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Debug Tools: fixed DebugTextEncoding() potentially reading out of bounds if provided a trailing truncated UTF-8 sequence.
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@@ -64,6 +64,8 @@ Other Changes:
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triggered by some widgets e.g. Checkbox(), Selectable() and many others, which
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cleared ActiveId at the same time as editing. (#9028)
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Note that IsItemDeactivatedAfterEdit() was not affected, only IsItemEdited).
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- Debug Tools: fixed DebugTextEncoding() potentially reading out of bounds
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if provided a trailing truncated UTF-8 sequence.
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- Backends:
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- GLFW: fixed building on Linux platforms where Wayland headers
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are not available. (#9024, #8969, #8921, #8920) [@jagot]
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@@ -78,7 +80,6 @@ Other Changes:
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(note: examples application were not updated yet)
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- Win32: Revert 1.92.4 change of comparing dwPacketNumber, which prevents
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refreshing accurate gamepad info after focus-out + io.ClearInputKeys(). (#8556)
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- Examples:
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- GLFW+WebGPU: removed unnecessary ImGui_ImplWGPU_InvalidateDeviceObjects() call
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during surface resize. (#8381)
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