpMarker(
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"(Left) Using ImGui::PushClipRect():\n"
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"Will alter ImGui hit-testing logic + ImDrawList rendering.\n"
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"(use this if you want your clipping rectangle to affect interactions)\n\n"
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"(Center) Using ImDrawList::PushClipRect():\n"
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"Will alter ImDrawList rendering only.\n"
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"(use this as a shortcut if you are only using ImDrawList calls)\n\n"
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"(Right) Using ImDrawList::AddText() with a fine ClipRect:\n"
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"Will alter only this specific ImDrawList::AddText() rendering.\n"
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"This is often used internally to avoid altering the clipping rectangle and minimize draw calls.");
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for (int n = 0; n < 3; n++)
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{
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if (n > 0)
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ImGui::SameLine();
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ImGui::PushID(n);
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ImGui::BeginGroup(); // Lock X position
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ImGui::InvisibleButton("##empty", size);
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ImGui::PushID(n);
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ImGui::InvisibleButton("##canvas", size);
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if (ImGui::IsItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Left))
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{
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offset.x += ImGui::GetIO().MouseDelta.x;
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offset.y += ImGui::GetIO().MouseDelta.y;
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}
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ImGui::PopID();
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if (!ImGui::IsItemVisible()) // Skip rendering as ImDrawList elements are not clipped.
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continue;
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const ImVec2 p0 = ImGui::GetItemRectMin();
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const ImVec2 p1 = ImGui::GetItemRectMax();
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const char* text_str = "Line 1 hello\nLine 2 clip me!";
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const ImVec2 text_pos = ImVec2(p0.x + offset.x, p0.y + offset.y);
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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switch (n)
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{
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case 0:
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HelpMarker(
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"Using ImGui::PushClipRect():\n"
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"Will alter ImGui hit-testing logic + ImDrawList rendering.\n"
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"(use this if you want your clipping rectangle to affect interactions)");
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ImGui::PushClipRect(p0, p1, true);
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draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
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draw_list->AddText(text_pos, IM_COL32_WHITE, text_str);
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ImGui::PopClipRect();
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break;
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case 1:
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HelpMarker(
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"Using ImDrawList::PushClipRect():\n"
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"Will alter ImDrawList rendering only.\n"
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"(use this as a shortcut if you are only using ImDrawList calls)");
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draw_list->PushClipRect(p0, p1, true);
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draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
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draw_list->AddText(text_pos, IM_COL32_WHITE, text_str);
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draw_list->PopClipRect();
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break;
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case 2:
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HelpMarker(
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"Using ImDrawList::AddText() with a fine ClipRect:\n"
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"Will alter only this specific ImDrawList::AddText() rendering.\n"
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"(this is often used internally to avoid altering the clipping rectangle and minimize draw calls)");
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ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert.
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draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
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draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect);
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break;
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}
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ImGui::EndGroup();
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ImGui::PopID();
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}
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ImGui::TreePop();
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@@ -3620,19 +3619,12 @@ static void ShowDemoWindowPopups()
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ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!");
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ImGui::Separator();
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// Note: As a quirk in this very specific example, we want to differentiate the parent of this menu from the
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// parent of the various popup menus above. To do so we are encloding the items in a PushID()/PopID() block
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// to make them two different menusets. If we don't, opening any popup above and hovering our menu here would
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// open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it,
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// which is the desired behavior for regular menus.
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ImGui::PushID("foo");
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ImGui::MenuItem("Menu item", "CTRL+M");
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if (ImGui::BeginMenu("Menu inside a regular window"))
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{
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ShowExampleMenuFile();
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ImGui::EndMenu();
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}
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ImGui::PopID();
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ImGui::Separator();
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ImGui::TreePop();
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}
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@@ -4914,7 +4906,7 @@ static void ShowDemoWindowTables()
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ImGui::TableSetColumnIndex(1);
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ImGui::SliderFloat("float1", &dummy_f, 0.0f, 1.0f);
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ImGui::TableSetColumnIndex(2);
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ImGui::SliderFloat("float2", &dummy_f, 0.0f, 1.0f);
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ImGui::SliderFloat("##float2", &dummy_f, 0.0f, 1.0f); // No visible label since right-aligned
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ImGui::PopID();
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}
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ImGui::EndTable();
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@@ -5828,26 +5820,31 @@ static void ShowDemoWindowMisc()
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{ 2, 0, "", ImGuiKey_LeftShift },{ 2, 1, "Z", ImGuiKey_Z }, { 2, 2, "X", ImGuiKey_X }, { 2, 3, "C", ImGuiKey_C }, { 2, 4, "V", ImGuiKey_V }
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};
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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draw_list->PushClipRect(board_min, board_max, true);
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for (int n = 0; n < IM_ARRAYSIZE(keys_to_display); n++)
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{
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const KeyLayoutData* key_data = &keys_to_display[n];
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ImVec2 key_min = ImVec2(start_pos.x + key_data->Col * key_step.x + key_data->Row * key_row_offset, start_pos.y + key_data->Row * key_step.y);
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ImVec2 key_max = ImVec2(key_min.x + key_size.x, key_min.y + key_size.y);
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(204, 204, 204, 255), key_rounding);
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draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
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ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
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ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
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draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
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draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
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ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
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draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
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if (ImGui::IsKeyDown(key_data->Key))
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(255, 0, 0, 128), key_rounding);
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}
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draw_list->PopClipRect();
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// Elements rendered manually via ImDrawList API are not clipped automatically.
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// While not strictly necessary, here IsItemVisible() is used to avoid rendering these shapes when they are out of view.
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ImGui::Dummy(ImVec2(board_max.x - board_min.x, board_max.y - board_min.y));
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if (ImGui::IsItemVisible())
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{
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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draw_list->PushClipRect(board_min, board_max, true);
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for (int n = 0; n < IM_ARRAYSIZE(keys_to_display); n++)
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{
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const KeyLayoutData* key_data = &keys_to_display[n];
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ImVec2 key_min = ImVec2(start_pos.x + key_data->Col * key_step.x + key_data->Row * key_row_offset, start_pos.y + key_data->Row * key_step.y);
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ImVec2 key_max = ImVec2(key_min.x + key_size.x, key_min.y + key_size.y);
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(204, 204, 204, 255), key_rounding);
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draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
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ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
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ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
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draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
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draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
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ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
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draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
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if (ImGui::IsKeyDown(key_data->Key))
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draw_list->AddRectFilled(key_min, key_max, IM_COL32(255, 0, 0, 128), key_rounding);
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}
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draw_list->PopClipRect();
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}
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}
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ImGui::TreePop();
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}
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@@ -7455,7 +7452,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
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static void ShowExampleAppFullscreen(bool* p_open)
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{
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static bool use_work_area = true;
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static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
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static ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings;
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// We demonstrate using the full viewport area or the work area (without menu-bars, task-bars etc.)
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// Based on your use case you may want one of the other.
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