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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_vulkan.cpp # imgui_internal.h
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@@ -140,6 +140,7 @@ struct ImGuiContext; // Main Dear ImGui context
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struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine
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struct ImGuiDataVarInfo; // Variable information (e.g. to access style variables from an enum)
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struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
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struct ImGuiDeactivatedItemData; // Data for IsItemDeactivated()/IsItemDeactivatedAfterEdit() function.
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struct ImGuiDockContext; // Docking system context
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struct ImGuiDockRequest; // Docking system dock/undock queued request
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struct ImGuiDockNode; // Docking system node (hold a list of Windows OR two child dock nodes)
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@@ -1081,7 +1082,7 @@ struct IMGUI_API ImGuiGroupData
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ImVec2 BackupCurrLineSize;
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float BackupCurrLineTextBaseOffset;
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ImGuiID BackupActiveIdIsAlive;
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bool BackupActiveIdPreviousFrameIsAlive;
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bool BackupDeactivatedIdIsAlive;
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bool BackupHoveredIdIsAlive;
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bool BackupIsSameLine;
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bool EmitItem;
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@@ -1266,11 +1267,11 @@ struct ImGuiNextItemData
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struct ImGuiLastItemData
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{
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ImGuiID ID;
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ImGuiItemFlags ItemFlags; // See ImGuiItemFlags_
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ImGuiItemFlags ItemFlags; // See ImGuiItemFlags_ (called 'InFlags' before v1.91.4).
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ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_
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ImRect Rect; // Full rectangle
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ImRect NavRect; // Navigation scoring rectangle (not displayed)
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// Rarely used fields are not explicitly cleared, only valid when the corresponding ImGuiItemStatusFlags ar set.
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// Rarely used fields are not explicitly cleared, only valid when the corresponding ImGuiItemStatusFlags are set.
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ImRect DisplayRect; // Display rectangle. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) is set.
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ImRect ClipRect; // Clip rectangle at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasClipRect) is set..
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ImGuiKeyChord Shortcut; // Shortcut at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasShortcut) is set..
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@@ -1333,6 +1334,15 @@ struct ImGuiPtrOrIndex
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ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
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};
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// Data used by IsItemDeactivated()/IsItemDeactivatedAfterEdit() functions
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struct ImGuiDeactivatedItemData
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{
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ImGuiID ID;
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int ElapseFrame;
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bool HasBeenEditedBefore;
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bool IsAlive;
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Popup support
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//-----------------------------------------------------------------------------
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@@ -2302,9 +2312,7 @@ struct ImGuiContext
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ImGuiWindow* ActiveIdWindow;
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ImGuiInputSource ActiveIdSource; // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
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ImGuiID ActiveIdPreviousFrame;
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bool ActiveIdPreviousFrameIsAlive;
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bool ActiveIdPreviousFrameHasBeenEditedBefore;
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ImGuiWindow* ActiveIdPreviousFrameWindow;
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ImGuiDeactivatedItemData DeactivatedItemData;
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ImGuiDataTypeStorage ActiveIdValueOnActivation; // Backup of initial value at the time of activation. ONLY SET BY SPECIFIC WIDGETS: DragXXX and SliderXXX.
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ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
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float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
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