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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # imgui.cpp
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@@ -5,8 +5,8 @@
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// The data is first compressed with stb_compress() to reduce source code size.
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// Then stored in a C array:
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// - Base85: ~5 bytes of source code for 4 bytes of input data. 5 bytes stored in binary (suggested by @mmalex).
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// - As int: ~11 bytes of source code for 4 bytes of input data. 4 bytes stored in binary. Endianness dependant, need swapping on big-endian CPU.
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// - As char: ~12 bytes of source code for 4 bytes of input data. 4 bytes stored in binary. Not endianness dependant.
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// - As int: ~11 bytes of source code for 4 bytes of input data. 4 bytes stored in binary. Endianness dependent, need swapping on big-endian CPU.
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// - As char: ~12 bytes of source code for 4 bytes of input data. 4 bytes stored in binary. Not endianness dependent.
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// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF()
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// Build with, e.g:
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@@ -21,7 +21,7 @@ struct ImFontBuilderIO;
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// - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h
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// - The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
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// - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
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// You can set those flags globaly in ImFontAtlas::FontBuilderFlags
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// You can set those flags globally in ImFontAtlas::FontBuilderFlags
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// You can set those flags on a per font basis in ImFontConfig::FontBuilderFlags
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enum ImGuiFreeTypeBuilderFlags
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{
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