mirror of
https://github.com/ocornut/imgui.git
synced 2026-03-30 21:05:54 -05:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
@@ -36,9 +36,11 @@ HOW TO UPDATE?
|
||||
- Please report any issue!
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.92.4 WIP (In Progress)
|
||||
VERSION 1.92.4 (Released 2025-10-14)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.4
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
- Viewports: for consistency with other config flags, renamed
|
||||
@@ -46,6 +48,11 @@ Breaking Changes:
|
||||
to io.ConfigViewportsPlatformFocusSetsImGuiFocus. (#6299, #6462)
|
||||
It was really a typo in the first place, and introduced in 1.92.2.
|
||||
- Backends:
|
||||
- TreeNode, Selectable, Clipper: commented out legacy names obsoleted in
|
||||
1.89.7 (July 2023) and 1.89.9 (Sept 2023):
|
||||
ImGuiTreeNodeFlags_AllowItemOverlap --> ImGuiTreeNodeFlags_AllowOverlap
|
||||
ImGuiSelectableFlags_AllowItemOverlap --> ImGuiSelectableFlags_AllowOverlap
|
||||
ImGuiListClipper::IncludeRangeByIndices() --> ImGuiListClipper::IncludeItemsByIndex()
|
||||
- Vulkan: moved some fields in ImGui_ImplVulkan_InitInfo:
|
||||
init_info.RenderPass --> init_info.PipelineInfoMain.RenderPass
|
||||
init_info.Subpass --> init_info.PipelineInfoMain.Subpass
|
||||
@@ -84,13 +91,13 @@ Other Changes:
|
||||
previously it would only temporary wreck cursor position, and since 1.92.3 it
|
||||
would go in an infinite loop. (#8994, #3237)
|
||||
- Textures:
|
||||
- Fixed a crash if texture status is set to _WantDestroy by a backend after
|
||||
it had already been destroyed. This would typically happen when calling backend's
|
||||
- Fixed a crash if texture status is set to ImTextureStatus_WantDestroy by a backend
|
||||
after it had already been destroyed. This would typically happen when calling
|
||||
ImGui_ImplXXXX_InvalidateDeviceObjects() helpers twice in a row. (#8977, #8811)
|
||||
- Allowed backend to destroy texture while inside the NewFrame/EndFrame
|
||||
scope. Basically if a backend decide to destroy a texture that we didn't request
|
||||
to destroy (for e.g. freeing resources) the texture is immediately set to
|
||||
a _WantCreate status again. (#8811)
|
||||
a ImTextureStatus_WantCreate status again. (#8811)
|
||||
- Fixed an issue preventing multi-contexts sharing a ImFontAtlas from
|
||||
being possible to destroy in any order.
|
||||
- Fixed not updating ImTextureData's RefCount when destroying a context
|
||||
@@ -129,8 +136,9 @@ Other Changes:
|
||||
- Vulkan: added a way to specify custom shaders by filling init fields
|
||||
CustomShaderVertCreateInfo and CustomShaderFragCreateInfo. (#8585, #8271) [@johan0A]
|
||||
- DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3:
|
||||
ensure that a texture in _WantDestroy state always turn to _Destroyed even
|
||||
if your underlying graphics data was already destroyed. (#8977)
|
||||
ensure that a texture in ImTextureStatus_WantDestroy state always turn to
|
||||
ImTextureStatus_Destroyed even if your underlying graphics data was already
|
||||
destroyed. (#8977)
|
||||
- Examples:
|
||||
- SDL2+DirectX11: Try WARP software driver if hardware driver is
|
||||
not available. (#5924, #5562)
|
||||
|
||||
Reference in New Issue
Block a user