mirror of
https://github.com/ocornut/imgui.git
synced 2026-04-02 05:27:40 -05:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_vulkan.cpp
This commit is contained in:
@@ -648,9 +648,9 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// Windows: register a WndProc hook so we can intercept some messages.
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#ifdef _WIN32
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bd->PrevWndProc = (WNDPROC)::GetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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bd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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IM_ASSERT(bd->PrevWndProc != nullptr);
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::SetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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bd->ClientApi = client_api;
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@@ -692,7 +692,7 @@ void ImGui_ImplGlfw_Shutdown()
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// Windows: restore our WndProc hook
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#ifdef _WIN32
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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::SetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc);
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc);
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bd->PrevWndProc = nullptr;
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#endif
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@@ -1117,8 +1117,8 @@ static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
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// GLFW hack: install hook for WM_NCHITTEST message handler
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#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
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::SetPropA(hwnd, "IMGUI_VIEWPORT", viewport);
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vd->PrevWndProc = (WNDPROC)::GetWindowLongPtr(hwnd, GWLP_WNDPROC);
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::SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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vd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW(hwnd, GWLP_WNDPROC);
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::SetWindowLongPtrW(hwnd, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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#if !GLFW_HAS_FOCUS_ON_SHOW
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@@ -1352,7 +1352,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
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}
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#endif
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}
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return ::CallWindowProc(prev_wndproc, hWnd, msg, wParam, lParam);
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return ::CallWindowProcW(prev_wndproc, hWnd, msg, wParam, lParam);
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}
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#endif // #ifdef _WIN32
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@@ -35,6 +35,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
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// 2024-01-03: Vulkan: Stoped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
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// 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
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// 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
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// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unecessary as we create and destroy those objects in the backend.
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@@ -81,79 +83,18 @@
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_vulkan.h"
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#include <stdio.h>
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#ifndef IM_MAX
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#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
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#endif
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#endif
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_FrameRenderBuffers
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{
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VkDeviceMemory VertexBufferMemory;
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VkDeviceMemory IndexBufferMemory;
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VkDeviceSize VertexBufferSize;
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VkDeviceSize IndexBufferSize;
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VkBuffer VertexBuffer;
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VkBuffer IndexBuffer;
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};
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// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_WindowRenderBuffers
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{
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uint32_t Index;
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uint32_t Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
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};
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// For multi-viewport support:
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// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
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struct ImGui_ImplVulkan_ViewportData
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{
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bool WindowOwned;
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ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
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ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
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ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
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~ImGui_ImplVulkan_ViewportData() { }
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};
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// Vulkan data
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struct ImGui_ImplVulkan_Data
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{
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ImGui_ImplVulkan_InitInfo VulkanInitInfo;
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VkRenderPass RenderPass;
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VkDeviceSize BufferMemoryAlignment;
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VkPipelineCreateFlags PipelineCreateFlags;
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VkDescriptorSetLayout DescriptorSetLayout;
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VkPipelineLayout PipelineLayout;
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VkPipeline Pipeline;
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uint32_t Subpass;
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VkShaderModule ShaderModuleVert;
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VkShaderModule ShaderModuleFrag;
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// Font data
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VkSampler FontSampler;
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VkDeviceMemory FontMemory;
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VkImage FontImage;
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VkImageView FontView;
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VkDescriptorSet FontDescriptorSet;
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VkCommandPool FontCommandPool;
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VkCommandBuffer FontCommandBuffer;
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// Render buffers for main window
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ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_Data()
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{
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memset((void*)this, 0, sizeof(*this));
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BufferMemoryAlignment = 256;
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}
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};
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// Forward Declarations
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struct ImGui_ImplVulkanH_FrameRenderBuffers;
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struct ImGui_ImplVulkanH_WindowRenderBuffers;
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bool ImGui_ImplVulkan_CreateDeviceObjects();
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void ImGui_ImplVulkan_DestroyDeviceObjects();
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void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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@@ -257,6 +198,72 @@ static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
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static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
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#endif
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// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_FrameRenderBuffers
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{
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VkDeviceMemory VertexBufferMemory;
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VkDeviceMemory IndexBufferMemory;
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VkDeviceSize VertexBufferSize;
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VkDeviceSize IndexBufferSize;
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VkBuffer VertexBuffer;
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VkBuffer IndexBuffer;
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};
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// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
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// [Please zero-clear before use!]
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struct ImGui_ImplVulkanH_WindowRenderBuffers
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{
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uint32_t Index;
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uint32_t Count;
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ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
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};
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// For multi-viewport support:
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// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
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struct ImGui_ImplVulkan_ViewportData
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{
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bool WindowOwned;
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ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
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ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
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ImGui_ImplVulkan_ViewportData() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
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~ImGui_ImplVulkan_ViewportData() { }
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};
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// Vulkan data
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struct ImGui_ImplVulkan_Data
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{
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ImGui_ImplVulkan_InitInfo VulkanInitInfo;
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VkRenderPass RenderPass;
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VkDeviceSize BufferMemoryAlignment;
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VkPipelineCreateFlags PipelineCreateFlags;
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VkDescriptorSetLayout DescriptorSetLayout;
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VkPipelineLayout PipelineLayout;
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VkPipeline Pipeline;
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uint32_t Subpass;
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VkShaderModule ShaderModuleVert;
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VkShaderModule ShaderModuleFrag;
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// Font data
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VkSampler FontSampler;
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VkDeviceMemory FontMemory;
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VkImage FontImage;
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VkImageView FontView;
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VkDescriptorSet FontDescriptorSet;
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VkCommandPool FontCommandPool;
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VkCommandBuffer FontCommandBuffer;
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// Render buffers for main window
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ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
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ImGui_ImplVulkan_Data()
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{
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memset((void*)this, 0, sizeof(*this));
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BufferMemoryAlignment = 256;
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}
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};
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//-----------------------------------------------------------------------------
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// SHADERS
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//-----------------------------------------------------------------------------
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@@ -265,7 +272,7 @@ static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
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static void ImGui_ImplVulkan_InitPlatformInterface();
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static void ImGui_ImplVulkan_ShutdownPlatformInterface();
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// glsl_shader.vert, compiled with:
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// backends/vulkan/glsl_shader.vert, compiled with:
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// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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/*
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#version 450 core
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@@ -329,7 +336,7 @@ static uint32_t __glsl_shader_vert_spv[] =
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0x0000002d,0x0000002c,0x000100fd,0x00010038
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};
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// glsl_shader.frag, compiled with:
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// backends/vulkan/glsl_shader.frag, compiled with:
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// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
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/*
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#version 450 core
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@@ -426,16 +433,17 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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VkMemoryRequirements req;
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vkGetBufferMemoryRequirements(v->Device, buffer, &req);
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bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
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VkDeviceSize size = IM_MAX(v->MinAllocationSize, req.size);
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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alloc_info.allocationSize = size;
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alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
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err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
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check_vk_result(err);
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err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
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check_vk_result(err);
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p_buffer_size = req.size;
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p_buffer_size = size;
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}
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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@@ -524,9 +532,9 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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// Upload vertex/index data into a single contiguous GPU buffer
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ImDrawVert* vtx_dst = nullptr;
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ImDrawIdx* idx_dst = nullptr;
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VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
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VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)&vtx_dst);
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check_vk_result(err);
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err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
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err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)&idx_dst);
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check_vk_result(err);
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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@@ -645,7 +653,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture()
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{
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VkCommandPoolCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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info.flags = 0;
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info.queueFamilyIndex = v->QueueFamily;
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vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->FontCommandPool);
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}
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@@ -697,7 +705,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture()
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vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
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alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
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err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
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check_vk_result(err);
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@@ -738,7 +746,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture()
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bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
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VkMemoryAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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alloc_info.allocationSize = req.size;
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alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
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alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
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err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
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check_vk_result(err);
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@@ -1332,7 +1340,7 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_devi
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{
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VkCommandPoolCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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info.flags = 0;
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info.queueFamilyIndex = queue_family;
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err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
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check_vk_result(err);
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@@ -72,6 +72,7 @@ struct ImGui_ImplVulkan_InitInfo
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// Allocation, Debugging
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const VkAllocationCallbacks* Allocator;
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void (*CheckVkResultFn)(VkResult err);
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VkDeviceSize MinAllocationSize; // Minimum allocation size. Set to 1024*1024 to satisfy zealous best practices validation layer and waste a little memory.
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};
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// Called by user code
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@@ -331,7 +331,9 @@ static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPas
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void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder)
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{
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// Avoid rendering when minimized
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if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
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int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
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if (fb_width <= 0 || fb_height <= 0 || draw_data->CmdListsCount == 0)
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return;
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// FIXME: Assuming that this only gets called once per frame!
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@@ -450,6 +452,12 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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// Project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
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ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
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// Clamp to viewport as wgpuRenderPassEncoderSetScissorRect() won't accept values that are off bounds
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if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
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if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
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if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
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if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
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if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
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continue;
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