mirror of
https://github.com/ocornut/imgui.git
synced 2026-04-03 05:57:38 -05:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
19
imgui.h
19
imgui.h
@@ -28,7 +28,7 @@
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.90.7 WIP"
|
||||
#define IMGUI_VERSION_NUM 19062
|
||||
#define IMGUI_VERSION_NUM 19063
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
#define IMGUI_HAS_DOCK // Docking WIP branch
|
||||
@@ -720,7 +720,7 @@ namespace ImGui
|
||||
// - SetItemTooltip() is a shortcut for the 'if (IsItemHovered(ImGuiHoveredFlags_ForTooltip)) { SetTooltip(...); }' idiom.
|
||||
// - Where 'ImGuiHoveredFlags_ForTooltip' itself is a shortcut to use 'style.HoverFlagsForTooltipMouse' or 'style.HoverFlagsForTooltipNav' depending on active input type. For mouse it defaults to 'ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayShort'.
|
||||
IMGUI_API bool BeginItemTooltip(); // begin/append a tooltip window if preceding item was hovered.
|
||||
IMGUI_API void SetItemTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip if preceeding item was hovered. override any previous call to SetTooltip().
|
||||
IMGUI_API void SetItemTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip if preceding item was hovered. override any previous call to SetTooltip().
|
||||
IMGUI_API void SetItemTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
|
||||
// Popups, Modals
|
||||
@@ -1489,13 +1489,13 @@ enum ImGuiKey : int
|
||||
// - In theory the value of keyboard modifiers should be roughly equivalent to a logical or of the equivalent left/right keys.
|
||||
// In practice: it's complicated; mods are often provided from different sources. Keyboard layout, IME, sticky keys and
|
||||
// backends tend to interfere and break that equivalence. The safer decision is to relay that ambiguity down to the end-user...
|
||||
// - On macOS, we swap Cmd(Super) and Ctrl keys at the time of the io.AddKeyEvent() call.
|
||||
ImGuiMod_None = 0,
|
||||
ImGuiMod_Ctrl = 1 << 12, // Ctrl
|
||||
ImGuiMod_Ctrl = 1 << 12, // Ctrl (non-macOS), Cmd (macOS)
|
||||
ImGuiMod_Shift = 1 << 13, // Shift
|
||||
ImGuiMod_Alt = 1 << 14, // Option/Menu
|
||||
ImGuiMod_Super = 1 << 15, // Cmd/Super/Windows
|
||||
ImGuiMod_Shortcut = 1 << 11, // Alias for Ctrl (non-macOS) _or_ Super (macOS).
|
||||
ImGuiMod_Mask_ = 0xF800, // 5-bits
|
||||
ImGuiMod_Super = 1 << 15, // Windows/Super (non-macOS), Ctrl (macOS)
|
||||
ImGuiMod_Mask_ = 0xF000, // 4-bits
|
||||
|
||||
// [Internal] Prior to 1.87 we required user to fill io.KeysDown[512] using their own native index + the io.KeyMap[] array.
|
||||
// We are ditching this method but keeping a legacy path for user code doing e.g. IsKeyPressed(MY_NATIVE_KEY_CODE)
|
||||
@@ -1512,6 +1512,7 @@ enum ImGuiKey : int
|
||||
#endif
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
ImGuiMod_Shortcut = ImGuiMod_Ctrl, // Removed in 1.90.7, you can now simply use ImGuiMod_Ctrl
|
||||
ImGuiKey_ModCtrl = ImGuiMod_Ctrl, ImGuiKey_ModShift = ImGuiMod_Shift, ImGuiKey_ModAlt = ImGuiMod_Alt, ImGuiKey_ModSuper = ImGuiMod_Super, // Renamed in 1.89
|
||||
//ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter, // Renamed in 1.87
|
||||
#endif
|
||||
@@ -2187,7 +2188,7 @@ struct ImGuiIO
|
||||
|
||||
// Miscellaneous options
|
||||
bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations.
|
||||
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
|
||||
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // Swap Cmd<>Ctrl keys + OS X style text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
|
||||
bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.
|
||||
bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
|
||||
bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will keep item active and select contents (single-line only).
|
||||
@@ -2320,7 +2321,7 @@ struct ImGuiIO
|
||||
bool KeySuper; // Keyboard modifier down: Cmd/Super/Windows
|
||||
|
||||
// Other state maintained from data above + IO function calls
|
||||
ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags. DOES NOT CONTAINS ImGuiMod_Shortcut which is pretranslated). Read-only, updated by NewFrame()
|
||||
ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags. Read-only, updated by NewFrame()
|
||||
ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; // Key state for all known keys. Use IsKeyXXX() functions to access this.
|
||||
bool WantCaptureMouseUnlessPopupClose; // Alternative to WantCaptureMouse: (WantCaptureMouse == true && WantCaptureMouseUnlessPopupClose == false) when a click over void is expected to close a popup.
|
||||
ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
|
||||
@@ -3145,7 +3146,7 @@ struct ImFontAtlas
|
||||
|
||||
// You can request arbitrary rectangles to be packed into the atlas, for your own purposes.
|
||||
// - After calling Build(), you can query the rectangle position and render your pixels.
|
||||
// - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of prefered texture format.
|
||||
// - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of preferred texture format.
|
||||
// - You can also request your rectangles to be mapped as font glyph (given a font + Unicode point),
|
||||
// so you can render e.g. custom colorful icons and use them as regular glyphs.
|
||||
// - Read docs/FONTS.md for more details about using colorful icons.
|
||||
|
||||
Reference in New Issue
Block a user