Merge remote-tracking branch 'origin/master' into docking

# Conflicts:
#	imgui.cpp
#	imgui.h
This commit is contained in:
ocornut
2023-12-14 17:20:31 +01:00
8 changed files with 295 additions and 303 deletions

View File

@@ -42,20 +42,41 @@ HOW TO UPDATE?
Breaking changes:
- DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect pushes into ItemWidth
stack when number of components is 1. [#7095] [@Nahor]
- imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81.
Prefer using #define IMGUI_ENABLE_FREETYPE or see commented code for manual calls.
- Removed CalcListClipping() marked obsolete in 1.86. (#3841)
Prefer using ImGuiListClipper which can return non-contiguous ranges.
- Internals, Columns: commented out legacy ImGuiColumnsFlags_XXX symbols redirecting
to ImGuiOldColumnsFlags_XXX, obsoleted from imgui_internal.h in 1.80.
Other changes:
- Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport
minus padding. There are no limit to a child width/height. (#7063) [@Devyre]
- Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y)
for both axises since 1.90. (#7106) [@n0bodysec]
- Scrolling: internal scrolling value is rounded instead of truncated, as a way to reduce
speed asymetry when (incorrectly) attempting to scroll by non-integer amount. (#6677)
- Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when
navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997)
- Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect
(namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers
all columns. (#7049, #4281, #3272)
- InputTextMultiline: Fixed Tab character input not repeating (1.89.4 regression).
- InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs
(using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order
to allow passing through multiple widgets easily. (#3092, #5759, #787)
- DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
width computation to better distribute the error. (#7120, #7121) [@Nahor]
- Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical
movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
- Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
- Misc: Added IMGUI_USER_H_FILENAME to change the path included when using
IMGUI_INCLUDE_IMGUI_USER_H. (#7039) [@bryceberger]
- Misc: Rework debug display of texture id in Metrics window to avoid compile-error when
ImTextureID is defined to be larger than 64-bits. (#7090)
- Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined.
- Misc: Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully,
like most printf implementations. (#7016, #3466, #6846) [@codefrog2002]
@@ -3850,6 +3871,8 @@ Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v
Breaking Changes:
- Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt, without having to draw
an unsaved document marker (ImGuiTabItemFlags_UnsavedDocument sets _NoAssumedClosure automatically). (#7084)
- DragInt(): The default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally
any more. If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format.
To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d,