Examples: Comments about GLSL version not being the same as GL context version. (#1828)

This commit is contained in:
omar
2018-05-21 11:28:30 +02:00
parent 663e2c9237
commit bef0a13283
4 changed files with 10 additions and 2 deletions

View File

@@ -360,7 +360,7 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const
g_Window = window;
g_Time = 0.0;
// Store GL version string so we can refer to it later in case we recreate shaders.
// Store GLSL version string so we can refer to it later in case we recreate shaders. Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
if (glsl_version == NULL)
glsl_version = "#version 150";
IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(g_GlslVersion));