mirror of
https://github.com/ocornut/imgui.git
synced 2026-04-02 21:47:38 -05:00
Merge branch 'master' into docking (incl revert of examples refactor)
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdl.cpp # examples/example_glfw_opengl2/main.cpp # examples/example_glfw_opengl3/main.cpp # examples/example_glfw_vulkan/main.cpp # examples/example_sdl_directx11/main.cpp # examples/example_sdl_opengl2/main.cpp # examples/example_sdl_opengl3/main.cpp # examples/example_sdl_vulkan/main.cpp # examples/example_win32_directx10/main.cpp # examples/example_win32_directx11/main.cpp # examples/example_win32_directx12/main.cpp # examples/example_win32_directx9/main.cpp
This commit is contained in:
@@ -21,7 +21,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-02-02: Inputs: Scaling X value on Emscripten (bug?). (#4019, #6096)
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// 2023-02-03: Emscripten: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096)
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// 2023-01-18: Handle unsupported glfwGetVideoMode() call on e.g. Emscripten.
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// 2023-01-04: Inputs: Fixed mods state on Linux when using Alt-GR text input (e.g. German keyboard layout), could lead to broken text input. Revert a 2022/01/17 change were we resumed using mods provided by GLFW, turns out they were faulty.
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// 2022-11-22: Perform a dummy glfwGetError() read to cancel missing names with glfwGetKeyName(). (#5908)
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@@ -87,6 +87,11 @@
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#include <GLFW/glfw3native.h> // for glfwGetCocoaWindow()
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#endif
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#endif
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// We gather version tests as define in order to easily see which features are version-dependent.
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#define GLFW_VERSION_COMBINED (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 + GLFW_VERSION_REVISION)
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#define GLFW_HAS_WINDOW_TOPMOST (GLFW_VERSION_COMBINED >= 3200) // 3.2+ GLFW_FLOATING
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@@ -129,6 +134,7 @@ struct ImGui_ImplGlfw_Data
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ImVec2 LastValidMousePos;
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GLFWwindow* KeyOwnerWindows[GLFW_KEY_LAST];
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bool InstalledCallbacks;
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bool CallbacksChainForAllWindows;
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bool WantUpdateMonitors;
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#ifdef _WIN32
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WNDPROC GlfwWndProc;
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@@ -300,10 +306,16 @@ static void ImGui_ImplGlfw_UpdateKeyModifiers()
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io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
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}
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static bool ImGui_ImplGlfw_ShouldChainCallback(GLFWwindow* window)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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return bd->CallbacksChainForAllWindows ? true : (window == bd->Window);
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}
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackMousebutton != nullptr && window == bd->Window)
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if (bd->PrevUserCallbackMousebutton != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackMousebutton(window, button, action, mods);
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ImGui_ImplGlfw_UpdateKeyModifiers();
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@@ -316,11 +328,12 @@ void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int acti
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void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackScroll != nullptr && window == bd->Window)
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if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackScroll(window, xoffset, yoffset);
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#ifdef __EMSCRIPTEN__
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xoffset /= 100.0;
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// Ignore GLFW events: will be processed in ImGui_ImplEmscripten_WheelCallback().
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return;
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#endif
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ImGuiIO& io = ImGui::GetIO();
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@@ -363,7 +376,7 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
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void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackKey != nullptr && window == bd->Window)
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if (bd->PrevUserCallbackKey != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackKey(window, keycode, scancode, action, mods);
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if (action != GLFW_PRESS && action != GLFW_RELEASE)
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@@ -385,7 +398,7 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i
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void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackWindowFocus != nullptr && window == bd->Window)
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if (bd->PrevUserCallbackWindowFocus != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackWindowFocus(window, focused);
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ImGuiIO& io = ImGui::GetIO();
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@@ -395,7 +408,7 @@ void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
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void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackCursorPos != nullptr && window == bd->Window)
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if (bd->PrevUserCallbackCursorPos != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackCursorPos(window, x, y);
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if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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return;
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@@ -417,7 +430,7 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
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void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackCursorEnter != nullptr && window == bd->Window)
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if (bd->PrevUserCallbackCursorEnter != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackCursorEnter(window, entered);
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if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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return;
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@@ -439,7 +452,7 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackChar != nullptr && window == bd->Window)
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if (bd->PrevUserCallbackChar != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
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bd->PrevUserCallbackChar(window, c);
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ImGuiIO& io = ImGui::GetIO();
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@@ -452,6 +465,24 @@ void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
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bd->WantUpdateMonitors = true;
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}
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#ifdef __EMSCRIPTEN__
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static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEvent* ev, void*)
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{
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// Mimic Emscripten_HandleWheel() in SDL.
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// Corresponding equivalent in GLFW JS emulation layer has incorrect quantizing preventing small values. See #6096
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float multiplier = 0.0f;
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if (ev->deltaMode == DOM_DELTA_PIXEL) { multiplier = 1.0f / 100.0f; } // 100 pixels make up a step.
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else if (ev->deltaMode == DOM_DELTA_LINE) { multiplier = 1.0f / 3.0f; } // 3 lines make up a step.
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else if (ev->deltaMode == DOM_DELTA_PAGE) { multiplier = 80.0f; } // A page makes up 80 steps.
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float wheel_x = ev->deltaX * -multiplier;
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float wheel_y = ev->deltaY * -multiplier;
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ImGuiIO& io = ImGui::GetIO();
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io.AddMouseWheelEvent(wheel_x, wheel_y);
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//IMGUI_DEBUG_LOG("[Emsc] mode %d dx: %.2f, dy: %.2f, dz: %.2f --> feed %.2f %.2f\n", (int)ev->deltaMode, ev->deltaX, ev->deltaY, ev->deltaZ, wheel_x, wheel_y);
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return EM_TRUE;
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}
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#endif
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void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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@@ -494,6 +525,16 @@ void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
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bd->PrevUserCallbackMonitor = nullptr;
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}
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// Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user.
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// This is 'false' by default meaning we only chain callbacks for the main viewport.
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// We cannot set this to 'true' by default because user callbacks code may be not testing the 'window' parameter of their callback.
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// If you set this to 'true' your user callback code will need to make sure you are testing the 'window' parameter.
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void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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bd->CallbacksChainForAllWindows = chain_for_all_windows;
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}
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static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
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{
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ImGuiIO& io = ImGui::GetIO();
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@@ -548,6 +589,12 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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if (install_callbacks)
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ImGui_ImplGlfw_InstallCallbacks(window);
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// Register Emscripten Wheel callback to workaround issue in Emscripten GLFW Emulation (#6096)
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// We intentionally do not check 'if (install_callbacks)' here, as some users may set it to false and call GLFW callback themselves.
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// FIXME: May break chaining in case user registered their own Emscripten callback?
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#ifdef __EMSCRIPTEN__
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emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, false, ImGui_ImplEmscripten_WheelCallback);
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#endif
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// Update monitors the first time (note: monitor callback are broken in GLFW 3.2 and earlier, see github.com/glfw/glfw/issues/784)
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ImGui_ImplGlfw_UpdateMonitors();
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@@ -30,13 +30,17 @@ IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool ins
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IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
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// GLFW callbacks (installer)
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// GLFW callbacks install
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// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
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// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
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IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
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IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
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// GLFW callbacks (individual callbacks to call if you didn't install callbacks)
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// GFLW callbacks options:
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// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user)
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IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
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// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks)
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IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
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IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
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IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
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@@ -114,6 +114,7 @@
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx'
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#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types
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#endif
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@@ -21,6 +21,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-02-02: Avoid calling SDL_SetCursor() when cursor has not changed, as the function is surprisingly costly on Mac with latest SDL (may be fixed in next SDL version).
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// 2023-02-02: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + Scaling X value on Emscripten (bug?). (#4019, #6096)
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// 2023-02-02: Removed SDL_MOUSEWHEEL value clamping, as values seem correct in latest Emscripten. (#4019)
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// 2023-02-01: Flipping SDL_MOUSEWHEEL 'wheel.x' value to match other backends and offer consistent horizontal scrolling direction. (#4019, #6096, #1463)
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@@ -103,6 +104,7 @@ struct ImGui_ImplSDL2_Data
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Uint32 MouseWindowID;
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int MouseButtonsDown;
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SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT];
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SDL_Cursor* LastMouseCursor;
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int PendingMouseLeaveFrame;
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char* ClipboardTextData;
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bool MouseCanUseGlobalState;
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@@ -509,6 +511,7 @@ void ImGui_ImplSDL2_Shutdown()
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SDL_free(bd->ClipboardTextData);
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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SDL_FreeCursor(bd->MouseCursors[cursor_n]);
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bd->LastMouseCursor = NULL;
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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@@ -595,7 +598,12 @@ static void ImGui_ImplSDL2_UpdateMouseCursor()
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else
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{
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// Show OS mouse cursor
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SDL_SetCursor(bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]);
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SDL_Cursor* expected_cursor = bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow];
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if (bd->LastMouseCursor != expected_cursor)
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{
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SDL_SetCursor(expected_cursor); // SDL function doesn't have an early out (see #6113)
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bd->LastMouseCursor = expected_cursor;
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}
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SDL_ShowCursor(SDL_TRUE);
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}
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}
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