MultiSelect: added ImGuiMultiSelectFlags_SelectOnClickAlways mode. Prevents Drag and Drop of multiple items but allows BoxSelect to always reselect even when clicking inside a selecttion. (#9307, #1861)

This commit is contained in:
ocornut
2026-03-19 16:38:13 +01:00
parent 0b4967992a
commit 9700846bb3
4 changed files with 30 additions and 12 deletions

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@@ -53,7 +53,7 @@ Breaking Changes:
BeginChild("ScrollingRegion", { 0, -footer_height }); BeginChild("ScrollingRegion", { 0, -footer_height });
When such idiom was used and assuming zero-height Separator, it is likely that When such idiom was used and assuming zero-height Separator, it is likely that
in 1.92.7 the resulting window will have unexpected 1 pixel scrolling range. in 1.92.7 the resulting window will have unexpected 1 pixel scrolling range.
- MultiSelect: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto. - Multi-Select: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto.
Kept inline redirection enum (will obsolete). Kept inline redirection enum (will obsolete).
- Combo(), ListBox(): commented out legacy signatures which were obsoleted in 1.90 - Combo(), ListBox(): commented out legacy signatures which were obsoleted in 1.90
(Nov 2023), when the getter callback type was changed from: (Nov 2023), when the getter callback type was changed from:
@@ -105,6 +105,10 @@ Other Changes:
BeginPopupContextItem(), BeginPopupContextWindow() or OpenPopupOnItemClick(). BeginPopupContextItem(), BeginPopupContextWindow() or OpenPopupOnItemClick().
(#8803, #9270) [@exelix11, @ocornut] (#8803, #9270) [@exelix11, @ocornut]
- Popups: pressing North button (PS4/PS5 triangle, SwitchX, Xbox Y) also open popups menus. - Popups: pressing North button (PS4/PS5 triangle, SwitchX, Xbox Y) also open popups menus.
- Multi-Select:
- Added ImGuiMultiSelectFlags_SelectOnClickAlways mode (rarely used).
This prevents Drag and Drop of multiple items, but it allows to start a new Box-Selection
from inside an existing selection (Excel style). (#9307, #1861)
- Clipper: - Clipper:
- Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false. - Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false.
- Added `UserIndex` helper storage. This is solely a convenience for cases where - Added `UserIndex` helper storage. This is solely a convenience for cases where

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@@ -3031,11 +3031,12 @@ enum ImGuiMultiSelectFlags_
ImGuiMultiSelectFlags_ScopeWindow = 1 << 11, // Scope for _BoxSelect and _ClearOnClickVoid is whole window (Default). Use if BeginMultiSelect() covers a whole window or used a single time in same window. ImGuiMultiSelectFlags_ScopeWindow = 1 << 11, // Scope for _BoxSelect and _ClearOnClickVoid is whole window (Default). Use if BeginMultiSelect() covers a whole window or used a single time in same window.
ImGuiMultiSelectFlags_ScopeRect = 1 << 12, // Scope for _BoxSelect and _ClearOnClickVoid is rectangle encompassing BeginMultiSelect()/EndMultiSelect(). Use if BeginMultiSelect() is called multiple times in same window. ImGuiMultiSelectFlags_ScopeRect = 1 << 12, // Scope for _BoxSelect and _ClearOnClickVoid is rectangle encompassing BeginMultiSelect()/EndMultiSelect(). Use if BeginMultiSelect() is called multiple times in same window.
ImGuiMultiSelectFlags_SelectOnAuto = 1 << 13, // Apply selection on mouse down when clicking on unselected item, on mouse up when clicking on selected item. (Default) ImGuiMultiSelectFlags_SelectOnAuto = 1 << 13, // Apply selection on mouse down when clicking on unselected item, on mouse up when clicking on selected item. (Default)
ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 14, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection. ImGuiMultiSelectFlags_SelectOnClickAlways = 1 << 14, // Apply selection on mouse down when clicking on any items. Prevents Drag and Drop from being used on multiple-selection, but allows e.g. BoxSelect to always reselect even when clicking inside an existing selection. (Excel style behavior)
ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 15, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
//ImGuiMultiSelectFlags_RangeSelect2d = 1 << 15, // Shift+Selection uses 2d geometry instead of linear sequence, so possible to use Shift+up/down to select vertically in grid. Analogous to what BoxSelect does. //ImGuiMultiSelectFlags_RangeSelect2d = 1 << 15, // Shift+Selection uses 2d geometry instead of linear sequence, so possible to use Shift+up/down to select vertically in grid. Analogous to what BoxSelect does.
ImGuiMultiSelectFlags_NavWrapX = 1 << 16, // [Temporary] Enable navigation wrapping on X axis. Provided as a convenience because we don't have a design for the general Nav API for this yet. When the more general feature be public we may obsolete this flag in favor of new one. ImGuiMultiSelectFlags_NavWrapX = 1 << 16, // [Temporary] Enable navigation wrapping on X axis. Provided as a convenience because we don't have a design for the general Nav API for this yet. When the more general feature be public we may obsolete this flag in favor of new one.
ImGuiMultiSelectFlags_NoSelectOnRightClick = 1 << 17, // Disable default right-click processing, which selects item on mouse down, and is designed for context-menus. ImGuiMultiSelectFlags_NoSelectOnRightClick = 1 << 17, // Disable default right-click processing, which selects item on mouse down, and is designed for context-menus.
ImGuiMultiSelectFlags_SelectOnMask_ = ImGuiMultiSelectFlags_SelectOnAuto | ImGuiMultiSelectFlags_SelectOnClickRelease, ImGuiMultiSelectFlags_SelectOnMask_ = ImGuiMultiSelectFlags_SelectOnAuto | ImGuiMultiSelectFlags_SelectOnClickAlways | ImGuiMultiSelectFlags_SelectOnClickRelease,
// Obsolete names // Obsolete names
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS

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@@ -2632,7 +2632,7 @@ struct ExampleDualListBox
} }
if (child_visible) if (child_visible)
{ {
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_None; ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_BoxSelect1d;
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, selection.Size, items.Size); ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags, selection.Size, items.Size);
ApplySelectionRequests(ms_io, side); ApplySelectionRequests(ms_io, side);
@@ -3243,6 +3243,10 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d
flags &= ~ImGuiMultiSelectFlags_ScopeWindow; flags &= ~ImGuiMultiSelectFlags_ScopeWindow;
if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnAuto", &flags, ImGuiMultiSelectFlags_SelectOnAuto)) if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnAuto", &flags, ImGuiMultiSelectFlags_SelectOnAuto))
flags &= ~(ImGuiMultiSelectFlags_SelectOnMask_ ^ ImGuiMultiSelectFlags_SelectOnAuto); flags &= ~(ImGuiMultiSelectFlags_SelectOnMask_ ^ ImGuiMultiSelectFlags_SelectOnAuto);
ImGui::SameLine(); HelpMarker("Apply selection on mouse down when clicking on unselected item, on mouse up when clicking on selected item. (Default)");
if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClickAlways", &flags, ImGuiMultiSelectFlags_SelectOnClickAlways))
flags &= ~(ImGuiMultiSelectFlags_SelectOnMask_ ^ ImGuiMultiSelectFlags_SelectOnClickAlways);
ImGui::SameLine(); HelpMarker("Prevents Drag and Drop from being used on multi-selection, but allows e.g. BoxSelect to always reselect even when clicking inside an existing selection. (Excel style behavior)");
if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClickRelease", &flags, ImGuiMultiSelectFlags_SelectOnClickRelease)) if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SelectOnClickRelease", &flags, ImGuiMultiSelectFlags_SelectOnClickRelease))
flags &= ~(ImGuiMultiSelectFlags_SelectOnMask_ ^ ImGuiMultiSelectFlags_SelectOnClickRelease); flags &= ~(ImGuiMultiSelectFlags_SelectOnMask_ ^ ImGuiMultiSelectFlags_SelectOnClickRelease);
ImGui::SameLine(); HelpMarker("Allow dragging an unselected item without altering selection."); ImGui::SameLine(); HelpMarker("Allow dragging an unselected item without altering selection.");
@@ -10716,8 +10720,9 @@ struct ExampleAssetsBrowser
// Options // Options
bool ShowTypeOverlay = true; bool ShowTypeOverlay = true;
bool AllowSorting = true; bool AllowSorting = true;
bool AllowDragUnselected = false; bool AllowBoxSelect = true; // Will set ImGuiMultiSelectFlags_BoxSelect2d
bool AllowBoxSelect = true; bool AllowBoxSelectInsideSelection = false; // Will set ImGuiMultiSelectFlags_SelectOnClickAlways
bool AllowDragUnselected = false; // Will set ImGuiMultiSelectFlags_SelectOnClickRelease
float IconSize = 32.0f; float IconSize = 32.0f;
int IconSpacing = 10; int IconSpacing = 10;
int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer. int IconHitSpacing = 4; // Increase hit-spacing if you want to make it possible to clear or box-select from gaps. Some spacing is required to able to amend with Shift+box-select. Value is small in Explorer.
@@ -10822,8 +10827,11 @@ struct ExampleAssetsBrowser
ImGui::Checkbox("Allow Sorting", &AllowSorting); ImGui::Checkbox("Allow Sorting", &AllowSorting);
ImGui::SeparatorText("Selection Behavior"); ImGui::SeparatorText("Selection Behavior");
ImGui::Checkbox("Allow dragging unselected item", &AllowDragUnselected);
ImGui::Checkbox("Allow box-selection", &AllowBoxSelect); ImGui::Checkbox("Allow box-selection", &AllowBoxSelect);
if (ImGui::Checkbox("Allow box-selection from selected items", &AllowBoxSelectInsideSelection) && AllowBoxSelectInsideSelection)
AllowDragUnselected = false;
if (ImGui::Checkbox("Allow dragging unselected item", &AllowDragUnselected) && AllowDragUnselected)
AllowBoxSelectInsideSelection = false;
ImGui::SeparatorText("Layout"); ImGui::SeparatorText("Layout");
ImGui::SliderFloat("Icon Size", &IconSize, 16.0f, 128.0f, "%.0f"); ImGui::SliderFloat("Icon Size", &IconSize, 16.0f, 128.0f, "%.0f");
@@ -10879,9 +10887,11 @@ struct ExampleAssetsBrowser
if (AllowBoxSelect) if (AllowBoxSelect)
ms_flags |= ImGuiMultiSelectFlags_BoxSelect2d; ms_flags |= ImGuiMultiSelectFlags_BoxSelect2d;
// - This feature allows dragging an unselected item without selecting it (rarely used) // - Selection mode
if (AllowDragUnselected) if (AllowDragUnselected)
ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; ms_flags |= ImGuiMultiSelectFlags_SelectOnClickRelease; // Rarely used: Allows dragging an unselected item without selecting it(rarely used)
else if (AllowBoxSelectInsideSelection)
ms_flags |= ImGuiMultiSelectFlags_SelectOnClickAlways; // Rarely used: Prevents Drag and Drop from being used on multiple-selection, but allows e.g. BoxSelect to always reselect even when clicking inside an existing selection.
// - Enable keyboard wrapping on X axis // - Enable keyboard wrapping on X axis
// (FIXME-MULTISELECT: We haven't designed/exposed a general nav wrapping api yet, so this flag is provided as a courtesy to avoid doing: // (FIXME-MULTISELECT: We haven't designed/exposed a general nav wrapping api yet, so this flag is provided as a courtesy to avoid doing:

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@@ -8170,10 +8170,13 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags
{ {
ImGuiButtonFlags button_flags = *p_button_flags; ImGuiButtonFlags button_flags = *p_button_flags;
button_flags |= ImGuiButtonFlags_NoHoveredOnFocus; button_flags |= ImGuiButtonFlags_NoHoveredOnFocus;
if ((!selected || (g.ActiveId == id && g.ActiveIdHasBeenPressedBefore)) && !(ms->Flags & ImGuiMultiSelectFlags_SelectOnClickRelease)) button_flags &= ~(ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickRelease);
button_flags = (button_flags | ImGuiButtonFlags_PressedOnClick) & ~ImGuiButtonFlags_PressedOnClickRelease; if (ms->Flags & ImGuiMultiSelectFlags_SelectOnClickAlways)
else button_flags |= ImGuiButtonFlags_PressedOnClick;
else if (ms->Flags & ImGuiMultiSelectFlags_SelectOnClickRelease)
button_flags |= ImGuiButtonFlags_PressedOnClickRelease; button_flags |= ImGuiButtonFlags_PressedOnClickRelease;
else // ImGuiMultiSelectFlags_SelectOnAuto
button_flags |= (!selected || (g.ActiveId == id && g.ActiveIdHasBeenPressedBefore)) ? ImGuiButtonFlags_PressedOnClick : ImGuiButtonFlags_PressedOnClickRelease;
*p_button_flags = button_flags; *p_button_flags = button_flags;
} }
} }