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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
This commit is contained in:
6
imgui.h
6
imgui.h
@@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.4 WIP"
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#define IMGUI_VERSION_NUM 18933
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#define IMGUI_VERSION_NUM 18935
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
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#define IMGUI_HAS_DOCK // Docking WIP branch
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@@ -2110,6 +2110,8 @@ struct ImGuiIO
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// [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed!
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//------------------------------------------------------------------
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ImGuiContext* Ctx; // Parent UI context (needs to be set explicitly by parent).
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// Main Input State
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// (this block used to be written by backend, since 1.87 it is best to NOT write to those directly, call the AddXXX functions above instead)
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// (reading from those variables is fair game, as they are extremely unlikely to be moving anywhere)
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@@ -2167,6 +2169,7 @@ struct ImGuiIO
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// - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.
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struct ImGuiInputTextCallbackData
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{
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ImGuiContext* Ctx; // Parent UI context
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ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only
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ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
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void* UserData; // What user passed to InputText() // Read-only
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@@ -2412,6 +2415,7 @@ struct ImGuiStorage
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// - The clipper also handles various subtleties related to keyboard/gamepad navigation, wrapping etc.
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struct ImGuiListClipper
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{
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ImGuiContext* Ctx; // Parent UI context
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int DisplayStart; // First item to display, updated by each call to Step()
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int DisplayEnd; // End of items to display (exclusive)
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int ItemsCount; // [Internal] Number of items
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