Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853)

Amend 2d99052
This commit is contained in:
ocornut
2025-02-25 15:55:54 +01:00
parent dd89bb1469
commit 9ab0b66f50
9 changed files with 19 additions and 19 deletions

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@@ -1050,10 +1050,10 @@ void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* c
// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
//--------------------------------------------------------------------------------------------------------
// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
// Helper structure we store in the void* PlatformUserData field of each ImGuiViewport to easily retrieve our backend data.
struct ImGui_ImplGlfw_ViewportData
{
GLFWwindow* Window;
GLFWwindow* Window; // Stored in ImGuiViewport::PlatformHandle
bool WindowOwned;
int IgnoreWindowPosEventFrame;
int IgnoreWindowSizeEventFrame;